MontyTRC89
187efb475f
Fixed ID_SPHINX; Fixed heavy triggers;
2020-12-10 15:22:18 +01:00
asasas9500
8ec8decc59
Merge branch 'master' into NewTRMath
2020-11-11 16:09:33 -03:00
asasas9500
82d9dc4bea
Separate bridge floor and ceiling; Fix pushables
2020-11-11 15:01:45 -03:00
asasas9500
543ec74272
Improve new floordata static functions; Rework bridges
2020-11-10 22:31:29 -03:00
MontyTRC89
6108d5ac70
Fixed serious bug with weapons
2020-11-07 19:12:59 +01:00
asasas9500
f93cbfdd4a
Fix zLOS()
2020-11-04 16:37:16 -03:00
asasas9500
f9432ce420
Merge branch 'master' into NewTRMath
2020-11-04 11:51:17 -03:00
MontyTRC89
6dc968d61f
Climbable pushables beta; AlterFloorHeight (onli for floor)
2020-11-01 07:51:11 +01:00
asasas9500
d0a930978f
Implement new random system
2020-10-24 01:05:59 -03:00
Woops
e9c0a0b77d
fix weapons/arms rotations and fix revolver anims
2020-10-17 01:21:07 -05:00
Woops
c5c54a6590
restore bitshifts in TestTriggers() to fix triggers
2020-10-16 22:39:22 -05:00
asasas9500
185471eab8
Remove W2V_SHIFT, W2V_SCALE, WALL_SHIFT and NODE_SHIFT
2020-10-14 20:53:59 -03:00
Woops
2ce98f1e8f
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
7218086a0f
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Raildex
ac61f71386
Refactored framework.h
...
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
b03ba6dc02
Fix flipmaps again
2020-09-24 20:13:56 -03:00
asasas9500
2094ee946a
Fix flipmaps
2020-09-24 17:25:34 -03:00
asasas9500
2f6e8abfa0
Fix legacy triggers
2020-09-24 10:25:51 -03:00
asasas9500
5f025c9cb5
Add support for bridges
2020-09-21 23:59:57 -03:00
asasas9500
4476d12b5c
Fix first bugs in new floordata
2020-09-19 20:09:57 -03:00
asasas9500
c2c961a7dd
Wrap old floordata functions
2020-09-19 01:38:52 -03:00
Raildex
9dc7ab6d18
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
MontyTRC89
18d75451ae
Partially fixed ID_RUBBER_BOAT
2020-09-12 20:57:32 +02:00
MontyTRC89
54893c42be
Improved vehicles; Fixed bugs in ID_SPEEDBOAT;
2020-09-12 07:52:47 +02:00
asasas9500
547b643232
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
Woops
6ada970725
Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
2020-08-16 16:01:58 -05:00
MontyTRC89
971800fc94
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
asasas9500
7365cdf4c8
Rename Lara files
2020-08-09 22:09:14 -03:00
Raildex
b58d18ade2
Refactored functions
2020-08-09 15:25:56 +02:00
Woops
59eec6ddc2
Refactor: move puzzle and keys out of pickup.cpp into their own file
2020-08-09 01:24:06 -05:00
MontyTRC89
ab46c8f52b
Decompiled ID_ENEMY_JEEP
2020-08-08 20:31:48 +02:00
asasas9500
c411689790
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
asasas9500
86e2291c53
Merge branch 'master' into DiagonalCollisions
2020-08-07 16:37:31 -03:00
Woops
b1efaf61eb
clean up remove comments
2020-08-06 03:34:49 -05:00
MontyTRC89
9a4ef10ed4
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-08-06 06:51:57 +02:00
MontyTRC89
fa0012ba6a
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
MontyTRC89
fdf2de1e89
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
Sezz
5a3ec08841
BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects.
2020-08-04 21:07:59 +10:00
Sezz
5fc90166a5
Added option to smoothly transition health bar display.
2020-08-04 20:51:47 +10:00
Sezz
5d4dc8ffdd
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
MontyTRC89
91aa426fc1
Fixed IsRoomOutside; Fixed AnimatingControl;
2020-08-04 07:10:31 +02:00
MontyTRC89
bde10fe313
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
KrysB4k
ed13777ac2
Merge branch 'master' into DiagonalCollisions
2020-07-26 10:51:06 +02:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
KrysB4k
2c98fbbc2c
Merge branch 'master' into DiagonalCollisions
2020-07-09 14:57:32 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
MontyTRC89
7ff7397fa7
New level format: meshes
2020-07-03 07:05:33 +02:00
Raildex
3cd6100562
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00