Montagna Marco
99bf62b8e3
Fixed basic pathfinding for flying enemies
2020-03-14 20:26:53 +01:00
Montagna Marco
6035580d65
Implemented meshs waps and more swap slots; Renamed guards slots;
2020-03-14 07:48:35 +01:00
Montagna Marco
aae6525233
Fixed and tested ID_BLUE_GUARD, ID_MAFIA, ID_MAFIA2
2020-03-13 06:56:09 +01:00
Montagna Marco
64f5b39371
Added gunflashes to baddes; Some tweaks to rats;
2020-03-12 15:29:57 +01:00
Montagna Marco
4928dbc580
Fixed ID_BATS_EMITTER; Improved (but still bugged) ID_RATS_EMITTER; Tested ID_HUSKIE and ID_DOG;
2020-03-09 20:24:59 +01:00
Montagna Marco
bd199af075
Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
2020-03-02 09:49:11 +01:00
Montagna Marco
af8a6c2ec0
New objects list; Decompiled ID_LARA_HAIRS;
2020-02-24 12:51:28 +01:00
Montagna Marco
5c7aada97a
Finished ID_RATS, ID_BATS, ID_SPIDERS
2020-02-14 07:42:20 +01:00
Montagna Marco
9b6040a3dd
Decompiled ID_LASER_HEAD
2020-02-13 19:17:42 +01:00
Montagna Marco
4ae4da4e69
Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle();
2020-02-10 10:38:00 +01:00
Montagna Marco
92e9e72582
Decompiled ID_HYDRA
2020-02-08 17:27:54 +01:00
Montagna Marco
855d9f1529
Decompiled ID_GUNSHIP (the VCI helycopter)
2020-02-08 16:55:32 +01:00
Montagna Marco
489410acf2
Decompiled ID_FLAME_EMITTER3
2020-02-08 08:43:48 +01:00
Montagna Marco
b63821c9b3
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-02-01 07:55:16 +01:00
Montagna Marco
c191a882b4
Decompiled ID_CYBORG
2020-02-01 07:54:26 +01:00
asasas9500
b02200cb19
Fix torches; Remove duplicated draw_shotgun()
2020-01-30 23:39:53 -03:00
Montagna Marco
6d6ab2c9a4
Decompiled ID_BATS; Renamed submarine functions;
2020-01-30 11:24:12 +01:00
Montagna Marco
25837321b0
Decompiled ID_ATTACK_SUBMARINE, ID_CHAFF, ID_TORPEDO
2020-01-30 07:33:53 +01:00
Montagna Marco
631c9fb327
Decompiled ID_DEATH_SLIDE
2020-01-29 08:29:15 +01:00
Montagna Marco
06d3711e4c
Decompiled ID_ROLLING_BALL
2020-01-29 07:16:33 +01:00
Montagna Marco
a34d9b0468
Added first code for ID_GUARDIAN
2020-01-28 07:33:07 +01:00
Montagna Marco
0c4792baf1
Decompiled ID_DARTS, ID_DART_EMITTER, ID_FALLING_CEILING, ID_PROPELLER_H, ID_PROPELLER_V, KillAllTriggersControl, InitialiseFlameEmitter, FlameEmitterCollision, InitialiseFlameEmitter2 , GenSlot1Control, InitialiseGenSlot3, InitialiseGenSlot4;
2020-01-28 07:30:58 +01:00
Montagna Marco
1dfe773ee2
Decompiled ID_ROMAN_STATUE (except for electircity arcs fx); Fixed objects combination;
2020-01-24 10:40:46 +01:00
Montagna Marco
658ad0c775
Decompiled ID_HIGH_OBJECT1
2020-01-22 21:22:35 +01:00
Montagna Marco
f1e10c85ec
Decompiiling ID_TELEPORTER and ID_ROMAND_GOD
2020-01-21 21:25:24 +01:00
Montagna Marco
c7d094319c
Decompiling roman statue
2020-01-20 18:10:17 +01:00
Montagna Marco
99fef97800
Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups;
2020-01-20 07:29:37 +01:00
Montagna Marco
e9b540323d
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Montagna Marco
2177ee241f
Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering;
2020-01-14 07:34:10 +01:00
TokyoSU
cd6f239e1b
Update Lot and ExtraAnims
2020-01-13 13:18:55 +01:00
TokyoSU
176c654e2f
Fixed Unfinished InitialiseSlot()
...
- added zoneType for default TR5 Entity.
- moved SlotsUsed from exe to dll.
- added civvy from TR3.
2020-01-11 11:43:42 +01:00
Nils Gaitzsch
6e568692d2
Merge branch 'master' into RendererRefactor
2020-01-09 18:08:04 +01:00
Montagna Marco
4f0650928d
Refactored ID_TR5_LARSON
2020-01-09 11:16:08 +01:00
Montagna Marco
e482056bbe
Partially fixed ID_TR5_LARSON
2020-01-09 09:32:52 +01:00
Nils Gaitzsch
ffd4e52edb
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00
Montagna Marco
ab6d63fff0
Decompiling ID_STEEL_DOOR; Added missing file;
2020-01-07 17:32:49 +01:00
Montagna Marco
6d25213531
Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG
2020-01-07 15:22:13 +01:00
Montagna Marco
0cfea9bfdd
Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111;
2020-01-06 07:38:54 +01:00
Montagna Marco
d1a4adce93
Decompiled ID_TEETH_SPIKES
2020-01-05 10:11:54 +01:00
Montagna Marco
615fccaea3
Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes;
2020-01-05 07:52:30 +01:00
Montagna Marco
43750e326e
Fixed previous commit
2020-01-04 09:11:23 +01:00
Montagna Marco
1336773ce4
Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem;
2020-01-04 09:10:24 +01:00
Montagna Marco
6b0efc3ef6
Fixed issue with gladiator; Fixed shaders broken in last commit;
2020-01-03 07:08:48 +01:00
TokyoSU
c89394d528
Fix Swamp Flag, Added Old/New Object ID
...
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
Montagna Marco
4b467606cb
Moved LegacyObjects hack at the end of InitialiseObjects; Fixed pushable issues (102);
2019-12-31 07:10:57 +01:00
Montagna Marco
9c12e95a2d
Decompiled ID_TR5_LARSON and ID_TR5_PIERRE
2019-12-30 09:37:50 +01:00
Montagna Marco
eaa10455d6
Decompiled ID_HUSKIE
2019-12-30 07:14:36 +01:00
Montagna Marco
5c8e6c6b4d
Moved Mafia to tr5_guard.cpp
2019-12-30 00:01:00 +01:00
Montagna Marco
7157345c9b
Decompiling little rats
2019-12-29 23:53:48 +01:00
Montagna Marco
9afe6cbb8e
Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR
2019-12-29 23:43:32 +01:00