Commit graph

159 commits

Author SHA1 Message Date
Montagna Marco
99bf62b8e3 Fixed basic pathfinding for flying enemies 2020-03-14 20:26:53 +01:00
Montagna Marco
6035580d65 Implemented meshs waps and more swap slots; Renamed guards slots; 2020-03-14 07:48:35 +01:00
Montagna Marco
aae6525233 Fixed and tested ID_BLUE_GUARD, ID_MAFIA, ID_MAFIA2 2020-03-13 06:56:09 +01:00
Montagna Marco
64f5b39371 Added gunflashes to baddes; Some tweaks to rats; 2020-03-12 15:29:57 +01:00
Montagna Marco
4928dbc580 Fixed ID_BATS_EMITTER; Improved (but still bugged) ID_RATS_EMITTER; Tested ID_HUSKIE and ID_DOG; 2020-03-09 20:24:59 +01:00
Montagna Marco
bd199af075 Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
Montagna Marco
af8a6c2ec0 New objects list; Decompiled ID_LARA_HAIRS; 2020-02-24 12:51:28 +01:00
Montagna Marco
5c7aada97a Finished ID_RATS, ID_BATS, ID_SPIDERS 2020-02-14 07:42:20 +01:00
Montagna Marco
9b6040a3dd Decompiled ID_LASER_HEAD 2020-02-13 19:17:42 +01:00
Montagna Marco
4ae4da4e69 Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle(); 2020-02-10 10:38:00 +01:00
Montagna Marco
92e9e72582 Decompiled ID_HYDRA 2020-02-08 17:27:54 +01:00
Montagna Marco
855d9f1529 Decompiled ID_GUNSHIP (the VCI helycopter) 2020-02-08 16:55:32 +01:00
Montagna Marco
489410acf2 Decompiled ID_FLAME_EMITTER3 2020-02-08 08:43:48 +01:00
Montagna Marco
b63821c9b3 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-02-01 07:55:16 +01:00
Montagna Marco
c191a882b4 Decompiled ID_CYBORG 2020-02-01 07:54:26 +01:00
asasas9500
b02200cb19 Fix torches; Remove duplicated draw_shotgun() 2020-01-30 23:39:53 -03:00
Montagna Marco
6d6ab2c9a4 Decompiled ID_BATS; Renamed submarine functions; 2020-01-30 11:24:12 +01:00
Montagna Marco
25837321b0 Decompiled ID_ATTACK_SUBMARINE, ID_CHAFF, ID_TORPEDO 2020-01-30 07:33:53 +01:00
Montagna Marco
631c9fb327 Decompiled ID_DEATH_SLIDE 2020-01-29 08:29:15 +01:00
Montagna Marco
06d3711e4c Decompiled ID_ROLLING_BALL 2020-01-29 07:16:33 +01:00
Montagna Marco
a34d9b0468 Added first code for ID_GUARDIAN 2020-01-28 07:33:07 +01:00
Montagna Marco
0c4792baf1 Decompiled ID_DARTS, ID_DART_EMITTER, ID_FALLING_CEILING, ID_PROPELLER_H, ID_PROPELLER_V, KillAllTriggersControl, InitialiseFlameEmitter, FlameEmitterCollision, InitialiseFlameEmitter2 , GenSlot1Control, InitialiseGenSlot3, InitialiseGenSlot4; 2020-01-28 07:30:58 +01:00
Montagna Marco
1dfe773ee2 Decompiled ID_ROMAN_STATUE (except for electircity arcs fx); Fixed objects combination; 2020-01-24 10:40:46 +01:00
Montagna Marco
658ad0c775 Decompiled ID_HIGH_OBJECT1 2020-01-22 21:22:35 +01:00
Montagna Marco
f1e10c85ec Decompiiling ID_TELEPORTER and ID_ROMAND_GOD 2020-01-21 21:25:24 +01:00
Montagna Marco
c7d094319c Decompiling roman statue 2020-01-20 18:10:17 +01:00
Montagna Marco
99fef97800 Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups; 2020-01-20 07:29:37 +01:00
Montagna Marco
e9b540323d Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
Montagna Marco
2177ee241f Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering; 2020-01-14 07:34:10 +01:00
TokyoSU
cd6f239e1b Update Lot and ExtraAnims 2020-01-13 13:18:55 +01:00
TokyoSU
176c654e2f Fixed Unfinished InitialiseSlot()
- added zoneType for default TR5 Entity.
- moved SlotsUsed from exe to dll.
- added civvy from TR3.
2020-01-11 11:43:42 +01:00
Nils Gaitzsch
6e568692d2 Merge branch 'master' into RendererRefactor 2020-01-09 18:08:04 +01:00
Montagna Marco
4f0650928d Refactored ID_TR5_LARSON 2020-01-09 11:16:08 +01:00
Montagna Marco
e482056bbe Partially fixed ID_TR5_LARSON 2020-01-09 09:32:52 +01:00
Nils Gaitzsch
ffd4e52edb Splitted Renderer into multiple source files 2020-01-08 20:57:33 +01:00
Montagna Marco
ab6d63fff0 Decompiling ID_STEEL_DOOR; Added missing file; 2020-01-07 17:32:49 +01:00
Montagna Marco
6d25213531 Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG 2020-01-07 15:22:13 +01:00
Montagna Marco
0cfea9bfdd Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111; 2020-01-06 07:38:54 +01:00
Montagna Marco
d1a4adce93 Decompiled ID_TEETH_SPIKES 2020-01-05 10:11:54 +01:00
Montagna Marco
615fccaea3 Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes; 2020-01-05 07:52:30 +01:00
Montagna Marco
43750e326e Fixed previous commit 2020-01-04 09:11:23 +01:00
Montagna Marco
1336773ce4 Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem; 2020-01-04 09:10:24 +01:00
Montagna Marco
6b0efc3ef6 Fixed issue with gladiator; Fixed shaders broken in last commit; 2020-01-03 07:08:48 +01:00
TokyoSU
c89394d528 Fix Swamp Flag, Added Old/New Object ID
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
Montagna Marco
4b467606cb Moved LegacyObjects hack at the end of InitialiseObjects; Fixed pushable issues (102); 2019-12-31 07:10:57 +01:00
Montagna Marco
9c12e95a2d Decompiled ID_TR5_LARSON and ID_TR5_PIERRE 2019-12-30 09:37:50 +01:00
Montagna Marco
eaa10455d6 Decompiled ID_HUSKIE 2019-12-30 07:14:36 +01:00
Montagna Marco
5c8e6c6b4d Moved Mafia to tr5_guard.cpp 2019-12-30 00:01:00 +01:00
Montagna Marco
7157345c9b Decompiling little rats 2019-12-29 23:53:48 +01:00
Montagna Marco
9afe6cbb8e Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR 2019-12-29 23:43:32 +01:00