Sezz
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707df1bfff
|
Fix swandive into clamps; fix swandive onto slopes; fix wall hiccup when sprinting on inclines; simplify step function
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2021-12-01 13:26:28 +11:00 |
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Sezz
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31ff9bff08
|
Use step function in idle states
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2021-12-01 02:11:14 +11:00 |
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Sezz
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1aab2947dd
|
Prevent sidestep or walk back into death sectors while moving
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2021-11-30 23:17:51 +11:00 |
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Sezz
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811852ec0e
|
Fix turn rate mess up
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2021-11-28 13:56:12 +11:00 |
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Sezz
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8cf76578cf
|
Add flex reset function; add new turn rate macro
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2021-11-27 23:15:26 +11:00 |
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Sezz
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d50401382b
|
Organise macros; refine crawl flex reset
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2021-11-27 22:42:10 +11:00 |
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Sezz
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a4c3dbbc3d
|
Add macros for turn rates in swamps and wade-height water
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2021-11-27 20:55:42 +11:00 |
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Sezz
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2fe97c3048
|
Remove comment
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2021-11-26 17:42:24 +11:00 |
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Sezz
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a8e5c20d5e
|
Restore hop back down slopes; allow walking on slopes in swamps
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2021-11-26 16:25:16 +11:00 |
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Sezz
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778882ba5f
|
Fix typo
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2021-11-26 00:07:17 +11:00 |
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Sezz
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d85eea8c1f
|
Rename basic state functions; rename some state enum members; rename LG_NO_ARMS to LG_HANDS_FREE; move lara_as_gymnast() to lara_hang.cpp; minor corrections
|
2021-11-25 23:38:59 +11:00 |
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Sezz
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f3881f9796
|
Fix floating away from pole bug; fix turn lock when holding FORWARD against a wall in a fast turn state; adjust jump count max in walk state; remove old comments
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2021-11-25 21:08:51 +11:00 |
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Sezz
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82b4e66c3e
|
Housekeeping; adjust lean rates for some states; fix snap when colliding with wall joining a slanted floor
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2021-11-23 13:53:35 +11:00 |
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Sezz
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00ec05650f
|
Make vault take precedence over splat
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2021-11-23 12:30:04 +11:00 |
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Sezz
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f1c5ab4ac4
|
Streamline new anim conditions
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2021-11-21 13:47:55 +11:00 |
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Sezz
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5d9157ae85
|
Add death state dispatch to walk back state; include sprint state in wade step check; revert TestLaraFacingCorner() rewrite
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2021-11-20 17:52:18 +11:00 |
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Sezz
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d92a98bf2c
|
Move jump control and collision functions to lara_jump.cpp
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2021-11-20 17:15:48 +11:00 |
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Sezz
|
71adaf98ab
|
Disallow weapon undraw when swandiving
|
2021-11-20 16:50:18 +11:00 |
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Sezz
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4d086f9b22
|
Housekeeping; fix oscillation when hopping back into clamped spaces
|
2021-11-20 12:25:51 +11:00 |
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Sezz
|
7cfdfd7dbb
|
Housekeeping; add jump timer
|
2021-11-19 22:48:47 +11:00 |
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Sezz
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8b1fe51139
|
Reduce turn rate when walking back in swamps
|
2021-11-17 16:49:21 +11:00 |
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Sezz
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fe4529f51b
|
Change lean function
|
2021-11-17 15:59:51 +11:00 |
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Sezz
|
3f2dddc380
|
Adjust turn rate of slow turn in wade-height water
|
2021-11-16 14:01:26 +11:00 |
|
Sezz
|
888fe22a04
|
Adjust max turn rate of slow turn
|
2021-11-16 13:47:05 +11:00 |
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Sezz
|
691e89defb
|
Adjust turn rates for wading in swamps
|
2021-11-15 00:21:52 +11:00 |
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Sezz
|
380842c33f
|
Reintroduce possibility for immediate dispatch to fast turn when coming to a stop
|
2021-11-14 23:08:58 +11:00 |
|
Sezz
|
8f69108db4
|
Remove references to global LaraInfo in lara_basic.cpp
|
2021-11-14 22:51:43 +11:00 |
|
Sezz
|
c88a6f3b9c
|
Remve references to global LaraInfo in lara_crawl.cpp
|
2021-11-14 21:01:50 +11:00 |
|
Sezz
|
b7ef1f1343
|
Disable look in some states
|
2021-11-14 19:02:28 +11:00 |
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Sezz
|
4610bc63ad
|
Remove ability to turn while performing standing reverse; disable look camera in swamps
|
2021-11-14 17:31:00 +11:00 |
|
Sezz
|
f95e424a2c
|
Remove basic legacy state functions
|
2021-11-13 22:23:38 +11:00 |
|
Sezz
|
338c904b43
|
Remove commented legacy step code from basic state functions
|
2021-11-13 21:57:10 +11:00 |
|
Sezz
|
6275dcbdce
|
Rename instances of "ducked" to "crouched"
|
2021-11-13 18:10:22 +11:00 |
|
Sezz
|
8a3dc7d2c8
|
Fix crawl-to-hang on diagonals being impossible as a result of Lara stopping too far from the ledge (temp)
|
2021-11-13 17:34:24 +11:00 |
|
Sezz
|
f9681c54a9
|
Fix directional jump stutter
|
2021-11-13 16:28:14 +11:00 |
|
Sezz
|
fc275992a0
|
Tune turn handling
|
2021-11-12 17:38:36 +11:00 |
|
Sezz
|
a2327814d9
|
Death dispatch in crouch turn right state; correct ordering mistake in fast turn right state; formatting; remove comments
|
2021-11-12 15:35:16 +11:00 |
|
Sezz
|
c58dec14f6
|
Reintroduce distance limits to perform crouch roll; calibrate sprint lean
|
2021-11-11 23:31:04 +11:00 |
|
Sezz
|
0463cda44e
|
Use new animation functions
|
2021-11-11 01:02:50 +11:00 |
|
Sezz
|
52b962f0e8
|
Merge branch 'master' into lara_state_cleaning_etc
|
2021-11-10 23:26:55 +11:00 |
|
Lwmte
|
74522842df
|
Fix wade back
|
2021-11-10 12:25:05 +03:00 |
|
Sezz
|
2b0f2924ea
|
Add missed merge changes
|
2021-11-10 16:25:38 +11:00 |
|
Sezz
|
36641d87e3
|
Merge branch 'master' into lara_state_cleaning_etc
|
2021-11-10 16:24:16 +11:00 |
|
Sezz
|
a3b1403433
|
Refactor health.cpp
|
2021-11-10 16:11:36 +11:00 |
|
Sezz
|
e135d492d1
|
Calibrate lean values again
|
2021-11-09 17:59:36 +11:00 |
|
Sezz
|
a48996f511
|
Merge branch 'master' into lara_state_cleaning_etc
|
2021-11-09 17:12:18 +11:00 |
|
Lwmte
|
980e26a726
|
Cleanup camera code more
|
2021-11-08 19:35:17 +03:00 |
|
Sezz
|
c5dd714e51
|
Merge branch 'master' into lara_state_cleaning_etc
|
2021-11-08 22:27:12 +11:00 |
|
Sezz
|
9e016a3e56
|
Improve front collision handling in crawl states; make camera elevation consistent for crouch and crawl states; adjust lean in swamp wade pseudo-state
|
2021-11-08 22:24:49 +11:00 |
|
Sezz
|
3a41fd1c69
|
Streamline wade forward handling
|
2021-11-08 00:54:26 +11:00 |
|