Commit graph

12 commits

Author SHA1 Message Date
Lwmte
1284d34f68 Implement basic flash, fix func names 2021-09-15 14:24:03 +03:00
Lwmte
e289644e87 Move flipeffect global to filpeffect.cpp 2021-09-15 11:38:55 +03:00
Lwmte
b6d55c4ddc Use different sprites for left/right foot 2021-09-14 01:22:08 +03:00
Lwmte
069ac04990 More footprint fixes 2021-09-13 02:31:49 +03:00
Lwmte
a8e128bc0b Rename some legacy fields, restore footsteps 2021-09-13 02:07:42 +03:00
Lwmte
744325bea2 Revert "Fix regressions"
This reverts commit c1fc33ab52.
2021-09-11 10:13:04 +03:00
Lwmte
c1fc33ab52 Fix regressions 2021-09-11 09:41:29 +03:00
MontyTRC89
8db7df3868 Merge branch 'doors_refactoring'
# Conflicts:
#	TR5Main/Game/door.cpp
#	TR5Main/Game/door.h
#	TR5Main/Game/memory/malloc.cpp
#	TR5Main/Objects/Generic/Switches/cog_switch.cpp
#	TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
#	TR5Main/Objects/Generic/Switches/generic_switch.h
#	TR5Main/Objects/Generic/Switches/turn_switch.cpp
#	TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj
#	TR5Main/TombEngine.vcxproj.filters
2021-09-11 05:38:26 +02:00
Lwmte
ba6c260b92 Further code organizing 2021-09-08 18:19:06 +03:00
Lwmte
f293735d11 Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
Lwmte
6d9cf3c214 Fix namespace case 2021-08-30 18:03:21 +03:00
Lwmte
5ace1a4c34 Rename effect.cpp to flipeffect.cpp to avoid confusions 2021-08-26 16:24:43 +03:00
Renamed from TR5Main/Game/effect.cpp (Browse further)