asasas9500
d4c6cc4a97
Fix line endings
2020-12-21 13:16:29 -03:00
KrysB4k
8f6b428942
Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues
...
GetFloorAndItemTriggers() was removed in favor of TestTriggersAtXYZ() from switch.cpp, which does the same. All calls to GetFloorAndItemTriggers were replaced with TestTriggersAtXYZ.
Pushables pulling bug was fixed in TestBlockPull(). PushableBlockControl() now calls ItemNewRoom() to signal change of room membership of pushable.
2020-12-19 23:02:55 +01:00
MontyTRC89
efc5d1e09d
Fixed ID_SPHINX; Fixed heavy triggers;
2020-12-10 15:22:18 +01:00
asasas9500
b110c32199
Merge branch 'master' into NewTRMath
2020-11-11 16:09:33 -03:00
asasas9500
e45daf7d24
Separate bridge floor and ceiling; Fix pushables
2020-11-11 15:01:45 -03:00
asasas9500
804de67381
Improve new floordata static functions; Rework bridges
2020-11-10 22:31:29 -03:00
Montagna Marco
e7d4bb852d
Fixed serious bug with weapons
2020-11-07 19:12:59 +01:00
asasas9500
da75918f7e
Fix zLOS()
2020-11-04 16:37:16 -03:00
asasas9500
2df3f39d4c
Merge branch 'master' into NewTRMath
2020-11-04 11:51:17 -03:00
Montagna Marco
56bc2dc39f
Climbable pushables beta; AlterFloorHeight (onli for floor)
2020-11-01 07:51:11 +01:00
asasas9500
98e9d953d2
Implement new random system
2020-10-24 01:05:59 -03:00
Woops
ec845ad911
fix weapons/arms rotations and fix revolver anims
2020-10-17 01:21:07 -05:00
Woops
2b58e21ff2
restore bitshifts in TestTriggers() to fix triggers
2020-10-16 22:39:22 -05:00
asasas9500
5bed19f999
Remove W2V_SHIFT, W2V_SCALE, WALL_SHIFT and NODE_SHIFT
2020-10-14 20:53:59 -03:00
Woops
c812665152
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
6fc9bd9890
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Nils
ea9afa7413
Refactored framework.h
...
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
fe6781ea95
Fix flipmaps again
2020-09-24 20:13:56 -03:00
asasas9500
a022146537
Fix flipmaps
2020-09-24 17:25:34 -03:00
asasas9500
9d8e0c7ca7
Fix legacy triggers
2020-09-24 10:25:51 -03:00
asasas9500
04ef765fe8
Add support for bridges
2020-09-21 23:59:57 -03:00
asasas9500
9241d011b1
Fix first bugs in new floordata
2020-09-19 20:09:57 -03:00
asasas9500
6c94a6809c
Wrap old floordata functions
2020-09-19 01:38:52 -03:00
Nils
860a076ad1
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
Montagna Marco
542a728737
Partially fixed ID_RUBBER_BOAT
2020-09-12 20:57:32 +02:00
Montagna Marco
31c7019e3f
Improved vehicles; Fixed bugs in ID_SPEEDBOAT;
2020-09-12 07:52:47 +02:00
asasas9500
c06fa6f9e2
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
Woops
aca8da8db1
Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
2020-08-16 16:01:58 -05:00
Montagna Marco
30f9b1f653
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
asasas9500
b9bc1cf54e
Rename Lara files
2020-08-09 22:09:14 -03:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Woops
acc17d9897
Refactor: move puzzle and keys out of pickup.cpp into their own file
2020-08-09 01:24:06 -05:00
Montagna Marco
f981ba23e4
Decompiled ID_ENEMY_JEEP
2020-08-08 20:31:48 +02:00
asasas9500
671d59e1c8
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
asasas9500
3045d1c832
Merge branch 'master' into DiagonalCollisions
2020-08-07 16:37:31 -03:00
Woops
622d86c6a2
clean up remove comments
2020-08-06 03:34:49 -05:00
Montagna Marco
b4714163fc
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-08-06 06:51:57 +02:00
Montagna Marco
fb20a04f3c
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
Montagna Marco
05dd077d11
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
Sebastian Zych
e0422580a5
BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects.
2020-08-04 21:07:59 +10:00
Sebastian Zych
2eeef3bdc0
Added option to smoothly transition health bar display.
2020-08-04 20:51:47 +10:00
Sebastian Zych
6a3700345e
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
Montagna Marco
8fc85c0e20
Fixed IsRoomOutside; Fixed AnimatingControl;
2020-08-04 07:10:31 +02:00
Montagna Marco
325b5841d0
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
KrysB4k
b57cc8d5c1
Merge branch 'master' into DiagonalCollisions
2020-07-26 10:51:06 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
KrysB4k
9ebe4d7087
Merge branch 'master' into DiagonalCollisions
2020-07-09 14:57:32 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00