Montagna Marco
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c12d345976
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Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
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2020-04-05 08:15:56 +02:00 |
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Montagna Marco
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ee917e4a5b
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HYDRA working fine; Fiixed effect mesh position;
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2020-04-02 12:57:51 +02:00 |
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Montagna Marco
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3f35e4de4f
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
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Montagna Marco
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ecf5772a4e
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Refactoring of shatters code
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2020-04-01 07:24:15 +02:00 |
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Montagna Marco
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afdf6fdbdf
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Fixed shatterObjects references
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2020-03-29 20:05:04 +02:00 |
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Nils Gaitzsch
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0470faef0a
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Merge new Shatter Logic
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2020-03-29 10:38:29 +02:00 |
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asasas9500
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f34b446c99
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Correct marker; Add comments
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2020-03-28 11:25:49 -03:00 |
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asasas9500
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ed12194a59
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Uncomment ExplodeItemNode(); Remove duplicated GetClimbTrigger(); Fix LaraHangLeftCornerTest(), LaraHangRightCornerTest() and TestLaraVault(); Correct ANIM_FRAME struct definition
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2020-03-27 19:27:21 -03:00 |
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Montagna Marco
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c6608d59b3
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Decompiled ControlBodyPart; Some bugfixes for ROMAN_GOD;
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2020-03-26 07:07:02 +01:00 |
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Montagna Marco
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d2796c1e23
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Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack;
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2020-03-25 07:06:04 +01:00 |
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asasas9500
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a5b35de898
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Add LaraHangTest(); Fix LaraTestHangOnClimbWall(); Place function markers
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2020-03-21 14:48:37 -03:00 |
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Montagna Marco
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dd033be69e
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Refactored mesh pointers; Fixed effects rendering; Improved IMP;
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2020-03-16 22:27:50 +01:00 |
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Montagna Marco
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b466684cd3
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Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
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2020-03-16 12:36:29 +01:00 |
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Montagna Marco
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6035580d65
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Implemented meshs waps and more swap slots; Renamed guards slots;
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2020-03-14 07:48:35 +01:00 |
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Montagna Marco
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5c7aada97a
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Finished ID_RATS, ID_BATS, ID_SPIDERS
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2020-02-14 07:42:20 +01:00 |
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Montagna Marco
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4ae4da4e69
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Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle();
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2020-02-10 10:38:00 +01:00 |
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Montagna Marco
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6d6ab2c9a4
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Decompiled ID_BATS; Renamed submarine functions;
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2020-01-30 11:24:12 +01:00 |
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Montagna Marco
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02e7885fe8
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-28 07:35:03 +01:00 |
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asasas9500
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c00c8750cb
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Replace NormalizeVector() with NormaliseRopeVector(); Fix Lara functions
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2020-01-25 23:31:26 -03:00 |
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Montagna Marco
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658ad0c775
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Decompiled ID_HIGH_OBJECT1
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2020-01-22 21:22:35 +01:00 |
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asasas9500
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dfc7b8e6b5
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-21 14:12:12 -03:00 |
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asasas9500
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8930887f8a
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Move CurrentPendulum, ApplyVelocityToRope() and SetPendulumVelocity() to rope.cpp; Fix InitialiseRope(), PrepareRope() and NormaliseRopeVector(); Add rope functions
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2020-01-21 12:22:52 -03:00 |
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Montagna Marco
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ea39f91f9c
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Restored FLAME (still badly rendered); Moves items/fx variables to DLL; Increased Effects[] from 24 to 1024; Fixed dynamic lights in rooms;
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2020-01-19 08:12:51 +01:00 |
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Montagna Marco
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365c88ba2b
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Possible fix for items resetting after load game; Reverted bad change in renderer;
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2020-01-18 21:55:04 +01:00 |
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Montagna Marco
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df4b7777bb
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main;
Some fixes to room collecting function;
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2020-01-18 20:52:57 +01:00 |
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Montagna Marco
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e9b540323d
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Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
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2020-01-16 19:14:35 +01:00 |
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asasas9500
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f12327d267
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Improve flipmaps again
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2020-01-14 14:39:24 -03:00 |
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TokyoSU
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3f3136f5c6
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Updated Lara, Fixed Flycheat Speed
- updated GetFloorHeight() a bit.
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2020-01-14 14:25:37 +01:00 |
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Montagna Marco
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b2f86f4bee
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Decompiled GetWaterHeight
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2020-01-14 13:14:52 +01:00 |
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asasas9500
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114de19117
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Improve flipmaps
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2020-01-14 00:26:44 -03:00 |
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Nils Gaitzsch
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4fc2647ce3
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Stopping Sounds when Going into inventory
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2020-01-13 20:01:28 +01:00 |
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Montagna Marco
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18640b4f04
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-12 08:12:58 +01:00 |
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Montagna Marco
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c69cdeee40
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Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
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2020-01-12 08:02:48 +01:00 |
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asasas9500
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d6632804f5
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Add ExplodeItemNode() and TriggerActive()
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2020-01-10 17:06:49 -03:00 |
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asasas9500
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4f0c20a247
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Fix DoFlipMap()
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2020-01-09 12:32:53 -03:00 |
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asasas9500
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028f4f3308
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Fix shoot switches
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2020-01-08 16:09:37 -03:00 |
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Montagna Marco
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3a3da05786
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Decompiled RefreshCamera
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2020-01-08 17:28:10 +01:00 |
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Montagna Marco
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27e83a55ae
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Decompiled flip map functions, PlaySoundTrack, RumbleScreen, AnimateItem
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2020-01-08 17:13:44 +01:00 |
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Montagna Marco
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d649d062fe
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Decompiled AnimateItem()
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2020-01-08 13:25:42 +01:00 |
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Montagna Marco
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b5f093b4b2
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Fixed ObjectOnLOS2()
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2020-01-08 08:06:33 +01:00 |
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asasas9500
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9a43256544
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-07 18:01:36 -03:00 |
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asasas9500
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6e894abf33
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Add control functions; Remove duplicated CheckNoColFloorTriangle()
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2020-01-07 17:33:13 -03:00 |
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Nils Gaitzsch
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06131e26b4
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Merge branch 'master' into Footstep
# Conflicts:
# TR5Main/TR5Main.vcxproj.filters
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2020-01-07 17:13:21 +01:00 |
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Montagna Marco
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5775899142
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Decompiled NormalizeVector
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2020-01-07 12:17:55 +01:00 |
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Montagna Marco
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46d7528c28
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Decompiled DoRayBox
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2020-01-07 11:06:26 +01:00 |
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Montagna Marco
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3810cdc83a
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Restored GetFloor from DLL
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2020-01-06 13:05:56 +01:00 |
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Montagna Marco
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cff182b69e
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Fixed controls locked after using lasersight
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2020-01-06 08:11:15 +01:00 |
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Montagna Marco
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0cfea9bfdd
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Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111;
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2020-01-06 07:38:54 +01:00 |
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Nils Gaitzsch
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b0d2fc67ae
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Created Subtractive Blending state
Added Footprint struct
added Footprint rendering function
Added footprint update routine
Added AddFootprint Command effect
TODO:
Check condition for left/right foot in Command effect
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2020-01-05 18:48:16 +01:00 |
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Montagna Marco
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5e3d0b1cf3
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Decompiled TestCollision
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2020-01-01 11:45:09 +01:00 |
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