Commit graph

33 commits

Author SHA1 Message Date
MontyTRC89
365900ffb3 Added underwater caustics and dust 2019-03-18 23:30:41 +01:00
MontyTRC89
24aa3718a4 Decompiled InitialiseLara(); Fixed pistols not firing first time; 2019-03-17 08:52:28 +01:00
MontyTRC89
e67b95450e Added rope drawing; Added 2D lines and bars drawing; Some debug code for launching directly a level; 2019-03-16 20:55:27 +01:00
MontyTRC89
fee77b4bd9 New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code; 2019-03-15 23:03:54 +01:00
MontyTRC89
57f243ac0e Working on DX11 renderer 2019-01-13 21:57:16 +01:00
MontyTRC89
44d9fa6697 Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4; 2018-11-24 09:39:37 +01:00
MontyTRC89
d44562c303 Remapped Weapons array; Grouped extra Lara stuff in a separated struct; 2018-11-01 09:10:32 +01:00
MontyTRC89
6ac474e18e Implemented drawing of effects like crumbling floor 2018-10-30 12:40:30 +01:00
MontyTRC89
a641259c03 Some code cleaning 2018-10-28 14:11:00 +01:00
MontyTRC89
e482f72473 Added loading screens from LUA 2018-10-28 11:45:53 +01:00
MontyTRC89
016a8fc2ec Implemented full screen background drawing; Implemented loading screens; 2018-10-28 11:34:29 +01:00
MontyTRC89
e61572b14f New savegame system partially working 2018-10-24 23:32:22 +02:00
MontyTRC89
548f9c0ad8 Improved readLara(); Added LaraBurn(); Code cleaning in inventory; 2018-10-10 22:29:40 +02:00
MontyTRC89
94b5a6f61a Improved savegame system 2018-10-09 00:02:14 +02:00
MontyTRC89
5c376c0f95 New streams class; Refactored chunk IO; Added chunk writer; Started new savegame system; 2018-10-01 22:22:35 +02:00
MontyTRC89
c7995dae7f Started implementing new file format; Added new functions for scripting; 2018-09-24 21:34:43 +02:00
MontyTRC89
b7dfc803d2 Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase; 2018-09-22 23:54:51 +02:00
MontyTRC89
1f80ddd049 Implement quad; 2018-09-16 15:05:34 +02:00
MontyTRC89
c17496be6c Implemented ResetHUB 2018-09-09 22:07:28 +02:00
MontyTRC89
aee5faf236 Fixed serious random freeze 2018-09-09 21:58:38 +02:00
MontyTRC89
aa9fab256e Implemented last init functions and then solved the buffer overflow on items death 2018-09-09 15:39:18 +02:00
MontyTRC89
4d824519ea Improved deallocation of resources; Fixed control phase for items; Fixed animations update for items; 2018-09-04 20:54:15 +02:00
MontyTRC89
21f39827e7 Partially fixed level switching; Added rendering of animating 10; Horizon drawn only if camera room is outside; 2018-09-04 13:24:50 +02:00
MontyTRC89
f9257af1e4 Added levels to Gameflow.lua 2018-09-03 21:24:03 +02:00
MontyTRC89
59db94695d Implemented gameflow; Added load (bugged) and save; 2018-09-03 21:08:40 +02:00
MontyTRC89
4866273954 Added LUA; re-arranged file system; 2018-09-02 09:29:56 +02:00
MontyTRC89
f81bad6302 Fixed normals 2018-09-01 15:46:37 +02:00
MontyTRC89
566e5e3b60 Started big refactoring 2018-08-30 22:51:16 +02:00
MontyTRC89
dd81bcb1b2 Added caustics; Added underwater dust; Fixed sparks; Added waterfall mist; Fixed various bugs; 2018-08-28 20:39:15 +02:00
MontyTRC89
7c0807f6c4 Fixed young Lara; Added double ponytails; 2018-08-26 21:26:59 +02:00
MontyTRC89
2212380569 Refactored state management; Added bubbles; Added sparks (not always working); Added transparent geometry; Fixed rain; 2018-08-26 16:18:19 +02:00
MontyTRC89
e2e99ca64d Fixed the repository (again) 2018-08-19 10:21:22 +02:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00