MontyTRC89
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365900ffb3
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Added underwater caustics and dust
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2019-03-18 23:30:41 +01:00 |
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MontyTRC89
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24aa3718a4
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Decompiled InitialiseLara(); Fixed pistols not firing first time;
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2019-03-17 08:52:28 +01:00 |
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MontyTRC89
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e67b95450e
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Added rope drawing; Added 2D lines and bars drawing; Some debug code for launching directly a level;
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2019-03-16 20:55:27 +01:00 |
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MontyTRC89
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fee77b4bd9
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New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code;
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2019-03-15 23:03:54 +01:00 |
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MontyTRC89
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57f243ac0e
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Working on DX11 renderer
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2019-01-13 21:57:16 +01:00 |
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MontyTRC89
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44d9fa6697
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Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4;
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2018-11-24 09:39:37 +01:00 |
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MontyTRC89
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d44562c303
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Remapped Weapons array; Grouped extra Lara stuff in a separated struct;
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2018-11-01 09:10:32 +01:00 |
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MontyTRC89
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6ac474e18e
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Implemented drawing of effects like crumbling floor
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2018-10-30 12:40:30 +01:00 |
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MontyTRC89
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a641259c03
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Some code cleaning
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2018-10-28 14:11:00 +01:00 |
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MontyTRC89
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e482f72473
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Added loading screens from LUA
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2018-10-28 11:45:53 +01:00 |
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MontyTRC89
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016a8fc2ec
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Implemented full screen background drawing; Implemented loading screens;
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2018-10-28 11:34:29 +01:00 |
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MontyTRC89
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e61572b14f
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New savegame system partially working
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2018-10-24 23:32:22 +02:00 |
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MontyTRC89
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548f9c0ad8
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Improved readLara(); Added LaraBurn(); Code cleaning in inventory;
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2018-10-10 22:29:40 +02:00 |
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MontyTRC89
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94b5a6f61a
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Improved savegame system
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2018-10-09 00:02:14 +02:00 |
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MontyTRC89
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5c376c0f95
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New streams class; Refactored chunk IO; Added chunk writer; Started new savegame system;
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2018-10-01 22:22:35 +02:00 |
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MontyTRC89
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c7995dae7f
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Started implementing new file format; Added new functions for scripting;
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2018-09-24 21:34:43 +02:00 |
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MontyTRC89
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b7dfc803d2
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Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase;
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2018-09-22 23:54:51 +02:00 |
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MontyTRC89
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1f80ddd049
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Implement quad;
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2018-09-16 15:05:34 +02:00 |
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MontyTRC89
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c17496be6c
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Implemented ResetHUB
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2018-09-09 22:07:28 +02:00 |
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MontyTRC89
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aee5faf236
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Fixed serious random freeze
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2018-09-09 21:58:38 +02:00 |
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MontyTRC89
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aa9fab256e
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Implemented last init functions and then solved the buffer overflow on items death
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2018-09-09 15:39:18 +02:00 |
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MontyTRC89
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4d824519ea
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Improved deallocation of resources; Fixed control phase for items; Fixed animations update for items;
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2018-09-04 20:54:15 +02:00 |
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MontyTRC89
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21f39827e7
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Partially fixed level switching; Added rendering of animating 10; Horizon drawn only if camera room is outside;
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2018-09-04 13:24:50 +02:00 |
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MontyTRC89
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f9257af1e4
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Added levels to Gameflow.lua
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2018-09-03 21:24:03 +02:00 |
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MontyTRC89
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59db94695d
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Implemented gameflow; Added load (bugged) and save;
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2018-09-03 21:08:40 +02:00 |
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MontyTRC89
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4866273954
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
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MontyTRC89
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f81bad6302
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Fixed normals
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2018-09-01 15:46:37 +02:00 |
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MontyTRC89
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566e5e3b60
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Started big refactoring
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2018-08-30 22:51:16 +02:00 |
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MontyTRC89
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dd81bcb1b2
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Added caustics; Added underwater dust; Fixed sparks; Added waterfall mist; Fixed various bugs;
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2018-08-28 20:39:15 +02:00 |
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MontyTRC89
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7c0807f6c4
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Fixed young Lara; Added double ponytails;
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2018-08-26 21:26:59 +02:00 |
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MontyTRC89
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2212380569
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Refactored state management; Added bubbles; Added sparks (not always working); Added transparent geometry; Fixed rain;
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2018-08-26 16:18:19 +02:00 |
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MontyTRC89
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e2e99ca64d
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Fixed the repository (again)
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2018-08-19 10:21:22 +02:00 |
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MontyTRC89
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e6114af969
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First commit
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2018-08-19 09:46:58 +02:00 |
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