Nils
01bf1881b3
Fixed duplicated ITEM_INFO definition
2021-09-24 07:53:42 +02:00
MontyTRC89
f1ce048ffa
Refactored flame emitters, Lara burn and lightning bolts;
2021-09-22 05:51:25 +02:00
Lwmte
afa0504c6c
Move around some files
2021-09-19 23:41:26 +03:00
Lwmte
99ab563ee7
Rename draw.cpp to animation.cpp which makes more sense, some more edits
2021-09-16 05:06:03 +03:00
Lwmte
dc5893639f
Make Lara targetable again
2021-09-16 03:56:04 +03:00
Lwmte
11ea533e89
Fix LaraFire
2021-09-16 03:25:04 +03:00
Lwmte
42bb372f63
Remove unused globals and move others from control.cpp to needed source files
2021-09-15 21:09:09 +03:00
Lwmte
cfe0c38522
Move flipmap stuff out of control.cpp
2021-09-15 17:40:00 +03:00
Lwmte
27b22964bd
Implement basic flash, fix func names
2021-09-15 14:24:03 +03:00
Lwmte
a18a385f53
Move FlashFader to environment controller
2021-09-15 12:58:07 +03:00
Lwmte
8728405870
Rename settings to setup
2021-09-10 00:20:59 +03:00
Lwmte
26957e806e
Reorganize COLL_INFO
2021-09-10 00:18:47 +03:00
Lwmte
9af21e3146
Further code organizing
2021-09-08 18:19:06 +03:00
Lwmte
2bee1df81a
Move all effect source files to separate directory, rename effect2 to effects
2021-09-08 18:07:48 +03:00
MontyTRC
94e002baa7
Merge pull request #322 from MontyTRC89/generalPtr
...
Renamed "generalPtr" of LaraInfo to "interactedItem"
2021-09-08 16:43:33 +02:00
MontyTRC
0e529ecba0
Merge branch 'master' into bitshifts_2
2021-09-08 16:20:28 +02:00
Nils
a1c19a4b75
Renamed "generalPtr" of LaraInfo to "interactedItem"
...
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
2021-09-05 11:20:51 +02:00
Lwmte
cccd7a048b
Clarify function names
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# Conflicts:
# TR5Main/Game/collide.cpp
2021-09-02 19:49:07 +02:00
Troye
6aabe62297
revert to bitshits in Game folder; handle lack of inv objects;
2021-08-30 15:13:18 -05:00
Lwmte
e879038220
Fix namespace case
2021-08-30 18:03:21 +03:00
Lwmte
e2e20a2497
Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
2021-08-29 23:53:58 +03:00
Lwmte
7cfe471c26
Cleanup a bit more
2021-08-26 19:55:34 +03:00
Lwmte
dd3b6fa4e5
Move collision and FX functions from effect.cpp
2021-08-26 15:54:52 +03:00
Lwmte
932ccc40d1
Simplify TestTriggers by providing overloads
2021-08-26 12:12:05 +03:00
MontyTRC89
109b7d6e18
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
...
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
07dcf6da5b
Fix #273
2021-08-02 19:42:07 +03:00
Nils
48f18a54b0
Putting Light of Lara's burning to Lara's hips
2021-08-02 16:12:15 +02:00
Lwmte
8d717c86ad
Fix Lara fire
2021-08-02 15:40:51 +03:00
MontyTRC89
dfa4740519
Merge conflicts
2021-06-19 07:14:38 +02:00
MontyTRC89
1bb5965157
Moving to stringed keys for game strings
2021-06-19 07:11:22 +02:00
wolfcheese
d878cd1c9e
Added bridge collision to FALLING_BLOCK
2021-06-16 10:19:46 -04:00
MontyTRC89
6b5a932ff8
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
asasas9500
f3e436bdad
Improve FindItem()
2021-02-07 17:12:41 -03:00
asasas9500
4521994088
Remove function markers
2021-02-03 01:50:59 -03:00
Trxye
50f42daae4
remove kayak hack
2021-01-17 14:46:08 -06:00
KrysB4k
8f6b428942
Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues
...
GetFloorAndItemTriggers() was removed in favor of TestTriggersAtXYZ() from switch.cpp, which does the same. All calls to GetFloorAndItemTriggers were replaced with TestTriggersAtXYZ.
Pushables pulling bug was fixed in TestBlockPull(). PushableBlockControl() now calls ItemNewRoom() to signal change of room membership of pushable.
2020-12-19 23:02:55 +01:00
Woops
1eac30a7ce
remove bitshifts
2020-10-16 12:06:33 -05:00
asasas9500
6fc9bd9890
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
asasas9500
54f6db166b
Remove rcossin_tbl; Remove duplicated TriggerAlertLight()
2020-09-30 12:37:06 -03:00
asasas9500
7605313df1
Move trapdoor to generic objects folder
2020-09-29 09:53:36 -03:00
Woops
f3de61c983
add hack for kayak
2020-09-18 14:00:32 -05:00
Sebastian Zych
6a3700345e
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Woops
1d3f97b9ce
flycheat removes fire from Lara
2020-07-06 15:37:08 -05:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
TokyoSU
8f11417654
Implemented Baboon
...
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
df5baee997
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00