Nils
01bf1881b3
Fixed duplicated ITEM_INFO definition
2021-09-24 07:53:42 +02:00
Lwmte
99ab563ee7
Rename draw.cpp to animation.cpp which makes more sense, some more edits
2021-09-16 05:06:03 +03:00
Lwmte
7f5dceef0c
Further organizing
2021-09-08 18:31:35 +03:00
Troye
6aabe62297
revert to bitshits in Game folder; handle lack of inv objects;
2021-08-30 15:13:18 -05:00
Lwmte
e879038220
Fix namespace case
2021-08-30 18:03:21 +03:00
Lwmte
e2e20a2497
Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
2021-08-29 23:53:58 +03:00
MontyTRC89
109b7d6e18
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
...
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Woops
1eac30a7ce
remove bitshifts
2020-10-16 12:06:33 -05:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
7293b0e203
Refactored math code and spheres
2020-04-27 06:33:42 +02:00
Montagna Marco
8a02a323b1
Partially fixed spheres; Fixed swap meshes; partially fixed Lara firing;
2020-04-26 10:55:33 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
4cc46789e9
Decompiled input
2020-04-23 19:22:01 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
32bafa9893
PHD Math removal 1
2020-04-20 14:17:01 +02:00
Montagna Marco
0b59d298e4
Hair refactoring test
2020-04-20 07:14:54 +02:00
Montagna Marco
8cd437a81b
Decompiled math functions 4; Code cleaning; Decompiled many functions;
2020-04-15 18:30:34 +02:00
Montagna Marco
5bfcbc2786
Decompiling math functions 2
2020-04-14 16:36:37 +02:00
Montagna Marco
c12d345976
Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
2020-04-05 08:15:56 +02:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00
Montagna Marco
0f4c2fbabb
Fixed critical bug in GetJoitnAbsPosition
2020-03-29 12:31:09 +02:00
Montagna Marco
d2796c1e23
Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack;
2020-03-25 07:06:04 +01:00
Montagna Marco
b466684cd3
Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
2020-03-16 12:36:29 +01:00
Montagna Marco
5e3d0b1cf3
Decompiled TestCollision
2020-01-01 11:45:09 +01:00
TokyoSU
c89394d528
Fix Swamp Flag, Added Old/New Object ID
...
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
Montagna Marco
4255f3b220
Decompiled GetSpheres
2019-12-30 21:10:01 +01:00
TokyoSU
52b5136443
misc fix & adding boat/kayak/snowmobile file
2019-11-20 11:24:36 +01:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00