Commit graph

18 commits

Author SHA1 Message Date
Nils
01bf1881b3 Fixed duplicated ITEM_INFO definition 2021-09-24 07:53:42 +02:00
Lwmte
93eacb327d Fix optional pitch and gain multipliers for SoundEffect 2021-09-20 21:47:42 +03:00
Lwmte
afa0504c6c Move around some files 2021-09-19 23:41:26 +03:00
Lwmte
99ab563ee7 Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
Lwmte
1195e2077c Simplify flipeffect call 2021-09-15 17:49:01 +03:00
Lwmte
fc877ba3d0 Add safety checks for flipeffects 2021-09-15 14:45:20 +03:00
Lwmte
27b22964bd Implement basic flash, fix func names 2021-09-15 14:24:03 +03:00
Lwmte
913190ce25 Move flipeffect global to filpeffect.cpp 2021-09-15 11:38:55 +03:00
Lwmte
1d5c841bf3 Use different sprites for left/right foot 2021-09-14 01:22:08 +03:00
Lwmte
921c2abe43 More footprint fixes 2021-09-13 02:31:49 +03:00
Lwmte
9554f8741a Rename some legacy fields, restore footsteps 2021-09-13 02:07:42 +03:00
Lwmte
37d648cfd0 Revert "Fix regressions"
This reverts commit 7faf1fb02a.
2021-09-11 10:13:04 +03:00
Lwmte
7faf1fb02a Fix regressions 2021-09-11 09:41:29 +03:00
MontyTRC89
865202b33c Merge branch 'doors_refactoring'
# Conflicts:
#	TR5Main/Game/door.cpp
#	TR5Main/Game/door.h
#	TR5Main/Game/memory/malloc.cpp
#	TR5Main/Objects/Generic/Switches/cog_switch.cpp
#	TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
#	TR5Main/Objects/Generic/Switches/generic_switch.h
#	TR5Main/Objects/Generic/Switches/turn_switch.cpp
#	TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj
#	TR5Main/TombEngine.vcxproj.filters
2021-09-11 05:38:26 +02:00
Lwmte
9af21e3146 Further code organizing 2021-09-08 18:19:06 +03:00
Lwmte
2bee1df81a Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
Lwmte
e879038220 Fix namespace case 2021-08-30 18:03:21 +03:00
Lwmte
5e48c0350e Rename effect.cpp to flipeffect.cpp to avoid confusions 2021-08-26 16:24:43 +03:00
Renamed from TR5Main/Game/effect.cpp (Browse further)