Commit graph

32 commits

Author SHA1 Message Date
TokyoSU
4b6ffedf5e Fixed release mode
- updated AlterFloorHeight()
- fixed chunkreader.h that used "ChunkReader::" in this own class.
- fixed ChunkId::FromString() not const for str.
- fixed some renderer wrong return value that caused error.
- fixed the debug mode not using the correct directx library !
- updated project include and libs required in release mode.
- fixed Sound_CheckBASSError() not const for message.
- fixed compileXXShader not const for the path.
- reverted GetFloor() change.
2019-12-14 22:41:38 +01:00
MontyTRC89
37ac9b77fd Merged branches 2019-12-02 09:11:21 +01:00
MontyTRC89
6a31167f49 Fixed effects drawing; Fixed sparks drawing; Fixed demigod AI; 2019-09-22 21:14:58 +02:00
MontyTRC89
85183914bf Fixed ugly memory bug; Tweaked objects distances in inventory; 2019-06-10 21:42:42 +02:00
MontyTRC89
525cfa2d95 Added logo to title flyby; Fixed inventory GUI; 2019-06-01 09:32:42 +02:00
MontyTRC89
fbf0e8dabd Added title image 2019-05-09 13:50:55 +02:00
MontyTRC89
112d33374d Improved resolution change; Added windowed setting; 2019-05-02 21:19:24 +02:00
MontyTRC89
5a2842f89d Refactoring 2019-04-29 13:10:58 +02:00
MontyTRC89
12fcc5a8d3 Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps; 2019-04-26 15:10:32 +02:00
MontyTRC89
fd3119ec55 Improved UI; Added nice blu quad below settings; 2019-03-30 08:17:04 +01:00
MontyTRC89
e11487cec5 Fixed text rendering; Fixed savegames; Fixed sky rendering; Fixed ColAddHorizon rendering; Fixed script loading; 2019-03-29 00:27:16 +01:00
MontyTRC89
a7ccd48af2 Changed font size; Added drawing of pickups; Little fixes; 2019-03-26 23:29:56 +01:00
MontyTRC89
4226a90206 Added new script commands; Fixed serious memory leak with sprites; Added LoadSprites(); Code cleaning; 2019-03-24 10:08:54 +01:00
MontyTRC89
26aa263892 Added bats; Addes rats; Fixed weather; New script commands; Code cleaning; Fixed horizon; 2019-03-20 23:43:52 +01:00
MontyTRC89
6181f40ebe Added cinematic bars 2019-03-20 00:05:00 +01:00
MontyTRC89
365900ffb3 Added underwater caustics and dust 2019-03-18 23:30:41 +01:00
MontyTRC89
7f373280ed Added gunflashes; Added gunshells; 2019-03-17 23:45:00 +01:00
MontyTRC89
e67b95450e Added rope drawing; Added 2D lines and bars drawing; Some debug code for launching directly a level; 2019-03-16 20:55:27 +01:00
MontyTRC89
fee77b4bd9 New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code; 2019-03-15 23:03:54 +01:00
MontyTRC89
2030841e1b Added enumeration of adapters and video modes 2019-02-10 09:15:02 +01:00
MontyTRC89
1ca876de04 Improved waterfalls; Refactoring items drawing; 2019-02-09 09:35:30 +01:00
MontyTRC89
de5a5a2f31 Started adding item lights; Added full screen quad drawing; Improved inventory; 2019-02-03 11:58:35 +01:00
MontyTRC89
e64a5d518e Adding inventory rendering 2019-02-02 15:40:44 +01:00
MontyTRC89
7d836faeb7 Added rain rendering; Added 3D lines rendering; 2019-02-02 08:24:03 +01:00
MontyTRC89
2a04572087 Added animated textures rendering; Added transparent objects rendering; 2019-02-02 07:59:44 +01:00
MontyTRC89
112112ff1a Refactored DX11 renderer; Added special effects and sprites rendering; 2019-02-01 17:31:49 +01:00
MontyTRC89
726d253513 Added rendering of items, statics, horizon; Added new shaders; Optimized constant buffers; 2019-01-28 21:51:51 +01:00
MontyTRC89
08aab8162d Added Lara and items rendering; Improved performances; 2019-01-23 07:31:56 +01:00
MontyTRC89
bbc461eef4 Really improved speed of scene graph collecting; Fixed text coordinates; Fixed spritefont; 2019-01-21 22:23:32 +01:00
MontyTRC89
767c1a98df Added dynamic lights insertion 2019-01-16 21:21:14 +01:00
MontyTRC89
952f582ac7 Continuing working on DX11 renderer; 2019-01-16 20:54:55 +01:00
MontyTRC89
57f243ac0e Working on DX11 renderer 2019-01-13 21:57:16 +01:00