Commit graph

13 commits

Author SHA1 Message Date
TokyoSU
4b6ffedf5e Fixed release mode
- updated AlterFloorHeight()
- fixed chunkreader.h that used "ChunkReader::" in this own class.
- fixed ChunkId::FromString() not const for str.
- fixed some renderer wrong return value that caused error.
- fixed the debug mode not using the correct directx library !
- updated project include and libs required in release mode.
- fixed Sound_CheckBASSError() not const for message.
- fixed compileXXShader not const for the path.
- reverted GetFloor() change.
2019-12-14 22:41:38 +01:00
TokyoSU
713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
TokyoSU
c3555a1fd1 [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
Lwmte
4f5049e2f1 Fix commented crossfade in sound engine 2019-11-07 18:38:04 +03:00
MontyTRC89
c89f89f607 Added title flyby; Added scripted audio tracks; 2019-05-31 21:45:20 +02:00
MontyTRC89
1fddf24dd1 Fixed audio device enumeration; Fixed setup dialog; Removed audio fade causing sample cut off; Fixed inventory fade; Added title load screen; 2019-05-10 20:38:54 +02:00
MontyTRC89
7bbd2b9b8d Added default configuration; Added sound devices configuration; 2019-05-09 08:06:30 +02:00
MontyTRC89
57f243ac0e Working on DX11 renderer 2019-01-13 21:57:16 +01:00
Lwmte
7a5bd250ce Add BGM track damping, use registry volume settings 2018-08-30 10:32:32 +03:00
Lwmte
fb2b5e1cff Fix error with freeing looped samples in case slot was hijacked 2018-08-30 00:31:36 +03:00
Lwmte
12f358aaed Fix global (omnipresent) samples, various fixes 2018-08-22 02:20:58 +03:00
Lwmte
a4373ab93a Major sound update 2018-08-21 21:33:32 +03:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00