Commit graph

18 commits

Author SHA1 Message Date
TokyoSU
f64e962bc4 Fixed some think, Added zoneType feature
- updated:
CreatureActive()
CreatureCreature()
UpdateBox()
TargetBox()
StalkBox()
ValidBox()
EscapeBox()
InitialiseSlot()
InitialiseObjects()
- updated SearchLOT() and fixed wrong value.
- fixed hitEffect not being initialised.
- fixed some double define.
- moved lara define to constants.h.
- updated script.dat to last version, deleted the one in script folder (not used).
2019-12-13 19:00:59 +01:00
TokyoSU
ec169ec070 Added the ID_XX from TR3 (only entity)
- moved some code.
- added a ruleset to normally hide some bothersome warnings.
- uncommented the CustomObjects() code :)
2019-12-04 16:12:53 +01:00
TokyoSU
713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
TokyoSU
c3555a1fd1 [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
f9c187243c Added Mercenary (2 type), Monk, Sword Guardian
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
TokyoSU
8d4527a445 Last update, Include Silencer and Yeti Code 2019-11-14 14:09:43 +01:00
TokyoSU
cb22b018da Decompiled Function & Fix some think
- Decompiled BaddyObjects/TrapObjects/ObjectObjects.
- Fixed some entity.
- Fixed NUM_OBJECTS by using enum ID_NUMBER_OBJECTS instead.
- Fixed 3/4 wrong enum name.
2019-11-11 16:17:45 +01:00
MontyTRC89
4464652bb2 Tested and fixed some decompiled functions 2019-11-03 08:05:48 +01:00
MontyTRC89
6a834b884d Added fish/piranha from TR3; Added MP with stick from TR3; Almost decompiled BOX.CPP, LOT.CPP and ITEMS.CPP; 2019-10-29 20:05:58 +01:00
MontyTRC89
83a5ee8ba7 Decompiled sphinx; Tested scorpion; Tested troops; 2018-12-02 13:09:58 +01:00
MontyTRC89
97451f5cb6 Finished skeleton (needs fixing) 2018-09-19 20:48:17 +02:00
MontyTRC89
be3edf447c Added tribesman with ax 2018-09-17 23:27:29 +02:00
MontyTRC89
2524cb8d35 Added CreatureVault; Fixed baddy climbing down; Code refactoring; 2018-09-14 14:56:27 +02:00
MontyTRC89
6365a64c8f Implemented basic baddy 1 & 2 2018-09-12 20:37:37 +02:00
MontyTRC89
f93d7cbc87 Implemented some TR4 traps 2018-09-09 17:14:49 +02:00
MontyTRC89
474c02fed1 Added bat from TR4 2018-09-08 20:23:41 +02:00
MontyTRC89
6a9b90c0a8 Started implementing new enemies; Fixed bones in shader; Added small scorpion and wild boar from TR4; 2018-09-08 18:44:18 +02:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00