asasas9500
ff168bd043
Fix Lara's arms
2019-12-27 01:56:07 -03:00
MontyTRC89
7b909f48d0
Decompiled FLMTRCH.CPP
2019-12-22 19:01:36 +01:00
TokyoSU
23e8e9d1f0
Now release mode is compatible
2019-12-15 16:19:01 +01:00
TokyoSU
21fa08f610
Fixed Wreid Shooting Stop
...
- Fixed #43
2019-12-12 08:47:15 +01:00
TokyoSU
665b31f561
Updated Lara.cpp/LaraFire.cpp
...
- fixed lara gun height when crouching.
- fixed lara rotation left and right when running.
- updated some animation state.
2019-12-11 18:07:27 +01:00
TokyoSU
34da49aec9
Fix flare not throw if you equip weapon
2019-12-11 15:57:46 +01:00
MontyTRC89
ef974c99cb
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-04 18:54:29 +01:00
MontyTRC89
18dcfa8053
Added TestLaraSlide, UpdateLaraRoom, TranslateItem, AnimateLara; Fixed partially pistols;
2019-12-04 18:51:23 +01:00
TokyoSU
2c3fbae02f
Decompiled InitialiseHair() and InitialiseSpecialEffects()
...
- added macro for getting mesh: MESHES(slot, mesh).
- fixed duplicate array in vars.h.
- fixed lara left hand flare mesh.
2019-12-04 13:20:21 +01:00
TokyoSU
21a982f473
Fixed Left Arm (AimWeapon) and some size fix in TriggerGunSmoke
2019-12-03 14:58:00 +01:00
TokyoSU
2ac784c932
Fixed Right pistol undraw & Fixed pistol mesh when draw & undraw
2019-12-03 13:53:17 +01:00
TokyoSU
713c992d76
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00
MontyTRC89
451af02839
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
f9c187243c
Added Mercenary (2 type), Monk, Sword Guardian
...
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
MontyTRC89
0d342637fb
Decompiling Lara
2019-11-21 07:43:34 +01:00
TokyoSU
aafb5d91ab
misc fix & adding boat/kayak/snowmobile file
2019-11-20 11:24:36 +01:00
MontyTRC89
124ffbccbb
Merged branches; Fixed conflicts;
2019-11-15 07:40:22 +01:00
MontyTRC89
743d6d7bc6
Decompiled PICKUP.CPP; Decompiled PEOPLE.CPP; Fixed bugs;
2019-11-14 20:15:29 +01:00
TokyoSU
8d4527a445
Last update, Include Silencer and Yeti Code
2019-11-14 14:09:43 +01:00
TokyoSU
566df03a2d
Fix KeyID, Move Function, AimWeapon
2019-11-12 12:28:54 +01:00
MontyTRC89
c30ed7373f
Refactoring; Added fixed extra rotation to inventory objects;
2019-04-30 12:56:27 +02:00
MontyTRC89
0199efb56c
Refactoring weapons system
2018-11-21 09:34:01 +01:00
MontyTRC89
3e3f8ef95b
Improving crossbow; Fixed some weapons bugs;
2018-11-15 18:39:13 +01:00
MontyTRC89
d32192ff64
Partially implemented crossbow; Inventory refactoring;
2018-11-14 20:54:18 +01:00
MontyTRC89
8007f0562e
Fixed and cleaned a bit weapon code; Solved crashes when firing;
2018-11-12 20:15:55 +01:00
MontyTRC89
c3b4308309
Implemented debris rendering
2018-11-10 09:27:10 +01:00
MontyTRC89
7681570894
Added rope drawing test
2018-11-03 09:00:29 +01:00
MontyTRC89
153bbda34c
Decompiled lot of code about weapons, need to fix and test; Implementing harpoon gun, grenade launcher, rocket launcher;
2018-11-01 22:45:59 +01:00
MontyTRC89
d44562c303
Remapped Weapons array; Grouped extra Lara stuff in a separated struct;
2018-11-01 09:10:32 +01:00
MontyTRC89
6a9b90c0a8
Started implementing new enemies; Fixed bones in shader; Added small scorpion and wild boar from TR4;
2018-09-08 18:44:18 +02:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00