Commit graph

24 commits

Author SHA1 Message Date
MontyTRC89
c1ba43dac9 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2019-12-22 07:56:44 +01:00
MontyTRC89
25418903ad Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP 2019-12-22 00:20:10 +01:00
TokyoSU
2f7100d544 Updated some function, Added flag to Cupboard
- Fixed SequenceDoorControl() for Heavy Triggers && door->opened value.
- Cupboard Flag Added
- Updated:
UnderwaterDoorCollision()
DoubleDoorCollision()
PushPullKickDoorCollision()
PushPullKickDoorControl() // not really
DoorCollision()
DoorControl()
2019-12-18 15:12:01 +01:00
asasas9500
6e2b4641e4 Fix for loops 2019-12-16 17:26:31 -03:00
MontyTRC89
ee4db35ff7 Fixed problems with item new room 2019-12-11 22:25:26 +01:00
MontyTRC89
54cca0249a Fixed crashes and hangs with effects; Fixed camera FOV; Downgraded to DX10.0 feature level; 2019-12-11 07:40:47 +01:00
TokyoSU
713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
TokyoSU
c3555a1fd1 [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
0a35c93a84 Added Entity
- Flamethrower (no effect)
- Knifethrower & Knife
- Bird Monster
- Tony (no effect)
2019-11-23 14:49:00 +01:00
MontyTRC89
5e08c8c86c Partially fixed cog switch; Tested crowdove switch; 2019-11-17 08:21:25 +01:00
MontyTRC89
b388221663 Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables; 2019-11-09 09:56:33 +01:00
MontyTRC89
a44f1bdf8c Fixed and tested (some bugs left) CalculateTarget, UpdateLOT, SearchLOT, CreatureFloat, CreatureUnderwater; Fixed serious bug with XZ_GET_SECTOR macro; 2019-11-05 07:52:38 +01:00
MontyTRC89
4464652bb2 Tested and fixed some decompiled functions 2019-11-03 08:05:48 +01:00
MontyTRC89
ac968b41f9 Decompiled more functions from BOX.CPP, ITEMS.CPP, OBJECTS.CPP; 2019-11-01 08:35:01 +01:00
MontyTRC89
6a834b884d Added fish/piranha from TR3; Added MP with stick from TR3; Almost decompiled BOX.CPP, LOT.CPP and ITEMS.CPP; 2019-10-29 20:05:58 +01:00
MontyTRC89
6a31167f49 Fixed effects drawing; Fixed sparks drawing; Fixed demigod AI; 2019-09-22 21:14:58 +02:00
MontyTRC89
949f72fabd Added sentry gun from TR4 2018-11-27 11:15:30 +01:00
MontyTRC89
3cbd413e85 Fixed serious bugs with TriggerShockwaves and Blood array; Improved crossbow; 2018-11-18 22:53:38 +01:00
MontyTRC89
d32192ff64 Partially implemented crossbow; Inventory refactoring; 2018-11-14 20:54:18 +01:00
MontyTRC89
b7dfc803d2 Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase; 2018-09-22 23:54:51 +02:00
MontyTRC89
aee5faf236 Fixed serious random freeze 2018-09-09 21:58:38 +02:00
MontyTRC89
aa9fab256e Implemented last init functions and then solved the buffer overflow on items death 2018-09-09 15:39:18 +02:00
MontyTRC89
6a9b90c0a8 Started implementing new enemies; Fixed bones in shader; Added small scorpion and wild boar from TR4; 2018-09-08 18:44:18 +02:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00