Lwmte
b62c8d7c40
Minor changes
2024-12-21 20:01:55 +01:00
Lwmte
0abb8981ba
Add separate binoculars/lasersight camera types, correct default gunflash ranges
2024-12-16 01:11:33 +01:00
Lwmte
f4763bd4a2
Customize global hardcoded parameters ( #1495 )
...
* Initial commit
* Update CHANGELOG.md
* Tint flare smoke
* Expose GetCustomizations
* Added lensflare and flicker customization options for flare
* Update LensFlare.cpp
* Remove unnecessary code
* Update lara_flare.cpp
* Massive refactor to merge animations, settings and customizations
* Add HUD customization options
* Customize weapons
* Fixed flare, renamed recoil to interval, fixed lensflare default
* Occlude flare lensflares
* Update Settings.cpp
* Use alternate damage for lasersight mode
* Added hair cust
* Fix comment
* Fix another comment
* Fix link
* Fix placeholder table names
* Reorganize types
* Add missing initializers for hair settings
* Added physics cust
* Clarify description
* Update settings.lua
* Update CHANGELOG.md
* Add gun smoke, gun shells and ammo pickup counts
* Fix naming ambiguity
* Remove missing features from documentation
* Fix comment
* Fix parameter name, change default settings file
* Fixed pitch black
* Rollback DoDistanceFogForVertex
* Add camera cust
* Change binocular/lasersight toggle to color
* Update lara_basic.cpp
* Add time and statistics classes and script API for it
* Fix comment
* Use DoDamage on Lara helpers to register with statistics
* Update Time.cpp
* Fix documentation
* Fix default flare timeout
* Update Settings.lua
* Add flare muzzle offset customization
* Remove young Lara limitations
* Fix lasersight color
* Push full settings.lua
* Update RendererCompatibility.cpp
* Allow to customize root meshes, decopypaste hair and joint init code
* Added sol Time operator overloads
* Some changes to docs, add meaningful error for unknown fields
* Use existing new index template, add gunflash color settings, add shotgun muzzle
* Remove excessive usage of GetSettings()
* Cleanups
* Update Settings.lua
* Clarify parameter name
* Fix InitializeWeaponInfo
* PR review code tidying
* Fix bad merge
* Update FlowHandler.cpp
* Remove tabs for LDoc comments
* Use different comment style to preserve formatting
* Update lara_fire.cpp
* Some cleanups
* Fixed GetTimeUnits
* Fix typo
* Update Time.cpp
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-15 18:24:49 +02:00
Lwmte
784f957596
Fast reload ( #1445 )
...
* Initial commit
* Fix crash on title
* Update level.cpp
* Update CHANGELOG.md
* Do slight audiotrack fade-ins and fade-outs on leveljumps
* Implement hash checks
* Fixes
* Rename rapid to fast
* Fixed flipmaps and bridge reinit
* Bypass reinitializing renderer for fast reload
* Fix issue when title and last loaded level are the same files
* Update CHANGELOG.md
* Additional fixes
* Wrap savegame loading code into a try-catch
* Update CHANGELOG.md
* Remove door collision on fast reload, restore stopper flag
* Display log message if level file was not found
* Update CHANGELOG.md
* Clear blocked flag for boxes
* Implement fast reload setting
* Add defaults to settings
* Consistent naming
* Smooth level loading audio crossfades
* Stop non-ambience soundtracks early
* Minor formatting
* Update Settings.lua
---------
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2024-11-11 12:55:50 +02:00
Sezz
6fa494b093
Make monkey swing auto jump a player setting; Lua formatting
2024-06-06 11:42:54 +10:00
Kubsy
5f913b92ad
add entry for ledgejumps
2022-10-25 21:10:28 +01:00
Lwmte
c519c0029f
Remove unused shader, clean up scripts
2022-08-04 05:23:56 +03:00
Sezz
153e0a3d05
Update animation bools and fix Settings.lua; use correct block in monkey idle state
2022-05-06 01:47:54 +10:00
Sezz
e42538aa8d
Revert "Update animation bools and fix Settings.lua; use correct block in monkey idle state"
...
This reverts commit 8305a2581b
.
2022-05-06 01:44:15 +10:00
Sezz
8305a2581b
Update animation bools and fix Settings.lua; use correct block in monkey idle state
2022-05-05 19:50:52 +10:00
MontyTRC89
7587d3470c
Merge branch 'state_cleaning_tier_2' into luarefactor
...
# Conflicts:
# .gitignore
# Common/Game/collision/collide_room.h
# Common/Game/control/control.h
# Common/Game/items.h
# Common/Specific/phd_global.h
# Common/Specific/trmath.h
# Scripting/src/TEN/Flow/Animations/Animations.h
# Scripting/src/TEN/Flow/FlowHandler.cpp
# Scripts/Settings.lua
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_basic.cpp
# TR5Main/Game/Lara/lara_cheat.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_crawl.cpp
# TR5Main/Game/Lara/lara_helpers.cpp
# TR5Main/Game/Lara/lara_jump.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_swim.cpp
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/animation.cpp
# TR5Main/Game/camera.cpp
# TR5Main/Game/collision/collide_item.cpp
# TR5Main/Game/collision/collide_room.cpp
# TR5Main/Game/collision/floordata.cpp
# TR5Main/Game/control/control.cpp
# TR5Main/Game/control/los.cpp
# TR5Main/Game/control/volume.cpp
# TR5Main/Game/effects/hair.cpp
# TR5Main/Game/gui.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/room.cpp
# TR5Main/Game/savegame.cpp
# TR5Main/Renderer/ConstantBuffers/MiscBuffer.h
# TR5Main/Renderer/RenderPipelineState/RenderPipelineState.cpp
# TR5Main/Renderer/RenderPipelineState/RenderPipelineState.h
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Helper.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
# TR5Main/Renderer/Renderer11PostProcess.cpp
# TR5Main/Renderer/Renderer11Settings.cpp
# TR5Main/Renderer/Renderer11String.cpp
# TR5Main/Renderer/RendererSprites.h
# TR5Main/Scripting/GameLogicScript.cpp
# TR5Main/Scripting/GameScriptAnimations.cpp
# TR5Main/Scripting/GameScriptItemInfo.cpp
# TR5Main/Scripting/GameScriptItemInfo.h
# TR5Main/Scripting/GameScriptMeshInfo.cpp
# TR5Main/Scripting/GameScriptPosition.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/Specific/savegame/flatbuffers/ten_savegame_generated.h
# TR5Main/TombEngine.vcxproj.filters
# common/game/collision/collide_item.h
2022-05-05 06:28:43 +02:00
Sezz
b975037b54
Disable overhang climbing in script
2022-04-15 17:40:51 +10:00
Sezz
395ec6052d
Update animation enum; fix 180 jump roll inputs; fix kayak paddle hold inputs; cleanup
2022-04-02 15:50:40 +11:00
Sezz
682faf6375
Implement sprint jump functionality; fix tread left/right input bug
2022-04-02 00:30:22 +11:00
Sezz
c8d34bfccb
Update animation script
2022-03-04 15:51:53 +11:00
hispidence
48e018f7fb
Remove Enums.lua (it's now redundant), update Gameflow.lua and Settings.lua.
2022-02-14 23:10:29 +00:00
hispidence
e2a40fe42e
Fix up Gameflow.lua, Settings.lua and Strings.lua.
2022-02-13 20:38:55 +00:00
Lwmte
ad289af026
Update Settings.lua
2021-12-22 02:21:10 +03:00
Sezz
7c01d050a4
Address remaining PR #377 comments; fix pickups in crouch and crawl states; simplify step function
2021-12-10 22:31:34 +11:00
Sezz
ab42c8627b
Remove unnecessary conditions in step tests; reset torso and head rotation before perorming a crawl vault
2021-12-02 23:45:19 +11:00
Sezz
03b0ea7027
Update Settings.lua
2021-12-02 19:24:24 +11:00
Lwmte
ca6d2eab59
Unify all crawl extra moves
2021-12-01 16:28:40 +03:00
Lwmte
59263279fe
Provide scripts file into repo
2021-12-01 15:31:39 +03:00