Sezz
ec86731d45
Maybe fix climbing through bridges on walls
2023-04-03 21:28:23 +10:00
Sezz
a077b6fa1f
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
2023-04-03 19:00:38 +10:00
Sezz
6028e42eb5
Formatting
2023-04-03 19:00:17 +10:00
Kubsy
7123bc4680
Update Changes.txt
2023-04-03 09:44:14 +01:00
davidmarr
345ff5bbe8
Added the LUA SetFlags() function ( #1036 )
...
* Added the LUA SetFlags()
Added the LUA SetFlags() function. It allows you to change the flags options of a string
* Update DisplayString.cpp
* Update DisplayString.cpp
added usage example
* Added possible parameters in the example
Full example
2023-04-03 09:40:57 +01:00
Sezz
1feef667f3
Use SayNo()
2023-04-03 11:53:31 +10:00
hispidence
c5fa1227d6
Fix #936 . It's not the best idea to have error-checking flags on in a release build, but until we do something like distribute a development binary alongside an optimised binary, this is a reasonable solution.
2023-04-01 20:23:38 +01:00
Sezz
8c751421a6
Reorder declarations
2023-04-02 00:01:06 +11:00
Sezz
f08719f2a0
Simplify
2023-04-01 23:59:41 +11:00
Sezz
1adca7768e
Revise footprint effect
2023-04-01 23:34:46 +11:00
Sezz
5b791d16a9
Formatting
2023-04-01 16:27:28 +11:00
Sezz
17bbf46ebf
Merge branch 'develop' into better_look_camera
2023-04-01 15:03:44 +11:00
Sezz
f7e12279fe
Merge branch 'develop' into sezz_sprites_in_2d_space
2023-04-01 14:53:57 +11:00
hispidence
51e083a7de
Fixed and regened docs; partial fix for #750
2023-03-31 20:51:44 +01:00
Stranger1992
68cfb24d72
Update Changes.txt
2023-03-30 15:17:24 +01:00
richardba
6e83b4ebbd
inventory transparency and vs2022 support ( #1045 )
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* inventory transparency and vs2022 support
* Tiny formatting changes
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2023-03-31 00:50:15 +11:00
Sezz
5b409aed93
Demagic anim numbers
2023-03-29 13:39:22 +11:00
Sezz
5c53533c7f
Update Changes.txt
2023-03-29 12:45:21 +11:00
Sezz
8fdccc4ea7
Update comments
2023-03-29 02:46:30 +11:00
Sezz
151373d397
Fix big gun barrel rotation
2023-03-29 01:26:46 +11:00
Sezz
5dacd77234
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
2023-03-29 01:15:35 +11:00
Sezz
cb9440358e
Update changelog; rename freshly edited files
2023-03-29 01:15:05 +11:00
Nemoel-Tomo
ac7de10df3
Wraith fix ( #1038 )
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* Bespoke slot for Wraith_Trap (ID_WRAITH_TRAP)(1086)
* progress
* almost finished visuals
* update
* formatting
* formatting
* formatting3
* Updated Object ID for wraith trap:
ID_WRAITH_TRAP ObjID: #1087
* Added Wraith Trap Lua Doc listing
* added wraith_trap, everything works so far
* finished wraith and wraith traps
wraith_trap OCB 0 = without effect
wraith_trap OCB 1 = with effects
* removed wraith3 info
* removed remnant of wraith3Info
* Fix formatting
* fixed burning target when target is floating on water
* removed note
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2023-03-29 01:09:49 +11:00
Sezz
151042c226
Revert "Maybe fix starting fall velocity when sliding off the edge of a slippery slope"
...
This reverts commit 6fa1692bac
.
2023-03-27 17:50:04 +11:00
Sezz
6fa1692bac
Maybe fix starting fall velocity when sliding off the edge of a slippery slope
2023-03-27 17:21:47 +11:00
Sezz
6af691d1b4
Tweak pickup summary display
2023-03-27 17:07:59 +11:00
Sezz
74f8775d04
Update Changes.txt
2023-03-27 16:58:43 +11:00
Sezz
32cf1a49be
Fix forward velocity clearing when landing
2023-03-27 16:51:31 +11:00
Sezz
0c6ba4bb99
Move surface normal converter to floordata
2023-03-26 17:40:53 +11:00
Sezz
ccf05b75f2
Fix floordata error
2023-03-26 16:48:16 +11:00
Kubsy
c6ce202fb2
* Fix dozy cheat always giving uzi weapons even if not present in wad.
2023-03-25 21:47:20 +00:00
Kubsy
4b3d9acaa1
Update Changes.txt
2023-03-25 15:29:04 +00:00
richardba
cc8e5cac29
Fixing shaders for lighting and inventory ( #1042 )
2023-03-25 15:26:23 +00:00
Stranger1992
42e38351dc
Update Changes.txt
2023-03-25 15:13:27 +00:00
Stranger1992
878ada7a4d
Formatting and clarity
2023-03-25 15:12:02 +00:00
Stranger1992
2467c6c4c0
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
2023-03-25 14:58:56 +00:00
Stranger1992
810675d7e2
Update Changes.txt
2023-03-25 14:58:43 +00:00
Kubsy
18fd1deb36
Revert "Fixing shaders for lighting and inventory ( #1040 )" ( #1041 )
...
This reverts commit 3423806b60
.
2023-03-25 14:40:40 +00:00
richardba
3423806b60
Fixing shaders for lighting and inventory ( #1040 )
...
* Fixing shaders for lighting and inventory
* Fixing shaders for lighting and inventory
* Fixing shaders for lighting and inventory
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
2023-03-25 14:27:52 +00:00
Sezz
dcabb611c7
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
2023-03-26 01:19:47 +11:00
Sezz
e3cb2b0ed0
Slightly improve hair
2023-03-26 01:19:19 +11:00
Kubsy
0f9ac2a323
Update Changes.txt
2023-03-25 14:07:43 +00:00
Nemoel-Tomo
ba47fb1273
Corpse object ( #1031 )
...
* start to add visuals to the cadaver effect
* Add new slot - 1086: ID_CORPSE
* store changes so that I can switch to another branch
* update
* progress
* add falling corpse (OCB1)
* fixed hitroutine on not intelligent enemies in los.cpp
fixed Compy idle before die animation, finished corpse object
* formatting
* renamed cadaver to corpse
* Fix formatting
* removed effectID corpse, give the corpse object the effect only
trigger/antitrigger the effect on the corpse object as your wish
* compies now attack only on floor lying cadavers
* corpse object should fall down even if not triggered
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Kubsy <80340234+Kubsy@users.noreply.github.com>
2023-03-25 14:03:28 +00:00
Sezz
22aeeb256c
Update items.cpp
2023-03-26 00:19:41 +11:00
Sezz
d353c2085b
Combine AnimateItem() and AnimateLara()
2023-03-26 00:16:39 +11:00
Sezz
be1742278f
Simple animation refactors ( #1034 )
...
* Minor refactors
* Use quaternions for bones
* Use EulerAngles for mutator rotation
* Simplify and add comments
* Simplify; add GetAnimData() wrapper function
* Spaces
* Corrections
* Fix errors
* Maybe fix naming ambiguity
* Add comments
* Fix error
* Fix parameter name
* Fix compass needle
* Add simpler frame interpolation function
* Names
* Update renderer animation routine
* Delete old GetFrame() function.
* Rename function
* Tabulation
* Make pointers const
* Update animation.h
* Remove silly casts
* Fix typo; add comments
* Formatting
* Simplify
* Fix function name ambiguity
* Names
2023-03-25 09:33:33 +00:00
Sezz
a4e07855d8
Rename new file according to conventions; slightly expand neck sphere for hair collision
2023-03-25 13:23:59 +11:00
hispidence
71d2d047b1
Regenerated docs with version bumped to 1.0.8.
2023-03-24 18:27:38 +00:00
Kubsy
cdf8f0b8ec
Update Changes.txt
2023-03-24 12:23:19 +00:00
Kubsy
c9c8ade899
Update Changes.txt
2023-03-24 12:21:14 +00:00