Sezz
5a38dc465d
Major cleanup
2023-05-30 00:45:16 +10:00
Sezz
df1afd6994
Pulse crosshair when entity is hit
2023-05-29 21:36:20 +10:00
Sezz
1205eab140
Presentation tweaks
2023-05-29 21:15:55 +10:00
Sezz
21d56a7cd3
Adjust values
2023-05-29 20:47:45 +10:00
Sezz
dfc843ec26
Fancier crosshairs
2023-05-29 17:55:17 +10:00
Sezz
ffa5627834
Update object ID enum; minor target highlighter cleanup
2023-05-29 16:26:38 +10:00
MontyTRC89
71d2beb1a7
Merge branch 'develop' into renderer_fixes_and_features
2023-05-29 05:57:13 +02:00
MontyTRC89
b9045f91c7
Fog bulbs for sky and horizon
2023-05-29 05:56:59 +02:00
Jakub
7e69679ec4
Update Changes.txt
2023-05-28 23:35:19 +01:00
TonyTEN1
8846eb18fc
Fix and improvements. ( #1128 )
...
* Fixed crash when rendering lara (pseudorandom crash due to invalid access memory).
· Lara doesn't have MAX_BONES and that's causing an access violation sometimes because memcpy was copying data that actually isn't there into the bones matrices.
* Improved level loading by using std::async.
* Renaming.
* Rename 2 xd
2023-05-29 00:13:57 +02:00
Lwmte
ca76375538
Fix for previous commit
2023-05-29 00:03:20 +02:00
Lwmte
2fae2e2413
Fix soundtrack position not restoring if same track is already playing
2023-05-29 00:00:26 +02:00
Lwmte
ee0baafd0f
Fix drawing
2023-05-28 23:21:42 +02:00
Sezz
9b15ffa82a
Change sprite ID
2023-05-29 01:57:43 +10:00
Sezz
cfcefaaf2e
Renames
2023-05-29 00:57:30 +10:00
Sezz
5019e5261e
Update TargetHighlighter.cpp
2023-05-29 00:41:36 +10:00
Sezz
e9ff9deda6
Minor changes
2023-05-29 00:05:06 +10:00
Sezz
7afaaedb89
Simplify
2023-05-28 23:01:18 +10:00
Sezz
69da6fe202
Corrections
2023-05-28 22:42:15 +10:00
Sezz
d769f38787
Improve presentation
2023-05-28 22:17:13 +10:00
Sezz
b3aae3706b
Add scaling in and out
2023-05-28 18:53:52 +10:00
MontyTRC89
2964493237
Merge branch 'develop' into renderer_fixes_and_features
...
# Conflicts:
# TombEngine/Renderer/Renderer11DrawEffect.cpp
2023-05-27 18:14:18 +02:00
MontyTRC89
18d1144b4a
Merge branch 'renderer_fixes_and_features' of https://github.com/MontyTRC89/TombEngine into renderer_fixes_and_features
2023-05-27 18:12:07 +02:00
MontyTRC89
c0f8a17da4
Fixed repository
2023-05-27 18:11:55 +02:00
Sezz
3c19a43993
Sprites in 2D space ( #1074 )
...
* Prototype sprites in screen space
* Convert if-else block to switch case
* Correctly scale screen space sprites according to screen aspect ratio
* Add comment
* Add utility function
* Fix NDC conversion
* Maybe fix wrong vertex order
* Perfect 2D sprite scaling; rename functions
* Fix operators
* Fix upside down sprites
* Remove INVALID_2D_POSITION constant
* Update comment
* Remove debug code
* Simplify
* Remove stub function
* Fix error
* Rename parameters
---------
Co-authored-by: Kubsy <kubadd475@gmail.com>
2023-05-27 15:22:50 +01:00
Sezz
85b7d396e7
Clear targets when reholstering weapon
2023-05-28 00:02:08 +10:00
Sezz
ffeece371e
Initial commit
2023-05-27 23:23:39 +10:00
Lwmte
f39f00df39
Fix compiler warning
2023-05-27 13:52:48 +02:00
Lwmte
95d650bd23
Merge branch 'develop' into renderer_fixes_and_features
2023-05-27 13:47:35 +02:00
Lwmte
355ae4a9de
Oscillate compass needle in inventory
2023-05-27 12:28:58 +02:00
Lwmte
06182215d7
Resolve compiler warning 4554 ( #1123 )
...
* Resolve 4554
* Update TombEngine.vcxproj
* Update tomb4fx.cpp
* Fix warnings as errors flag for release build
* Introduce some fixes for W4 warnings
* Update object_helper.cpp
* Minor formatting
* Also solve 5051
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2023-05-27 11:39:33 +02:00
Lwmte
27e2fe80df
Fix missing heavytrigger checks for node events activated from classic triggers
2023-05-27 11:38:15 +02:00
Sezz
12b140cdc3
Rename parameters
2023-05-27 15:24:51 +10:00
Sezz
04ec27ea20
Fix error
2023-05-27 15:22:07 +10:00
Sezz
5a963aa1ea
Remove stub function
2023-05-27 14:57:58 +10:00
Sezz
d22fd9ddf8
Simplify
2023-05-27 14:57:01 +10:00
MontyTRC89
27577f00c7
Fixed project paths
2023-05-27 06:27:03 +02:00
MontyTRC89
3070c6e583
Merge branch 'develop' into renderer_fixes_and_features
2023-05-27 06:17:10 +02:00
MontyTRC89
d0b6aad087
Fixed sprites in fog bulbs
2023-05-27 06:16:46 +02:00
Kubsy
bca2016bb7
Merge branch 'develop' into sezz_sprites_in_2d_space
2023-05-26 20:49:56 +01:00
Lwmte
2810ef6386
Add nullptr checks
2023-05-26 20:39:14 +02:00
Lwmte
853ab8b826
Use item index instead of weird vector operator in savegame saving
2023-05-26 20:27:33 +02:00
Lwmte
e671f80fac
Fix rope drawing again
2023-05-26 19:02:53 +02:00
Sezz
a480d04cf2
Remove debug code
2023-05-27 01:30:08 +10:00
Sezz
a8e90e82d6
Update comment
2023-05-26 23:33:34 +10:00
Sezz
3a1b62811d
Merge branch 'develop' into sezz_sprites_in_2d_space
2023-05-26 23:12:19 +10:00
Kubsy
f2b5fc2197
Update Changes.txt
2023-05-26 08:29:28 +01:00
Lwmte
4e205eb6a7
Remove hardcoded meshswap for SEARCH_OBJECT_4 in flipped rooms
2023-05-26 08:48:46 +02:00
Lwmte
30bb7ae7bc
Update Changes.txt
2023-05-26 08:18:39 +02:00
Sezz
74d7d104fa
Add notes section to Damocles sword
2023-05-26 15:25:58 +10:00