Commit graph

24 commits

Author SHA1 Message Date
Lwmte
74b7688c7b Update Settings.lua 2025-03-28 23:23:43 +01:00
Lwmte
b62c8d7c40 Minor changes 2024-12-21 20:01:55 +01:00
Lwmte
0abb8981ba Add separate binoculars/lasersight camera types, correct default gunflash ranges 2024-12-16 01:11:33 +01:00
Lwmte
f4763bd4a2
Customize global hardcoded parameters (#1495)
* Initial commit

* Update CHANGELOG.md

* Tint flare smoke

* Expose GetCustomizations

* Added lensflare and flicker customization options for flare

* Update LensFlare.cpp

* Remove unnecessary code

* Update lara_flare.cpp

* Massive refactor to merge animations, settings and customizations

* Add HUD customization options

* Customize weapons

* Fixed flare, renamed recoil to interval, fixed lensflare default

* Occlude flare lensflares

* Update Settings.cpp

* Use alternate damage for lasersight mode

* Added hair cust

* Fix comment

* Fix another comment

* Fix link

* Fix placeholder table names

* Reorganize types

* Add missing initializers for hair settings

* Added physics cust

* Clarify description

* Update settings.lua

* Update CHANGELOG.md

* Add gun smoke, gun shells and ammo pickup counts

* Fix naming ambiguity

* Remove missing features from documentation

* Fix comment

* Fix parameter name, change default settings file

* Fixed pitch black

* Rollback DoDistanceFogForVertex

* Add camera cust

* Change binocular/lasersight toggle to color

* Update lara_basic.cpp

* Add time and statistics classes and script API for it

* Fix comment

* Use DoDamage on Lara helpers to register with statistics

* Update Time.cpp

* Fix documentation

* Fix default flare timeout

* Update Settings.lua

* Add flare muzzle offset customization

* Remove young Lara limitations

* Fix lasersight color

* Push full settings.lua

* Update RendererCompatibility.cpp

* Allow to customize root meshes, decopypaste hair and joint init code

* Added sol Time operator overloads

* Some changes to docs, add meaningful error for unknown fields

* Use existing new index template, add gunflash color settings, add shotgun muzzle

* Remove excessive usage of GetSettings()

* Cleanups

* Update Settings.lua

* Clarify parameter name

* Fix InitializeWeaponInfo

* PR review code tidying

* Fix bad merge

* Update FlowHandler.cpp

* Remove tabs for LDoc comments

* Use different comment style to preserve formatting

* Update lara_fire.cpp

* Some cleanups

* Fixed GetTimeUnits

* Fix typo

* Update Time.cpp

---------

Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-15 18:24:49 +02:00
Lwmte
784f957596
Fast reload (#1445)
* Initial commit
* Fix crash on title
* Update level.cpp
* Update CHANGELOG.md
* Do slight audiotrack fade-ins and fade-outs on leveljumps
* Implement hash checks
* Fixes
* Rename rapid to fast
* Fixed flipmaps and bridge reinit
* Bypass reinitializing renderer for fast reload
* Fix issue when title and last loaded level are the same files
* Update CHANGELOG.md
* Additional fixes
* Wrap savegame loading code into a try-catch
* Update CHANGELOG.md
* Remove door collision on fast reload, restore stopper flag
* Display log message if level file was not found
* Update CHANGELOG.md
* Clear blocked flag for boxes
* Implement fast reload setting
* Add defaults to settings
* Consistent naming
* Smooth level loading audio crossfades
* Stop non-ambience soundtracks early
* Minor formatting
* Update Settings.lua 
---------

Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2024-11-11 12:55:50 +02:00
Sezz
6fa494b093 Make monkey swing auto jump a player setting; Lua formatting 2024-06-06 11:42:54 +10:00
Kubsy
5f913b92ad add entry for ledgejumps 2022-10-25 21:10:28 +01:00
Lwmte
c519c0029f Remove unused shader, clean up scripts 2022-08-04 05:23:56 +03:00
Sezz
153e0a3d05 Update animation bools and fix Settings.lua; use correct block in monkey idle state 2022-05-06 01:47:54 +10:00
Sezz
e42538aa8d Revert "Update animation bools and fix Settings.lua; use correct block in monkey idle state"
This reverts commit 8305a2581b.
2022-05-06 01:44:15 +10:00
Sezz
8305a2581b Update animation bools and fix Settings.lua; use correct block in monkey idle state 2022-05-05 19:50:52 +10:00
MontyTRC89
7587d3470c Merge branch 'state_cleaning_tier_2' into luarefactor
# Conflicts:
#	.gitignore
#	Common/Game/collision/collide_room.h
#	Common/Game/control/control.h
#	Common/Game/items.h
#	Common/Specific/phd_global.h
#	Common/Specific/trmath.h
#	Scripting/src/TEN/Flow/Animations/Animations.h
#	Scripting/src/TEN/Flow/FlowHandler.cpp
#	Scripts/Settings.lua
#	TR5Main/Game/Lara/lara.cpp
#	TR5Main/Game/Lara/lara_basic.cpp
#	TR5Main/Game/Lara/lara_cheat.cpp
#	TR5Main/Game/Lara/lara_collide.cpp
#	TR5Main/Game/Lara/lara_crawl.cpp
#	TR5Main/Game/Lara/lara_helpers.cpp
#	TR5Main/Game/Lara/lara_jump.cpp
#	TR5Main/Game/Lara/lara_monkey.cpp
#	TR5Main/Game/Lara/lara_swim.cpp
#	TR5Main/Game/Lara/lara_tests.cpp
#	TR5Main/Game/animation.cpp
#	TR5Main/Game/camera.cpp
#	TR5Main/Game/collision/collide_item.cpp
#	TR5Main/Game/collision/collide_room.cpp
#	TR5Main/Game/collision/floordata.cpp
#	TR5Main/Game/control/control.cpp
#	TR5Main/Game/control/los.cpp
#	TR5Main/Game/control/volume.cpp
#	TR5Main/Game/effects/hair.cpp
#	TR5Main/Game/gui.cpp
#	TR5Main/Game/health.cpp
#	TR5Main/Game/items.cpp
#	TR5Main/Game/room.cpp
#	TR5Main/Game/savegame.cpp
#	TR5Main/Renderer/ConstantBuffers/MiscBuffer.h
#	TR5Main/Renderer/RenderPipelineState/RenderPipelineState.cpp
#	TR5Main/Renderer/RenderPipelineState/RenderPipelineState.h
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/Renderer/Renderer11Frame.cpp
#	TR5Main/Renderer/Renderer11Helper.cpp
#	TR5Main/Renderer/Renderer11Lara.cpp
#	TR5Main/Renderer/Renderer11PostProcess.cpp
#	TR5Main/Renderer/Renderer11Settings.cpp
#	TR5Main/Renderer/Renderer11String.cpp
#	TR5Main/Renderer/RendererSprites.h
#	TR5Main/Scripting/GameLogicScript.cpp
#	TR5Main/Scripting/GameScriptAnimations.cpp
#	TR5Main/Scripting/GameScriptItemInfo.cpp
#	TR5Main/Scripting/GameScriptItemInfo.h
#	TR5Main/Scripting/GameScriptMeshInfo.cpp
#	TR5Main/Scripting/GameScriptPosition.cpp
#	TR5Main/Specific/input.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/Specific/savegame/flatbuffers/ten_savegame_generated.h
#	TR5Main/TombEngine.vcxproj.filters
#	common/game/collision/collide_item.h
2022-05-05 06:28:43 +02:00
Sezz
b975037b54 Disable overhang climbing in script 2022-04-15 17:40:51 +10:00
Sezz
395ec6052d Update animation enum; fix 180 jump roll inputs; fix kayak paddle hold inputs; cleanup 2022-04-02 15:50:40 +11:00
Sezz
682faf6375 Implement sprint jump functionality; fix tread left/right input bug 2022-04-02 00:30:22 +11:00
Sezz
c8d34bfccb Update animation script 2022-03-04 15:51:53 +11:00
hispidence
48e018f7fb Remove Enums.lua (it's now redundant), update Gameflow.lua and Settings.lua. 2022-02-14 23:10:29 +00:00
hispidence
e2a40fe42e Fix up Gameflow.lua, Settings.lua and Strings.lua. 2022-02-13 20:38:55 +00:00
Lwmte
ad289af026 Update Settings.lua 2021-12-22 02:21:10 +03:00
Sezz
7c01d050a4 Address remaining PR #377 comments; fix pickups in crouch and crawl states; simplify step function 2021-12-10 22:31:34 +11:00
Sezz
ab42c8627b Remove unnecessary conditions in step tests; reset torso and head rotation before perorming a crawl vault 2021-12-02 23:45:19 +11:00
Sezz
03b0ea7027 Update Settings.lua 2021-12-02 19:24:24 +11:00
Lwmte
ca6d2eab59 Unify all crawl extra moves 2021-12-01 16:28:40 +03:00
Lwmte
59263279fe Provide scripts file into repo 2021-12-01 15:31:39 +03:00