Sezz
7f84d4e479
Abandon GetSize() for now
2023-10-12 18:58:30 +11:00
Sezz
b877b5692a
Use references; initialise behaviour states statically; cleanup
2023-10-12 17:22:49 +11:00
Sezz
db381c6c4c
Update Renderer11Draw2D.cpp
2023-10-12 15:41:01 +11:00
Sezz
5a10b1b06f
Fix stretch scaling
2023-10-12 15:37:24 +11:00
Sezz
a12e1ea7fe
Prototype GetSize()
2023-10-11 18:23:38 +11:00
Sezz
30fdba5968
Fix offset
2023-10-10 19:42:28 +11:00
Sezz
5ab90ee662
Fix aspect correction
2023-10-10 19:25:44 +11:00
Lwmte
4e452378ec
Fix regeneration of non-ammo pickups with OCB 128
2023-10-09 22:56:08 +02:00
Sezz
22b84c95aa
Revert beetle refactor
2023-10-09 18:44:04 +11:00
Sezz
8c330f6d4e
Formatting
2023-10-09 12:26:06 +11:00
Sezz
1c75e3788f
Update doc comments
2023-10-09 12:20:35 +11:00
Sezz
e7a4e02045
Formatting
2023-10-09 12:03:22 +11:00
davidmarr
c3aa2df654
Create get/set functions for DisplaySprite ( #1231 )
...
Created ScriptReserved names for get/set functions for DisplaySprite.
Create get/set functions for DisplaySprite. Removed references to properties
2023-10-09 11:14:25 +11:00
Sezz
0b09c9914e
Partially fix scale correction
2023-10-08 22:59:25 +11:00
Sezz
0b73abd42c
Revert "Maybe improce constructor registration"
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This reverts commit 65b7d2cd12
.
2023-10-08 20:04:43 +11:00
Sezz
65b7d2cd12
Maybe improce constructor registration
2023-10-08 19:58:18 +11:00
Sezz
802bd2b119
Comment debug code
2023-10-08 19:48:11 +11:00
Sezz
50733857da
Maybe fix optional arguments
2023-10-08 19:40:36 +11:00
Sezz
04c4ac0489
Maybe fix optional constructor arg
2023-10-08 19:31:39 +11:00
Sezz
8c00ce6a8d
Temp fix for enums
2023-10-08 19:21:13 +11:00
Sezz
1f54576a45
Maybe register tables properly
2023-10-08 15:25:28 +11:00
Sezz
337e431e86
Enforce const correctness
2023-10-08 14:53:35 +11:00
Sezz
17ac14e9c5
Fix positioning
2023-10-08 14:14:56 +11:00
Sezz
c1fdad6b45
Update ScriptDisplaySprite.h
2023-10-08 14:01:59 +11:00
Sezz
de193629c9
Register getters and setters conventionally
2023-10-08 14:00:14 +11:00
Sezz
ca8b1ce03c
Update lara.cpp
2023-10-08 13:46:35 +11:00
Sezz
7280075494
Correct alignment
2023-10-08 13:45:55 +11:00
Sezz
db5af569e8
Update comment
2023-10-06 21:13:04 +11:00
Sezz
bf1287a9be
Update FlowHandler.cpp
2023-10-06 21:01:15 +11:00
Sezz
f8583e7746
Register constants simply for now
2023-10-06 21:00:31 +11:00
Sezz
99cf898acb
Convert CrosshairData to class; simplify drawing; convert scaling
2023-10-06 16:47:26 +11:00
Sezz
b37b4e8b55
Merge
2023-10-06 15:19:56 +11:00
Sezz
52aeee6022
Merge branch 'renderer' into sezz_target_highlighter
2023-10-06 15:15:28 +11:00
Sezz
95afcdca5c
Update doc comment
2023-10-06 15:06:17 +11:00
Sezz
e713872a1f
Update error message
2023-10-06 15:05:28 +11:00
Sezz
c9e6cff74c
Fix constructor discrepancy
2023-10-06 15:03:12 +11:00
Sezz
44fa344a35
Formatting
2023-10-06 14:44:31 +11:00
Sezz
668cec5d79
Merge branch 'develop' into renderer
2023-10-06 14:20:26 +11:00
Sezz
da2eed4b18
Formatting
2023-10-06 14:16:54 +11:00
Sezz
95b8951471
Move files
2023-10-06 14:10:37 +11:00
Sezz
d8d22fab5b
Update doc comments; make scale perentage-based
2023-10-06 13:59:58 +11:00
Sezz
f56a22f9a2
Maybe register display sprite constant tables
2023-10-06 13:51:12 +11:00
Sezz
0d1a4b875c
Add TEN::Scripting::DisplaySprite namespace
2023-10-06 13:39:29 +11:00
Sezz
e10607e733
Update doc comments
2023-10-06 13:25:02 +11:00
Sezz
8776484fab
Formatting
2023-10-06 13:08:02 +11:00
Sezz
1b92381e76
Register ScriptDisplaySprite members
2023-10-05 19:35:40 +11:00
Sezz
cd39708fec
Update doc comments; make color parameter optional
2023-10-05 19:20:27 +11:00
Sezz
ea03a17b04
Update doc comment; update names
2023-10-05 19:08:06 +11:00
Sezz
04825d05b6
Restore abs()
2023-10-05 18:57:33 +11:00
davidmarr
5f8f887120
Add lua function DoesSaveGameExist() ( #1221 )
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* internal function made available as a lua function
* Update Changes.txt
* Update FlowHandler.cpp
* Update Changes.txt
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2023-10-05 00:03:03 +03:00