Move GameScriptSettings over to Scripting.

This commit is contained in:
hispidence 2022-01-23 17:47:55 +00:00
parent 2889a62704
commit fe978daa9d
6 changed files with 24 additions and 16 deletions

View file

@ -32,8 +32,10 @@
<ClInclude Include="include\GameScriptNamedBase.h" />
<ClInclude Include="include\GameScriptPosition.h" />
<ClInclude Include="include\GameScriptRotation.h" />
<ClInclude Include="include\GameScriptSettings.h" />
<ClInclude Include="include\GameScriptSinkInfo.h" />
<ClInclude Include="include\GameScriptSkyLayer.h" />
<ClInclude Include="include\GameScriptSoundSourceInfo.h" />
<ClInclude Include="include\ItemEnumPair.h" />
<ClInclude Include="include\ReservedScriptNames.h" />
<ClInclude Include="include\ScriptAssert.h" />
@ -55,8 +57,10 @@
<ClCompile Include="src\GameScriptMirror.cpp" />
<ClCompile Include="src\GameScriptPosition.cpp" />
<ClCompile Include="src\GameScriptRotation.cpp" />
<ClCompile Include="src\GameScriptSettings.cpp" />
<ClCompile Include="src\GameScriptSinkInfo.cpp" />
<ClCompile Include="src\GameScriptSkyLayer.cpp" />
<ClCompile Include="src\GameScriptSoundSourceInfo.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
@ -135,7 +139,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NOMINMAX;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NOMINMAX;SPDLOG_COMPILED_LIB;</PreprocessorDefinitions>
<ConformanceMode>false</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>frameworkandsol.h</PrecompiledHeaderFile>
@ -147,6 +151,9 @@
</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@ -154,7 +161,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NOMINMAX;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NOMINMAX;SPDLOG_COMPILED_LIB;</PreprocessorDefinitions>
<ConformanceMode>false</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>frameworkandsol.h</PrecompiledHeaderFile>
@ -168,6 +175,9 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>

View file

@ -72,6 +72,12 @@
<ClInclude Include="include\ReservedScriptNames.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\GameScriptSettings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\GameScriptSoundSourceInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="frameworkandsol.cpp">
@ -113,6 +119,12 @@
<ClCompile Include="src\GameScriptDisplayString.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\GameScriptSettings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\GameScriptSoundSourceInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

View file

@ -457,8 +457,6 @@ CALL gen.bat</Command>
<ClInclude Include="Renderer\RenderPipelineState\RenderPipelineState.h" />
<ClInclude Include="Scripting\AudioTracks.h" />
<ClInclude Include="Scripting\GameScriptLevel.h" />
<ClInclude Include="Scripting\GameScriptSettings.h" />
<ClInclude Include="Scripting\GameScriptSoundSourceInfo.h" />
<ClInclude Include="Scripting\InventorySlots.h" />
<ClInclude Include="Scripting\LanguageScript.h" />
<ClInclude Include="Renderer\Renderer11.h" />
@ -863,14 +861,6 @@ CALL gen.bat</Command>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptSettings.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptSoundSourceInfo.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptItemInfo.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>

View file

@ -286,8 +286,6 @@
<ClCompile Include="Objects\TR5\Object\tr5_expandingplatform.cpp" />
<ClCompile Include="Scripting\GameFlowScript.cpp" />
<ClCompile Include="Scripting\GameScriptLevel.cpp" />
<ClCompile Include="Scripting\GameScriptSettings.cpp" />
<ClCompile Include="Scripting\GameScriptSoundSourceInfo.cpp" />
<ClCompile Include="Scripting\GameScriptItemInfo.cpp" />
<ClCompile Include="Scripting\GameLogicScript.cpp" />
<ClCompile Include="Scripting\LuaHandler.cpp" />
@ -603,8 +601,6 @@
<ClInclude Include="Renderer\RenderPipelineState\RenderPipelineState.h" />
<ClInclude Include="Scripting\AudioTracks.h" />
<ClInclude Include="Scripting\GameScriptLevel.h" />
<ClInclude Include="Scripting\GameScriptSettings.h" />
<ClInclude Include="Scripting\GameScriptSoundSourceInfo.h" />
<ClInclude Include="Scripting\InventorySlots.h" />
<ClInclude Include="Scripting\LanguageScript.h" />
<ClInclude Include="Renderer\Renderer11.h" />