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https://github.com/TombEngine/TombEngine.git
synced 2025-05-08 11:38:08 +03:00
Move GameScriptSettings over to Scripting.
This commit is contained in:
parent
2889a62704
commit
fe978daa9d
6 changed files with 24 additions and 16 deletions
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@ -32,8 +32,10 @@
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<ClInclude Include="include\GameScriptNamedBase.h" />
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<ClInclude Include="include\GameScriptPosition.h" />
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<ClInclude Include="include\GameScriptRotation.h" />
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<ClInclude Include="include\GameScriptSettings.h" />
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<ClInclude Include="include\GameScriptSinkInfo.h" />
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<ClInclude Include="include\GameScriptSkyLayer.h" />
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<ClInclude Include="include\GameScriptSoundSourceInfo.h" />
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<ClInclude Include="include\ItemEnumPair.h" />
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<ClInclude Include="include\ReservedScriptNames.h" />
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<ClInclude Include="include\ScriptAssert.h" />
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@ -55,8 +57,10 @@
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<ClCompile Include="src\GameScriptMirror.cpp" />
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<ClCompile Include="src\GameScriptPosition.cpp" />
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<ClCompile Include="src\GameScriptRotation.cpp" />
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<ClCompile Include="src\GameScriptSettings.cpp" />
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<ClCompile Include="src\GameScriptSinkInfo.cpp" />
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<ClCompile Include="src\GameScriptSkyLayer.cpp" />
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<ClCompile Include="src\GameScriptSoundSourceInfo.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@ -135,7 +139,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NOMINMAX;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NOMINMAX;SPDLOG_COMPILED_LIB;</PreprocessorDefinitions>
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<ConformanceMode>false</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>frameworkandsol.h</PrecompiledHeaderFile>
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@ -147,6 +151,9 @@
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</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<Lib>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@ -154,7 +161,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NOMINMAX;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NOMINMAX;SPDLOG_COMPILED_LIB;</PreprocessorDefinitions>
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<ConformanceMode>false</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>frameworkandsol.h</PrecompiledHeaderFile>
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@ -168,6 +175,9 @@
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<Lib>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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@ -72,6 +72,12 @@
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<ClInclude Include="include\ReservedScriptNames.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\GameScriptSettings.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\GameScriptSoundSourceInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="frameworkandsol.cpp">
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@ -113,6 +119,12 @@
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<ClCompile Include="src\GameScriptDisplayString.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\GameScriptSettings.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\GameScriptSoundSourceInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@ -457,8 +457,6 @@ CALL gen.bat</Command>
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<ClInclude Include="Renderer\RenderPipelineState\RenderPipelineState.h" />
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<ClInclude Include="Scripting\AudioTracks.h" />
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<ClInclude Include="Scripting\GameScriptLevel.h" />
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<ClInclude Include="Scripting\GameScriptSettings.h" />
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<ClInclude Include="Scripting\GameScriptSoundSourceInfo.h" />
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<ClInclude Include="Scripting\InventorySlots.h" />
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<ClInclude Include="Scripting\LanguageScript.h" />
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<ClInclude Include="Renderer\Renderer11.h" />
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@ -863,14 +861,6 @@ CALL gen.bat</Command>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptSettings.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptSoundSourceInfo.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptItemInfo.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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@ -286,8 +286,6 @@
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<ClCompile Include="Objects\TR5\Object\tr5_expandingplatform.cpp" />
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<ClCompile Include="Scripting\GameFlowScript.cpp" />
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<ClCompile Include="Scripting\GameScriptLevel.cpp" />
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<ClCompile Include="Scripting\GameScriptSettings.cpp" />
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<ClCompile Include="Scripting\GameScriptSoundSourceInfo.cpp" />
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<ClCompile Include="Scripting\GameScriptItemInfo.cpp" />
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<ClCompile Include="Scripting\GameLogicScript.cpp" />
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<ClCompile Include="Scripting\LuaHandler.cpp" />
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@ -603,8 +601,6 @@
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<ClInclude Include="Renderer\RenderPipelineState\RenderPipelineState.h" />
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<ClInclude Include="Scripting\AudioTracks.h" />
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<ClInclude Include="Scripting\GameScriptLevel.h" />
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<ClInclude Include="Scripting\GameScriptSettings.h" />
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<ClInclude Include="Scripting\GameScriptSoundSourceInfo.h" />
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<ClInclude Include="Scripting\InventorySlots.h" />
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<ClInclude Include="Scripting\LanguageScript.h" />
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<ClInclude Include="Renderer\Renderer11.h" />
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