Move GameScriptDisplayString over to Scripting.

This commit is contained in:
hispidence 2022-01-23 00:55:47 +00:00
parent 610b736572
commit 2889a62704
9 changed files with 12 additions and 12 deletions

View file

@ -25,6 +25,7 @@
<ClInclude Include="include\GameScriptAudioTrack.h" />
<ClInclude Include="include\GameScriptCameraInfo.h" />
<ClInclude Include="include\GameScriptColor.h" />
<ClInclude Include="include\GameScriptDisplayString.h" />
<ClInclude Include="include\GameScriptInventoryObject.h" />
<ClInclude Include="include\GameScriptMeshInfo.h" />
<ClInclude Include="include\GameScriptMirror.h" />
@ -34,6 +35,7 @@
<ClInclude Include="include\GameScriptSinkInfo.h" />
<ClInclude Include="include\GameScriptSkyLayer.h" />
<ClInclude Include="include\ItemEnumPair.h" />
<ClInclude Include="include\ReservedScriptNames.h" />
<ClInclude Include="include\ScriptAssert.h" />
<ClInclude Include="include\ScriptUtil.h" />
</ItemGroup>
@ -47,6 +49,7 @@
<ClCompile Include="src\GameScriptAudioTrack.cpp" />
<ClCompile Include="src\GameScriptCameraInfo.cpp" />
<ClCompile Include="src\GameScriptColor.cpp" />
<ClCompile Include="src\GameScriptDisplayString.cpp" />
<ClCompile Include="src\GameScriptInventoryObject.cpp" />
<ClCompile Include="src\GameScriptMeshInfo.cpp" />
<ClCompile Include="src\GameScriptMirror.cpp" />

View file

@ -66,6 +66,12 @@
<ClInclude Include="include\GameScriptMirror.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\GameScriptDisplayString.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\ReservedScriptNames.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="frameworkandsol.cpp">
@ -104,6 +110,9 @@
<ClCompile Include="src\GameScriptMirror.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\GameScriptDisplayString.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

View file

@ -242,7 +242,6 @@ CALL gen.bat</Command>
<ClInclude Include="Objects\TR5\Entity\tr5_laserhead_info.h" />
<ClInclude Include="Objects\TR5\Object\tr5_pushableblock_info.h" />
<ClInclude Include="Objects\TR5\Switch\tr5_crowdove_switch.h" />
<ClInclude Include="Scripting\GameScriptDisplayString.h" />
<ClInclude Include="Scripting\GameScriptItemInfo.h" />
<ClInclude Include="Game\effects\smoke.h" />
<ClInclude Include="Game\effects\spark.h" />
@ -458,10 +457,7 @@ CALL gen.bat</Command>
<ClInclude Include="Renderer\RenderPipelineState\RenderPipelineState.h" />
<ClInclude Include="Scripting\AudioTracks.h" />
<ClInclude Include="Scripting\GameScriptLevel.h" />
<ClInclude Include="Scripting\GameScriptMirror.h" />
<ClInclude Include="Scripting\GameScriptSettings.h" />
<ClInclude Include="Scripting\GameScriptSinkInfo.h" />
<ClInclude Include="Scripting\GameScriptSkyLayer.h" />
<ClInclude Include="Scripting\GameScriptSoundSourceInfo.h" />
<ClInclude Include="Scripting\InventorySlots.h" />
<ClInclude Include="Scripting\LanguageScript.h" />
@ -469,7 +465,6 @@ CALL gen.bat</Command>
<ClInclude Include="resource.h" />
<ClInclude Include="Scripting\LuaHandler.h" />
<ClInclude Include="Scripting\ObjectIDs.h" />
<ClInclude Include="Scripting\ReservedScriptNames.h" />
<ClInclude Include="Sound\sound_effects.h" />
<ClInclude Include="Specific\configuration.h" />
<ClInclude Include="Specific\IO\ChunkId.h" />
@ -876,10 +871,6 @@ CALL gen.bat</Command>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptDisplayString.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptItemInfo.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>

View file

@ -288,7 +288,6 @@
<ClCompile Include="Scripting\GameScriptLevel.cpp" />
<ClCompile Include="Scripting\GameScriptSettings.cpp" />
<ClCompile Include="Scripting\GameScriptSoundSourceInfo.cpp" />
<ClCompile Include="Scripting\GameScriptDisplayString.cpp" />
<ClCompile Include="Scripting\GameScriptItemInfo.cpp" />
<ClCompile Include="Scripting\GameLogicScript.cpp" />
<ClCompile Include="Scripting\LuaHandler.cpp" />
@ -389,7 +388,6 @@
<ClInclude Include="Objects\TR5\Entity\tr5_laserhead_info.h" />
<ClInclude Include="Objects\TR5\Object\tr5_pushableblock_info.h" />
<ClInclude Include="Objects\TR5\Switch\tr5_crowdove_switch.h" />
<ClInclude Include="Scripting\GameScriptDisplayString.h" />
<ClInclude Include="Scripting\GameScriptItemInfo.h" />
<ClInclude Include="Game\effects\smoke.h" />
<ClInclude Include="Game\effects\spark.h" />
@ -613,7 +611,6 @@
<ClInclude Include="resource.h" />
<ClInclude Include="Scripting\LuaHandler.h" />
<ClInclude Include="Scripting\ObjectIDs.h" />
<ClInclude Include="Scripting\ReservedScriptNames.h" />
<ClInclude Include="Sound\sound_effects.h" />
<ClInclude Include="Specific\configuration.h" />
<ClInclude Include="Specific\IO\ChunkId.h" />