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https://github.com/TombEngine/TombEngine.git
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Move GameScriptDisplayString over to Scripting.
This commit is contained in:
parent
610b736572
commit
2889a62704
9 changed files with 12 additions and 12 deletions
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@ -25,6 +25,7 @@
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<ClInclude Include="include\GameScriptAudioTrack.h" />
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<ClInclude Include="include\GameScriptCameraInfo.h" />
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<ClInclude Include="include\GameScriptColor.h" />
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<ClInclude Include="include\GameScriptDisplayString.h" />
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<ClInclude Include="include\GameScriptInventoryObject.h" />
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<ClInclude Include="include\GameScriptMeshInfo.h" />
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<ClInclude Include="include\GameScriptMirror.h" />
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@ -34,6 +35,7 @@
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<ClInclude Include="include\GameScriptSinkInfo.h" />
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<ClInclude Include="include\GameScriptSkyLayer.h" />
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<ClInclude Include="include\ItemEnumPair.h" />
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<ClInclude Include="include\ReservedScriptNames.h" />
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<ClInclude Include="include\ScriptAssert.h" />
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<ClInclude Include="include\ScriptUtil.h" />
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</ItemGroup>
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@ -47,6 +49,7 @@
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<ClCompile Include="src\GameScriptAudioTrack.cpp" />
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<ClCompile Include="src\GameScriptCameraInfo.cpp" />
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<ClCompile Include="src\GameScriptColor.cpp" />
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<ClCompile Include="src\GameScriptDisplayString.cpp" />
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<ClCompile Include="src\GameScriptInventoryObject.cpp" />
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<ClCompile Include="src\GameScriptMeshInfo.cpp" />
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<ClCompile Include="src\GameScriptMirror.cpp" />
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@ -66,6 +66,12 @@
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<ClInclude Include="include\GameScriptMirror.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\GameScriptDisplayString.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\ReservedScriptNames.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="frameworkandsol.cpp">
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@ -104,6 +110,9 @@
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<ClCompile Include="src\GameScriptMirror.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\GameScriptDisplayString.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@ -242,7 +242,6 @@ CALL gen.bat</Command>
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<ClInclude Include="Objects\TR5\Entity\tr5_laserhead_info.h" />
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<ClInclude Include="Objects\TR5\Object\tr5_pushableblock_info.h" />
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<ClInclude Include="Objects\TR5\Switch\tr5_crowdove_switch.h" />
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<ClInclude Include="Scripting\GameScriptDisplayString.h" />
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<ClInclude Include="Scripting\GameScriptItemInfo.h" />
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<ClInclude Include="Game\effects\smoke.h" />
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<ClInclude Include="Game\effects\spark.h" />
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@ -458,10 +457,7 @@ CALL gen.bat</Command>
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<ClInclude Include="Renderer\RenderPipelineState\RenderPipelineState.h" />
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<ClInclude Include="Scripting\AudioTracks.h" />
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<ClInclude Include="Scripting\GameScriptLevel.h" />
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<ClInclude Include="Scripting\GameScriptMirror.h" />
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<ClInclude Include="Scripting\GameScriptSettings.h" />
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<ClInclude Include="Scripting\GameScriptSinkInfo.h" />
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<ClInclude Include="Scripting\GameScriptSkyLayer.h" />
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<ClInclude Include="Scripting\GameScriptSoundSourceInfo.h" />
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<ClInclude Include="Scripting\InventorySlots.h" />
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<ClInclude Include="Scripting\LanguageScript.h" />
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@ -469,7 +465,6 @@ CALL gen.bat</Command>
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<ClInclude Include="resource.h" />
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<ClInclude Include="Scripting\LuaHandler.h" />
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<ClInclude Include="Scripting\ObjectIDs.h" />
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<ClInclude Include="Scripting\ReservedScriptNames.h" />
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<ClInclude Include="Sound\sound_effects.h" />
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<ClInclude Include="Specific\configuration.h" />
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<ClInclude Include="Specific\IO\ChunkId.h" />
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@ -876,10 +871,6 @@ CALL gen.bat</Command>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptDisplayString.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptItemInfo.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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@ -288,7 +288,6 @@
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<ClCompile Include="Scripting\GameScriptLevel.cpp" />
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<ClCompile Include="Scripting\GameScriptSettings.cpp" />
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<ClCompile Include="Scripting\GameScriptSoundSourceInfo.cpp" />
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<ClCompile Include="Scripting\GameScriptDisplayString.cpp" />
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<ClCompile Include="Scripting\GameScriptItemInfo.cpp" />
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<ClCompile Include="Scripting\GameLogicScript.cpp" />
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<ClCompile Include="Scripting\LuaHandler.cpp" />
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@ -389,7 +388,6 @@
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<ClInclude Include="Objects\TR5\Entity\tr5_laserhead_info.h" />
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<ClInclude Include="Objects\TR5\Object\tr5_pushableblock_info.h" />
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<ClInclude Include="Objects\TR5\Switch\tr5_crowdove_switch.h" />
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<ClInclude Include="Scripting\GameScriptDisplayString.h" />
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<ClInclude Include="Scripting\GameScriptItemInfo.h" />
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<ClInclude Include="Game\effects\smoke.h" />
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<ClInclude Include="Game\effects\spark.h" />
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@ -613,7 +611,6 @@
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<ClInclude Include="resource.h" />
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<ClInclude Include="Scripting\LuaHandler.h" />
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<ClInclude Include="Scripting\ObjectIDs.h" />
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<ClInclude Include="Scripting\ReservedScriptNames.h" />
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<ClInclude Include="Sound\sound_effects.h" />
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<ClInclude Include="Specific\configuration.h" />
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<ClInclude Include="Specific\IO\ChunkId.h" />
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