Move some files around so we can keep doing #include "Scripting/FileNameHere.h"

This commit is contained in:
hispidence 2022-01-24 21:40:59 +00:00
parent e171d407ca
commit d7a0e13a36
27 changed files with 94 additions and 6 deletions

View file

@ -40,6 +40,28 @@
<ClInclude Include="include\ItemEnumPair.h" />
<ClInclude Include="include\ReservedScriptNames.h" />
<ClInclude Include="include\ScriptAssert.h" />
<ClInclude Include="include\Scripting\GameScriptAIObject.h" />
<ClInclude Include="include\Scripting\GameScriptAudioTrack.h" />
<ClInclude Include="include\Scripting\GameScriptCameraInfo.h" />
<ClInclude Include="include\Scripting\GameScriptColor.h" />
<ClInclude Include="include\Scripting\GameScriptDisplayString.h" />
<ClInclude Include="include\Scripting\GameScriptInventoryObject.h" />
<ClInclude Include="include\Scripting\GameScriptLevel.h" />
<ClInclude Include="include\Scripting\GameScriptMeshInfo.h" />
<ClInclude Include="include\Scripting\GameScriptMirror.h" />
<ClInclude Include="include\Scripting\GameScriptNamedBase.h" />
<ClInclude Include="include\Scripting\GameScriptPosition.h" />
<ClInclude Include="include\Scripting\GameScriptRotation.h" />
<ClInclude Include="include\Scripting\GameScriptSettings.h" />
<ClInclude Include="include\Scripting\GameScriptSinkInfo.h" />
<ClInclude Include="include\Scripting\GameScriptSkyLayer.h" />
<ClInclude Include="include\Scripting\GameScriptSoundSourceInfo.h" />
<ClInclude Include="include\Scripting\ItemEnumPair.h" />
<ClInclude Include="include\Scripting\ReservedScriptNames.h" />
<ClInclude Include="include\Scripting\ScriptAssert.h" />
<ClInclude Include="include\Scripting\ScriptInterfaceGame.h" />
<ClInclude Include="include\Scripting\ScriptInterfaceLevel.h" />
<ClInclude Include="include\Scripting\ScriptUtil.h" />
<ClInclude Include="include\ScriptInterfaceGame.h" />
<ClInclude Include="include\ScriptInterfaceLevel.h" />
<ClInclude Include="include\ScriptUtil.h" />
@ -147,7 +169,7 @@
<ConformanceMode>false</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>frameworkandsol.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Scripting\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
@ -169,7 +191,7 @@
<ConformanceMode>false</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>frameworkandsol.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Scripting\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>

View file

@ -87,6 +87,72 @@
<ClInclude Include="include\ScriptInterfaceGame.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptAIObject.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptAudioTrack.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptCameraInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptColor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptDisplayString.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptInventoryObject.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptLevel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptMeshInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptMirror.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptNamedBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptPosition.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptRotation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptSettings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptSinkInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptSkyLayer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\GameScriptSoundSourceInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\ItemEnumPair.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\ReservedScriptNames.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\ScriptAssert.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\ScriptInterfaceGame.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\ScriptInterfaceLevel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\ScriptUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="frameworkandsol.cpp">