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Compile fix; forgot to commit this last time.
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@ -401,7 +401,7 @@ namespace T5M::Renderer
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{
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{
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wchar_t introFileChars[255];
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wchar_t introFileChars[255];
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std::mbstowcs(introFileChars, g_GameFlow->Intro, 255);
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std::mbstowcs(introFileChars, g_GameFlow->IntroImagePath.c_str(), 255);
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std::wstring titleStringFileName(introFileChars);
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std::wstring titleStringFileName(introFileChars);
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Texture2D texture = Texture2D(m_device.Get(), titleStringFileName);
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Texture2D texture = Texture2D(m_device.Get(), titleStringFileName);
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