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Remove test code.
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1 changed files with 1 additions and 2 deletions
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@ -16,8 +16,7 @@ bool WarningsAsErrors = false;
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GameScript::GameScript(sol::state* lua) : LuaHandler{ lua }
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GameScript::GameScript(sol::state* lua) : LuaHandler{ lua }
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{
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{
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// Add constants
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// Add constants
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std::string testingStuff{ "testing stuff" };
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//ExecuteScript("Scripts\\Constants.lua");
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ExecuteScript("Scripts\\Constants.lua", testingStuff);
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m_lua->new_enum<GAME_OBJECT_ID>("Object", {
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m_lua->new_enum<GAME_OBJECT_ID>("Object", {
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{"LARA", ID_LARA}
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{"LARA", ID_LARA}
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