diff --git a/TR5Main/Scripting/GameLogicScript.cpp b/TR5Main/Scripting/GameLogicScript.cpp index d8f6049bc..24bb6fa4a 100644 --- a/TR5Main/Scripting/GameLogicScript.cpp +++ b/TR5Main/Scripting/GameLogicScript.cpp @@ -16,8 +16,7 @@ bool WarningsAsErrors = false; GameScript::GameScript(sol::state* lua) : LuaHandler{ lua } { // Add constants - std::string testingStuff{ "testing stuff" }; - ExecuteScript("Scripts\\Constants.lua", testingStuff); + //ExecuteScript("Scripts\\Constants.lua"); m_lua->new_enum("Object", { {"LARA", ID_LARA}