mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 08:47:58 +03:00
Further code organizing
This commit is contained in:
parent
f293735d11
commit
ba6c260b92
140 changed files with 473 additions and 463 deletions
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@ -35,7 +35,7 @@
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#include "GameFlowScript.h"
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#include "health.h"
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#include "flipeffect.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "savegame.h"
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#include "rope.h"
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#include "rubberboat.h"
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@ -7,9 +7,9 @@
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#include "lara_monkey.h"
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#include "input.h"
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#include "health.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "draw.h"
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#include "pickup.h"
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#include "pickup\pickup.h"
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bool DoJump = false;
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@ -7,7 +7,7 @@
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#include "inventory.h"
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#endif
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#include "effects\effects.h"
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#include "sound.h"
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#include "Sound\sound.h"
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extern GameFlow* g_GameFlow;
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@ -14,7 +14,7 @@
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#include "lot.h"
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#include "setup.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "savegame.h"
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#include "GameFlowScript.h"
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#include "lara_struct.h"
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@ -2,7 +2,7 @@
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#include "lara_flare.h"
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#include "level.h"
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#include "setup.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "draw.h"
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#include "items.h"
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#include "sphere.h"
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@ -1,7 +1,7 @@
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#include "framework.h"
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#include "lara.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "draw.h"
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#include "rope.h"
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#include "lara_tests.h"
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@ -22,7 +22,7 @@
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#include "setup.h"
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#include "input.h"
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#include "savegame.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "effects\bubble.h"
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#include "generic_switch.h"
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@ -2,7 +2,7 @@
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#include "lara.h"
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#include "lara_collide.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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short OldAngle = 1;
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@ -12,7 +12,7 @@
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#include "camera.h"
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#include "level.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "GameFlowScript.h"
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struct SUBSUIT_INFO
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@ -9,7 +9,7 @@
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#include "setup.h"
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#include "camera.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "savegame.h"
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#include "prng.h"
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using namespace TEN::Math::Random;
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@ -10,7 +10,7 @@
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#include "sphere.h"
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#include "level.h"
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#include "collide.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "savegame.h"
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#include "input.h"
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using TEN::Renderer::g_Renderer;
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@ -8,7 +8,7 @@
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#include "sphere.h"
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#include "misc.h"
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#include "setup.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "trmath.h"
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#include "prng.h"
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#include "room.h"
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@ -1,11 +1,11 @@
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#include "framework.h"
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#include "collide.h"
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#include "control.h"
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#include "pickup.h"
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#include "pickup\pickup.h"
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#include "puzzles_keys.h"
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#include "camera.h"
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#include "Lara.h"
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#include "hair.h"
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#include "effects\hair.h"
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#include "items.h"
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#include "flipeffect.h"
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#include "draw.h"
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#endif
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#include "gameflow.h"
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#include "lot.h"
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#include "pickup.h"
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#include "draw.h"
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#include "health.h"
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#include "savegame.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "spotcam.h"
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#include "box.h"
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#include "objects.h"
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@ -6,7 +6,7 @@
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#include "box.h"
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#include "camera.h"
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#include "puzzles_keys.h"
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#include "pickup.h"
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#include "pickup\pickup.h"
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#include "lot.h"
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#include "spotcam.h"
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#include "traps.h"
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@ -15,11 +15,11 @@
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#include "box.h"
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#include "level.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "trmath.h"
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#include "cog_switch.h"
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#include "generic_switch.h"
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#include "pickup.h"
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#include "pickup\pickup.h"
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#include "fullblock_switch.h"
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using namespace TEN::Entities::Switches;
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@ -5,7 +5,7 @@
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#include "effects\tomb4fx.h"
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#include "traps.h"
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#include "trmath.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "setup.h"
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#include "level.h"
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#include "objectslist.h"
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@ -1,6 +1,5 @@
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#include "framework.h"
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#include "effects\flmtorch.h"
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#include "effects\effects.h"
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#include "lara_flare.h"
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#include "lara.h"
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#include "level.h"
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#include "setup.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "snowmobile.h"
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extern OBJECT_COLLISION_BOUNDS FireBounds;
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#include "draw.h"
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#include "setup.h"
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#include "level.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "effects\bubble.h"
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#include "trmath.h"
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#include "GameFlowScript.h"
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#include "draw.h"
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#include "setup.h"
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#include "level.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "effects\bubble.h"
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#include "trmath.h"
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#include "GameFlowScript.h"
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@ -2,19 +2,19 @@
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#include "flipeffect.h"
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#include "Lara.h"
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#include "lot.h"
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#include "hair.h"
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#include "effects\hair.h"
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#include "draw.h"
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#include "sphere.h"
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#include "level.h"
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#include "setup.h"
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#include "camera.h"
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#include "savegame.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "tr5_rats_emitter.h"
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#include "tr5_bats_emitter.h"
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#include "tr5_spider_emitter.h"
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#include "tr5_pushableblock.h"
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#include "pickup.h"
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#include "pickup\pickup.h"
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#include "puzzles_keys.h"
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#include "lara_fire.h"
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#include "effects\effects.h"
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#include "framework.h"
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#include "health.h"
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#include "draw.h"
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#include "pickup.h"
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#include "pickup\pickup.h"
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#include "lara.h"
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#include "camera.h"
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#include "level.h"
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#include "control.h"
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#include "lara_fire.h"
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#include "gameflow.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "savegame.h"
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#include "Lara.h"
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#include "camera.h"
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#include "framework.h"
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#include "missile.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "items.h"
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#include "effects\effects.h"
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#include "draw.h"
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#include "control.h"
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#include "lara_fire.h"
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#include "gameflow.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "savegame.h"
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#include "Lara.h"
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#include "camera.h"
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#include "lara_two_guns.h"
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#include "level.h"
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#include "input.h"
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#include "pickup.h"
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#include "pickup\pickup.h"
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using namespace TEN::Renderer;
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bool goUp, goDown, goRight, goLeft, goSelect, goDeselect;
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#include "effects\tomb4fx.h"
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#include "level.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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OBJECT_TEXTURE* WaterfallTextures[6];
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float WaterfallY[6];
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#include "sphere.h"
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#include "effects\debris.h"
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#include "lara.h"
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#include "sound.h"
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#include "Sound\sound.h"
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int ShotLara(ITEM_INFO* item, AI_INFO* info, BITE_INFO* gun, short extra_rotation, int damage)
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{
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#include "framework.h"
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#include "pickup.h"
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#include "pickup\pickup.h"
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#include "phd_global.h"
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#include "lara.h"
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#include "draw.h"
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#include "camera.h"
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#include "level.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "savegame.h"
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#include "tr4_clockwork_beetle.h"
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#include "pickup/pickup_ammo.h"
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#include "inventory.h"
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#endif
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#include "switch.h"
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#include "pickup.h"
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#include "pickup\pickup.h"
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#include "draw.h"
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#include "control.h"
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#include "puzzles_keys.h"
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#include "level.h"
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#include "input.h"
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#include "control.h"
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#include "sound.h"
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#include "Sound\sound.h"
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PENDULUM CurrentPendulum;
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PENDULUM AlternatePendulum;
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#include "Lara.h"
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#include "items.h"
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#include "box.h"
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#include "pickup.h"
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#include "pickup\pickup.h"
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#include "lot.h"
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#include "switch.h"
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#include "spotcam.h"
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#include "traps.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "level.h"
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#include "setup.h"
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#include "camera.h"
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#include "setup.h"
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#include "level.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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// NOTE: we need to decompile/inspect if these functions are still needed
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#include "draw.h"
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#include "level.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "kayak.h"
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static short WreckingBallData[2] = {0, 0};
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#include "framework.h"
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#include "tr4_locusts.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "trmath.h"
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#include "sphere.h"
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#include "misc.h"
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#include "draw.h"
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#include "lara.h"
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#include "lara_collide.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "sphere.h"
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#include "traps.h"
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#include "lara.h"
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#include "crowbar_switch.h"
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#include "newinv2.h"
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#include "sound.h"
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#include "pickup.h"
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#include "Sound\sound.h"
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#include "pickup\pickup.h"
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namespace TEN::Entities::Switches
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{
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#include "input.h"
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#include "lara.h"
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#include "generic_switch.h"
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#include "sound.h"
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#include "pickup.h"
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#include "Sound\sound.h"
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#include "pickup\pickup.h"
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namespace TEN::Entities::Switches
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{
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#include "lara.h"
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#include "generic_switch.h"
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#include "door.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "switch.h"
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namespace TEN::Entities::Switches
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#include "lara.h"
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#include "underwater_switch.h"
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#include "newinv2.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "generic_switch.h"
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namespace TEN::Entities::Switches
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#include "level.h"
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#include "lara.h"
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#include "people.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "effects\tomb4fx.h"
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#include "tr1_centaur.h"
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#include "sphere.h"
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#include "effects\tomb4fx.h"
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#include "level.h"
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#include "lara.h"
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#include "sound.h"
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#include "Sound\sound.h"
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enum abortion_anims {
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ABORT_EMPTY, ABORT_STOP, ABORT_TURNL, ABORT_TURNR, ABORT_ATTACK1, ABORT_ATTACK2,
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#include "items.h"
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#include "missile.h"
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#include "level.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#include "effects\effects.h"
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#include "trmath.h"
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#include "level.h"
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#include "setup.h"
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#include "input.h"
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#include "sound.h"
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#include "Sound\sound.h"
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#define DRAGON_SWIPE_DAMAGE 250
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#include "setup.h"
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#include "level.h"
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#include "lara.h"
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#include "sound.h"
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#include "Sound\sound.h"
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BITE_INFO knifeLeft = { 0, 0, 0, 5 };
|
||||
BITE_INFO knifeRight = { 0, 0, 0, 8 };
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "box.h"
|
||||
#include "effects\effects.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "setup.h"
|
||||
#include "level.h"
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "sphere.h"
|
||||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "snowmobile.h"
|
||||
|
||||
enum SKIDMAN_STATE { SMAN_EMPTY, SMAN_WAIT, SMAN_MOVING, SMAN_STARTLEFT, SMAN_STARTRIGHT, SMAN_LEFT, SMAN_RIGHT, SMAN_DEATH };
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO spearLeftBite = { 0, 0, 920, 11 };
|
||||
BITE_INFO spearRightBite = { 0, 0, 920, 18 };
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "effects\tomb4fx.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO swordBite = { 0, 37, 550, 15 };
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "lara.h"
|
||||
#include "setup.h"
|
||||
#include "effects\effects.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "items.h"
|
||||
|
||||
void InitialiseSpinningBlade(short itemNumber)
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "input.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include <effects\effects.h>
|
||||
#include <Game\particle\SimpleParticle.h>
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "input.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include <Game\particle\SimpleParticle.h>
|
||||
#include "prng.h"
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO civvy_hit = { 0,0,0, 13 };
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "lot.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO flamerBite = { 0, 340, 64, 7 };
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "lot.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
enum MPGUN_STATES
|
||||
{
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "lot.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO mpstickBite1 = { 247, 10, 11, 13 };
|
||||
BITE_INFO mpstickBite2 = { 0, 0, 100, 6 };
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO shivaLeftBite = { 0, 0, 920, 13 };
|
||||
BITE_INFO shivaRightBite = { 0, 0, 920, 22 };
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
static BOSS_STRUCT BossData;
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "setup.h"
|
||||
#include "lara.h"
|
||||
#include "traps.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
enum TonyFlameType
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "items.h"
|
||||
#include "sphere.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "people.h"
|
||||
#include "draw.h"
|
||||
#include "setup.h"
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "control.h"
|
||||
#include "level.h"
|
||||
#include "effects\effects.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "camera.h"
|
||||
#include "sphere.h"
|
||||
#include "lara.h"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "input.h"
|
||||
#include "lara.h"
|
||||
#include "lara_flare.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "sphere.h"
|
||||
#include "effects\effects.h"
|
||||
#include "lara_struct.h"
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "level.h"
|
||||
#include "setup.h"
|
||||
#include "input.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
using std::vector;
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "input.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "prng.h"
|
||||
using std::vector;
|
||||
using namespace TEN::Math::Random;
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "lara.h"
|
||||
#include "input.h"
|
||||
#include "sphere.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "effects\bubble.h"
|
||||
#include "draw.h"
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "level.h"
|
||||
#include "input.h"
|
||||
#include "savegame.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
#define UPV_CONTROL 1
|
||||
#define UPV_SURFACE 2
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "control.h"
|
||||
#include "sphere.h"
|
||||
#include "effects\effects.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "setup.h"
|
||||
#include "box.h"
|
||||
#include "level.h"
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
#define STATE_GUIDE_STOP 1
|
||||
#define STATE_GUIDE_WALK 2
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO knightTemplarBite = { 0, 0, 0, 11 };
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "effects\tomb4fx.h"
|
||||
#include "sphere.h"
|
||||
#include "people.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "trmath.h"
|
||||
#include "objectslist.h"
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "effects\debris.h"
|
||||
#include "lot.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "setup.h"
|
||||
#include "effects\tomb4fx.h"
|
||||
#include "level.h"
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
enum SPHIX_STATES {
|
||||
SPHINX_EMPTY,
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include <Game\draw.h>
|
||||
|
||||
#define STATE_VON_CROY_STOP 1
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "draw.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
void ClockworkBeetleControl(short item_number)
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "tr4_laradouble.h"
|
||||
#include "items.h"
|
||||
#include "level.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "box.h"
|
||||
#include "lara.h"
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "level.h"
|
||||
#include "setup.h"
|
||||
#include "control.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "lara.h"
|
||||
#include "effects\effects.h"
|
||||
#include "items.h"
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "input.h"
|
||||
#include "lara.h"
|
||||
#include "items.h"
|
||||
#include "pickup.h"
|
||||
#include "pickup\pickup.h"
|
||||
#include "setup.h"
|
||||
#include "health.h"
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "items.h"
|
||||
#include "lara.h"
|
||||
#include "switch.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "draw.h"
|
||||
#include "effects\tomb4fx.h"
|
||||
#include "tr4_ahmet.h"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "framework.h"
|
||||
#include "tr4_senet.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "items.h"
|
||||
#include "control.h"
|
||||
#include "setup.h"
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "level.h"
|
||||
#include "control.h"
|
||||
#include "sphere.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
void CogControl(short itemNum)
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "tr4_mine.h"
|
||||
#include "level.h"
|
||||
#include "sphere.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "effects\effects.h"
|
||||
#include "effects\tomb4fx.h"
|
||||
#include "items.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "framework.h"
|
||||
#include "tr4_slicerdicer.h"
|
||||
#include "level.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "items.h"
|
||||
#include "trmath.h"
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "tr4_spikyceiling.h"
|
||||
#include "level.h"
|
||||
#include "control.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "items.h"
|
||||
#include "lara.h"
|
||||
#include "effects\effects.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "tr4_spikywall.h"
|
||||
#include "level.h"
|
||||
#include "control.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "lara.h"
|
||||
#include "items.h"
|
||||
#include "effects\effects.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "tr4_stargate.h"
|
||||
#include "level.h"
|
||||
#include "control.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "collide.h"
|
||||
#include "sphere.h"
|
||||
#include "lara.h"
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "sphere.h"
|
||||
#include "lara_flare.h"
|
||||
#include "input.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "setup.h"
|
||||
#include "level.h"
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "lara_one_gun.h"
|
||||
#include "effects\tomb4fx.h"
|
||||
#include "items.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "health.h"
|
||||
#include "camera.h"
|
||||
#include "prng.h"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "framework.h"
|
||||
#include "tr4_objects.h"
|
||||
#include "pickup.h"
|
||||
#include "pickup\pickup.h"
|
||||
/// entities
|
||||
#include "tr4_ahmet.h" // OK
|
||||
#include "tr4_baddy.h" // OK
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "setup.h"
|
||||
#include "effects\effects.h"
|
||||
#include "effects\tomb4fx.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "lara.h"
|
||||
#include "draw.h"
|
||||
#include <Game\items.h>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "lara.h"
|
||||
#include "effects\effects.h"
|
||||
#include "items.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
void DartControl(short itemNumber)
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "setup.h"
|
||||
#include "effects\effects.h"
|
||||
#include "effects\tomb4fx.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "lara.h"
|
||||
|
||||
int NextRat;
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "setup.h"
|
||||
#include "effects\effects.h"
|
||||
#include "effects\tomb4fx.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
#include "lara.h"
|
||||
|
||||
int NextSpider;
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "effects\effects.h"
|
||||
#include "effects\tomb4fx.h"
|
||||
#include "level.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
void InitialiseAutoGuns(short itemNumber)
|
||||
{
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO BrownBeastBite1 = { 0, 0, 0, 16 };
|
||||
BITE_INFO BrownBeastBite2 = { 0, 0, 0, 22 };
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
#define STATE_CHEF_COOKING 1
|
||||
#define STATE_CHEF_TURN_180 2
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "traps.h"
|
||||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
#define STATE_HITMAN_STOP 1
|
||||
#define STATE_HITMAN_WALK 2
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO InvisibleGhostBite = { 0, 0, 0, 17 };
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "setup.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO GladiatorBite = { 0, 0, 0, 16 };
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "draw.h"
|
||||
#include "level.h"
|
||||
#include "lara.h"
|
||||
#include "sound.h"
|
||||
#include "Sound\sound.h"
|
||||
|
||||
BITE_INFO SwatGun = { 80, 200, 13, 0 };
|
||||
BITE_INFO SniperGun = { 0, 480, 110, 13 };
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue