TombEngine/TR5Main/Objects/TR4/Object/tr4_scales.cpp
2021-09-08 18:19:06 +03:00

185 lines
No EOL
4.2 KiB
C++

#include "framework.h"
#include "tr4_scales.h"
#include "level.h"
#include "control.h"
#include "setup.h"
#include "items.h"
#include "lara.h"
#include "switch.h"
#include "Sound\sound.h"
#include "draw.h"
#include "effects\tomb4fx.h"
#include "tr4_ahmet.h"
#include "generic_switch.h"
using namespace TEN::Entities::Switches;
using namespace TEN::Entities::TR4;
OBJECT_COLLISION_BOUNDS ScalesBounds =
{
0xFA80, 0xFA80, 0x0000, 0x0000, 0xFE00, 0x0200,
0xF8E4, 0x071C, 0xEAAC, 0x1554, 0xF8E4, 0x071C
};
void ScalesControl(short itemNum)
{
ITEM_INFO* item = &g_Level.Items[itemNum];
if (item->frameNumber != g_Level.Anims[item->animNumber].frameEnd)
{
AnimateItem(item);
return;
}
if (item->currentAnimState == 1 || item->itemFlags[1])
{
if (Objects[item->objectNumber].animIndex)
{
RemoveActiveItem(itemNum);
item->status = ITEM_NOT_ACTIVE;
item->itemFlags[1] = 0;
AnimateItem(item);
return;
}
if (RespawnAhmet(Lara.interactedItem))
{
short itemNos[8];
int sw = GetSwitchTrigger(item, itemNos, 0);
if (sw > 0)
{
while (g_Level.Items[itemNos[sw]].objectNumber == ID_FLAME_EMITTER2)
{
if (--sw <= 0)
break;
}
g_Level.Items[itemNos[sw]].flags = 1024;
}
item->goalAnimState = 1;
}
AnimateItem(item);
}
int flags = 0;
if (item->currentAnimState == 2)
{
flags = -512;
RemoveActiveItem(itemNum);
item->status = ITEM_NOT_ACTIVE;
}
else
{
flags = -1024;
item->itemFlags[1] = 1;
}
TestTriggers(item, true, flags);
AnimateItem(item);
}
void ScalesCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item = &g_Level.Items[itemNum];
if (TestBoundsCollide(item, l, LARA_RAD))
{
if (l->animNumber != LA_WATERSKIN_POUR_LOW && l->animNumber != LA_WATERSKIN_POUR_HIGH || item->currentAnimState != 1)
{
GlobalCollisionBounds.X1 = 640;
GlobalCollisionBounds.X2 = 1280;
GlobalCollisionBounds.Y1 = -1280;
GlobalCollisionBounds.Y2 = 0;
GlobalCollisionBounds.Z1 = -256;
GlobalCollisionBounds.Z2 = 384;
ItemPushItem(item, l, coll, 0, 2);
GlobalCollisionBounds.X1 = -256;
GlobalCollisionBounds.X2 = 256;
ItemPushItem(item, l, coll, 0, 2);
GlobalCollisionBounds.X1 = -1280;
GlobalCollisionBounds.X2 = -640;
ItemPushItem(item, l, coll, 0, 2);
}
else
{
short rotY = item->pos.yRot;
item->pos.yRot = (short)(l->pos.yRot + ANGLE(45)) & 0xC000;
ScalesBounds.boundingBox.X1 = -1408;
ScalesBounds.boundingBox.X2 = -640;
ScalesBounds.boundingBox.Z1 = -512;
ScalesBounds.boundingBox.Z2 = 0;
if (TestLaraPosition(&ScalesBounds, item, l))
{
l->animNumber = LA_WATERSKIN_POUR_HIGH;
l->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->pos.yRot = rotY;
}
else if (l->frameNumber == g_Level.Anims[LA_WATERSKIN_POUR_HIGH].frameBase + 51)
{
SoundEffect(SFX_TR4_POUR, &l->pos, 0);
item->pos.yRot = rotY;
}
else if (l->frameNumber == g_Level.Anims[LA_WATERSKIN_POUR_HIGH].frameBase + 74)
{
AddActiveItem(itemNum);
item->status = ITEM_ACTIVE;
if (l->itemFlags[3] < item->triggerFlags)
{
item->goalAnimState = 4;
item->pos.yRot = rotY;
}
else if (l->itemFlags[3] == item->triggerFlags)
{
item->goalAnimState = 2;
item->pos.yRot = rotY;
}
else
{
item->goalAnimState = 3;
}
}
else
{
item->pos.yRot = rotY;
}
}
}
if (l->frameNumber >= g_Level.Anims[LA_WATERSKIN_POUR_LOW].frameBase + 44 &&
l->frameNumber <= g_Level.Anims[LA_WATERSKIN_POUR_LOW].frameBase + 72 ||
l->frameNumber >= g_Level.Anims[LA_WATERSKIN_POUR_HIGH].frameBase + 51 &&
l->frameNumber <= g_Level.Anims[LA_WATERSKIN_POUR_HIGH].frameBase + 74)
{
PHD_VECTOR pos;
pos.x = 0;
pos.y = 0;
pos.z = 0;
GetLaraJointPosition(&pos, LM_LHAND);
DRIP_STRUCT* drip = &Drips[GetFreeDrip()];
drip->x = pos.x;
drip->y = pos.y;
drip->z = pos.z;
drip->on = 1;
drip->r = (GetRandomControl() & 0xF) + 24;
drip->g = (GetRandomControl() & 0xF) + 44;
drip->b = (GetRandomControl() & 0xF) + 56;
drip->yVel = (GetRandomControl() & 0x1F) + 32;
drip->gravity = (GetRandomControl() & 0x1F) + 32;
drip->life = (GetRandomControl() & 0x1F) + 16;
drip->roomNumber = l->roomNumber;
}
}