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Add ScriptInterfaceLevel. Move ScriptInterfaceGame and GameScriptLevel to Scripting.
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Scripting/include/ScriptInterfaceLevel.h
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Scripting/include/ScriptInterfaceLevel.h
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#pragma once
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enum class WeatherType
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{
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None,
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Rain,
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Snow
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};
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class ScriptInterfaceLevel {
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public:
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virtual ~ScriptInterfaceLevel() = default;
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virtual bool GetSkyLayerEnabled(int index) = 0;
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virtual short GetSkyLayerSpeed(int index) = 0;
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};
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