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Update README.md
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- Support for high framerate, antialiasing, mipmapping, and SSAO.
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- Full diagonal geometry support.
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- Uncapped map size.
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- A streamlined player control scheme..
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Contributions are welcome. If you would like to participate in development to any degree, whether that be through suggestions, bug reports, or code, join our [Discord server](https://discord.gg/h5tUYFmres).
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- A streamlined player control scheme.
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*Tomb Engine* is used in conjunction with *Tomb Editor*. The repository can be found [here](https://github.com/MontyTRC89/Tomb-Editor).
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Once done, you should be able to build a level with *Tomb Editor* and run it in *TEN*.
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# Contributions
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Contributions are welcome. If you would like to participate in development to any degree, whether that be through suggestions, bug reports, or code, join our [Discord server](https://discord.gg/h5tUYFmres).
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# Disclaimer
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This community project is unaffiliated with Core Design, Eidos Interactive, or Embracer Group AB. *Tomb Raider* is a registered trademark of Embracer Group AB. *Tomb Engine* is not for sale. The code is open-source to encourage contributions and for study purposes. We are not responsible for illegal uses of this source code. This source code is released as-is and continues to be maintained by non-paid contributors in their free time.
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