diff --git a/README.md b/README.md index 557b222d6..c5e824255 100644 --- a/README.md +++ b/README.md @@ -8,9 +8,7 @@ - Support for high framerate, antialiasing, mipmapping, and SSAO. - Full diagonal geometry support. - Uncapped map size. -- A streamlined player control scheme.. - -Contributions are welcome. If you would like to participate in development to any degree, whether that be through suggestions, bug reports, or code, join our [Discord server](https://discord.gg/h5tUYFmres). +- A streamlined player control scheme. *Tomb Engine* is used in conjunction with *Tomb Editor*. The repository can be found [here](https://github.com/MontyTRC89/Tomb-Editor). @@ -36,6 +34,9 @@ Steps: Once done, you should be able to build a level with *Tomb Editor* and run it in *TEN*. +# Contributions +Contributions are welcome. If you would like to participate in development to any degree, whether that be through suggestions, bug reports, or code, join our [Discord server](https://discord.gg/h5tUYFmres). + # Disclaimer This community project is unaffiliated with Core Design, Eidos Interactive, or Embracer Group AB. *Tomb Raider* is a registered trademark of Embracer Group AB. *Tomb Engine* is not for sale. The code is open-source to encourage contributions and for study purposes. We are not responsible for illegal uses of this source code. This source code is released as-is and continues to be maintained by non-paid contributors in their free time.