Register GameScriptRotation in GameFlowScript and not GameLogicScript.

This commit is contained in:
hispidence 2021-08-11 01:26:35 +01:00
parent 6f382a08e9
commit 8de08be1de
2 changed files with 1 additions and 1 deletions

View file

@ -38,6 +38,7 @@ GameFlow::GameFlow(sol::state* lua) : LuaHandler{ lua }
GameScriptSettings::Register(m_lua); GameScriptSettings::Register(m_lua);
GameScriptAudioTrack::Register(m_lua); GameScriptAudioTrack::Register(m_lua);
GameScriptColor::Register(m_lua); GameScriptColor::Register(m_lua);
GameScriptRotation::Register(m_lua);
/*** /***
Add a level to the gameflow. Add a level to the gameflow.

View file

@ -306,7 +306,6 @@ Get a SinkInfo by its name.
); );
GameScriptPosition::Register(m_lua); GameScriptPosition::Register(m_lua);
GameScriptRotation::Register(m_lua);
m_lua->new_enum<GAME_OBJECT_ID>("Object", { m_lua->new_enum<GAME_OBJECT_ID>("Object", {
{"LARA", ID_LARA} {"LARA", ID_LARA}