diff --git a/TR5Main/Scripting/GameFlowScript.cpp b/TR5Main/Scripting/GameFlowScript.cpp index 1c9d59394..674e5abdb 100644 --- a/TR5Main/Scripting/GameFlowScript.cpp +++ b/TR5Main/Scripting/GameFlowScript.cpp @@ -38,6 +38,7 @@ GameFlow::GameFlow(sol::state* lua) : LuaHandler{ lua } GameScriptSettings::Register(m_lua); GameScriptAudioTrack::Register(m_lua); GameScriptColor::Register(m_lua); + GameScriptRotation::Register(m_lua); /*** Add a level to the gameflow. diff --git a/TR5Main/Scripting/GameLogicScript.cpp b/TR5Main/Scripting/GameLogicScript.cpp index 7f546bb8d..78e1c6f93 100644 --- a/TR5Main/Scripting/GameLogicScript.cpp +++ b/TR5Main/Scripting/GameLogicScript.cpp @@ -306,7 +306,6 @@ Get a SinkInfo by its name. ); GameScriptPosition::Register(m_lua); - GameScriptRotation::Register(m_lua); m_lua->new_enum("Object", { {"LARA", ID_LARA}