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Register GameScriptRotation in GameFlowScript and not GameLogicScript.
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2 changed files with 1 additions and 1 deletions
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@ -306,7 +306,6 @@ Get a SinkInfo by its name.
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);
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GameScriptPosition::Register(m_lua);
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GameScriptRotation::Register(m_lua);
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m_lua->new_enum<GAME_OBJECT_ID>("Object", {
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{"LARA", ID_LARA}
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