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More misc changes.
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parent
5571f3345c
commit
70f29975a7
6 changed files with 12 additions and 13 deletions
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@ -83,12 +83,12 @@
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<ClInclude Include="src\Flow\Level\Level.h" />
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<ClInclude Include="src\Flow\Mirror\Mirror.h" />
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<ClInclude Include="src\Flow\SkyLayer\SkyLayer.h" />
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<ClInclude Include="src\GameScriptFreeFunctions.h" />
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<ClInclude Include="src\InventorySlots.h" />
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<ClInclude Include="src\Inventory\InventoryHandler.h" />
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<ClInclude Include="src\ItemEnumPair.h" />
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<ClInclude Include="src\Logic\LogicHandler.h" />
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<ClInclude Include="src\LuaHandler.h" />
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<ClInclude Include="src\Misc\Misc.h" />
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<ClInclude Include="src\Objects\AIObject\AIObject.h" />
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<ClInclude Include="src\Objects\Camera\Camera.h" />
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<ClInclude Include="src\Objects\Moveable\Moveable.h" />
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@ -123,6 +123,7 @@
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<ClCompile Include="src\Flow\SkyLayer\SkyLayer.cpp" />
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<ClCompile Include="src\Inventory\InventoryHandler.cpp" />
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<ClCompile Include="src\Logic\LogicHandler.cpp" />
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<ClCompile Include="src\Misc\Misc.cpp" />
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<ClCompile Include="src\Objects\AIObject\AIObject.cpp" />
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<ClCompile Include="src\Objects\Camera\Camera.cpp" />
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<ClCompile Include="src\Objects\Moveable\Moveable.cpp" />
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@ -133,7 +134,6 @@
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<ClCompile Include="src\Position\Position.cpp" />
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<ClCompile Include="src\Rotation\Rotation.cpp" />
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<ClCompile Include="src\ScriptInterfaceState.cpp" />
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<ClCompile Include="src\GameScriptFreeFunctions.cpp" />
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<ClCompile Include="src\LuaHandler.cpp" />
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<ClCompile Include="src\ScriptAssert.cpp" />
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<ClCompile Include="src\Settings\Settings.cpp" />
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@ -177,9 +177,6 @@
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<ClInclude Include="src\AudioTracks.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\GameScriptFreeFunctions.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\InventorySlots.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -279,14 +276,14 @@
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<ClInclude Include="src\Position\Position.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Misc\Misc.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="frameworkandsol.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\GameScriptFreeFunctions.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\LuaHandler.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -359,6 +356,9 @@
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<ClCompile Include="src\Position\Position.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Misc\Misc.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@ -13,7 +13,6 @@
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#include "Game/effects/effects.h"
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#include "Game/pickup/pickup.h"
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#include "Game/gui.h"
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#include "GameScriptFreeFunctions.h"
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#include "ReservedScriptNames.h"
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#include "Game/camera.h"
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#include <Renderer/Renderer11Enums.h>
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@ -17,7 +17,7 @@ Scripts that will be run on game startup.
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using namespace TEN::Effects::Lightning;
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namespace GameScriptFreeFunctions {
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namespace Misc {
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static int FindRoomNumber(Position pos)
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{
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return 0;
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@ -3,6 +3,6 @@ namespace sol {
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class state;
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};
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namespace GameScriptFreeFunctions {
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namespace Misc {
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void Register(sol::state* lua, sol::table &);
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};
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@ -6,7 +6,7 @@
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#include "Strings/StringsHandler.h"
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#include "Inventory/InventoryHandler.h"
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#include "ReservedScriptNames.h"
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#include "GameScriptFreeFunctions.h"
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#include "Misc/Misc.h"
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static sol::state s_solState;
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static sol::table s_rootTable;
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@ -46,6 +46,6 @@ void ScriptInterfaceState::Init()
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// Misc handlers not assigned above
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InventoryHandler::Register(&s_solState, s_rootTable);
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GameScriptFreeFunctions::Register(&s_solState, s_rootTable);
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Misc::Register(&s_solState, s_rootTable);
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}
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