diff --git a/Scripting/Scripting.vcxproj b/Scripting/Scripting.vcxproj
index b415e7e42..8b197a3ea 100644
--- a/Scripting/Scripting.vcxproj
+++ b/Scripting/Scripting.vcxproj
@@ -83,12 +83,12 @@
-
+
@@ -123,6 +123,7 @@
+
@@ -133,7 +134,6 @@
-
diff --git a/Scripting/Scripting.vcxproj.filters b/Scripting/Scripting.vcxproj.filters
index 93fcf0b87..ebe0effa2 100644
--- a/Scripting/Scripting.vcxproj.filters
+++ b/Scripting/Scripting.vcxproj.filters
@@ -177,9 +177,6 @@
Header Files
-
- Header Files
-
Header Files
@@ -279,14 +276,14 @@
Header Files
+
+ Header Files
+
Source Files
-
- Source Files
-
Source Files
@@ -359,6 +356,9 @@
Source Files
+
+ Source Files
+
diff --git a/Scripting/src/Logic/LogicHandler.cpp b/Scripting/src/Logic/LogicHandler.cpp
index d0870279b..98d05fc3d 100644
--- a/Scripting/src/Logic/LogicHandler.cpp
+++ b/Scripting/src/Logic/LogicHandler.cpp
@@ -13,7 +13,6 @@
#include "Game/effects/effects.h"
#include "Game/pickup/pickup.h"
#include "Game/gui.h"
-#include "GameScriptFreeFunctions.h"
#include "ReservedScriptNames.h"
#include "Game/camera.h"
#include
diff --git a/Scripting/src/Misc/Misc.cpp b/Scripting/src/Misc/Misc.cpp
index 76562644e..ccbae3d16 100644
--- a/Scripting/src/Misc/Misc.cpp
+++ b/Scripting/src/Misc/Misc.cpp
@@ -17,7 +17,7 @@ Scripts that will be run on game startup.
using namespace TEN::Effects::Lightning;
-namespace GameScriptFreeFunctions {
+namespace Misc {
static int FindRoomNumber(Position pos)
{
return 0;
diff --git a/Scripting/src/Misc/Misc.h b/Scripting/src/Misc/Misc.h
index d2c30c9e7..e3dea513f 100644
--- a/Scripting/src/Misc/Misc.h
+++ b/Scripting/src/Misc/Misc.h
@@ -3,6 +3,6 @@ namespace sol {
class state;
};
-namespace GameScriptFreeFunctions {
+namespace Misc {
void Register(sol::state* lua, sol::table &);
};
diff --git a/Scripting/src/ScriptInterfaceState.cpp b/Scripting/src/ScriptInterfaceState.cpp
index 1be9f635b..4d0bb9602 100644
--- a/Scripting/src/ScriptInterfaceState.cpp
+++ b/Scripting/src/ScriptInterfaceState.cpp
@@ -6,7 +6,7 @@
#include "Strings/StringsHandler.h"
#include "Inventory/InventoryHandler.h"
#include "ReservedScriptNames.h"
-#include "GameScriptFreeFunctions.h"
+#include "Misc/Misc.h"
static sol::state s_solState;
static sol::table s_rootTable;
@@ -46,6 +46,6 @@ void ScriptInterfaceState::Init()
// Misc handlers not assigned above
InventoryHandler::Register(&s_solState, s_rootTable);
- GameScriptFreeFunctions::Register(&s_solState, s_rootTable);
+ Misc::Register(&s_solState, s_rootTable);
}