TombEngine/TR5Main/Scripting/GameScriptAnimations.cpp

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#include "framework.h"
#include "GameScriptAnimations.h"
/***
New custom animations which Lara can perform.
@pregameclass Animations
@pragma nostrip
*/
void GameScriptAnimations::Register(sol::state* lua)
{
lua->new_usertype<GameScriptAnimations>("Animations",
"crawlExtended", &GameScriptAnimations::CrawlExtended,
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"crouchRoll", &GameScriptAnimations::CrouchRoll,
"crawlspaceSwandive", &GameScriptAnimations::CrawlspaceSwandive,
"monkeyTurn180", &GameScriptAnimations::MonkeyTurn180,
"monkeyAutoJump", &GameScriptAnimations::MonkeyAutoJump,
"oscillateHang", &GameScriptAnimations::OscillateHang,
"pose", &GameScriptAnimations::Pose
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);
}