TombEngine/TR5Main/Renderer/Quad/RenderQuad.h

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#pragma once
#include <wrl/client.h>
#include <d3d11.h>
2021-08-30 18:03:21 +03:00
namespace TEN::Renderer {
using Microsoft::WRL::ComPtr;
extern ComPtr<ID3D11Buffer> quadVertexBuffer;
void initQuad(ID3D11Device* device);
}