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9 lines
No EOL
200 B
C++
9 lines
No EOL
200 B
C++
#pragma once
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#include <wrl/client.h>
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#include <d3d11.h>
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namespace TEN::Renderer {
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using Microsoft::WRL::ComPtr;
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extern ComPtr<ID3D11Buffer> quadVertexBuffer;
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void initQuad(ID3D11Device* device);
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} |