TombEngine/TR5Main/Renderer/Quad/RenderQuad.h
2021-08-30 18:03:21 +03:00

9 lines
No EOL
200 B
C++

#pragma once
#include <wrl/client.h>
#include <d3d11.h>
namespace TEN::Renderer {
using Microsoft::WRL::ComPtr;
extern ComPtr<ID3D11Buffer> quadVertexBuffer;
void initQuad(ID3D11Device* device);
}