2018-08-19 09:46:58 +02:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "..\Global\global.h"
|
|
|
|
|
|
|
|
#define GetFloor ((FLOOR_INFO* (__cdecl*)(int, int, int, short*)) 0x00415B20)
|
|
|
|
#define GetCeiling ((int (__cdecl*)(FLOOR_INFO*, int, int, int)) 0x00417640)
|
2018-09-22 23:54:36 +02:00
|
|
|
#define GetFloorHeight ((int (__cdecl*)(FLOOR_INFO*, int, int, int)) 0x00415FB0)
|
2018-08-19 09:46:58 +02:00
|
|
|
#define GetRandomControl ((int (__cdecl*)()) 0x004A7C10)
|
|
|
|
#define AnimateItem ((void (__cdecl*)(ITEM_INFO*)) 0x00415300)
|
|
|
|
#define GetWaterHeight ((__int32 (__cdecl*)(__int32, __int32, __int32, __int16)) 0x00415DA0)
|
|
|
|
#define TriggerActive ((__int32 (__cdecl*)(ITEM_INFO*)) 0x004175B0)
|
|
|
|
#define GetChange ((__int32 (__cdecl*)(ITEM_INFO*, ANIM_STRUCT*)) 0x00415890)
|
|
|
|
#define KillMoveItems ((void (__cdecl*)()) 0x00414620)
|
2018-08-24 23:36:49 +02:00
|
|
|
#define KillMoveEffects ((void (__cdecl*)()) 0x004146A0)
|
2018-08-19 09:46:58 +02:00
|
|
|
#define ClearDynamics ((void (__cdecl*)()) 0x00431530)
|
|
|
|
#define ClearFires ((void (__cdecl*)()) 0x00481B10)
|
|
|
|
#define UpdateSparks ((void (__cdecl*)()) 0x0042E8B0)
|
|
|
|
#define UpdateFireSparks ((void (__cdecl*)()) 0x004813B0)
|
2018-08-19 21:49:42 +02:00
|
|
|
#define UpdateSmoke ((void (__cdecl*)()) 0x00481DD0)
|
|
|
|
#define UpdateBlood ((void (__cdecl*)()) 0x00482610)
|
2018-08-20 19:01:35 +02:00
|
|
|
#define UpdateBubbles ((void (__cdecl*)()) 0x00483540)
|
|
|
|
#define UpdateSplashes ((void (__cdecl*)()) 0x00430710)
|
|
|
|
#define UpdateDebris ((void (__cdecl*)()) 0x0041D500)
|
|
|
|
#define UpdateDrips ((void (__cdecl*)()) 0x00483D90)
|
|
|
|
#define UpdateGunShells ((void (__cdecl*)()) 0x00482D80)
|
2018-08-20 21:32:19 +02:00
|
|
|
#define UpdateSky ((void (__cdecl*)()) 0x00414720)
|
2018-08-24 23:36:49 +02:00
|
|
|
#define UpdateBats ((void (__cdecl*)()) 0x00407FD0)
|
|
|
|
#define UpdateRats ((void (__cdecl*)()) 0x0046AC70)
|
|
|
|
#define UpdateSpiders ((void (__cdecl*)()) 0x0047A340)
|
|
|
|
#define UpdateShockwaves ((void (__cdecl*)()) 0x004849A0)
|
|
|
|
#define UpdateLightning ((void (__cdecl*)()) 0x00484CB0)
|
2018-09-19 20:48:17 +02:00
|
|
|
#define ExplodeItemNode ((__int32 (__cdecl*)(ITEM_INFO*, __int32, __int32, __int32)) 0x0041ABF0)
|
2018-09-22 23:54:36 +02:00
|
|
|
#define LavaBurn ((void (__cdecl*)(ITEM_INFO*)) 0x0048ADD0)
|
|
|
|
#define RefreshCamera ((void (__cdecl*)(__int16, __int16*)) 0x004165E0)
|
|
|
|
#define DoFlipMap ((void (__cdecl*)(__int16)) 0x00418910)
|
|
|
|
#define SwitchTrigger ((__int32 (__cdecl*)(__int16, __int16)) 0x0047D670)
|
|
|
|
#define KeyTrigger ((__int32 (__cdecl*)(__int16)) 0x00469550)
|
|
|
|
#define PickupTrigger ((__int32 (__cdecl*)(__int16)) 0x004695E0)
|
|
|
|
#define PlaySoundTrack ((void (__cdecl*)(__int16, __int16)) 0x00418B90)
|
2018-08-24 23:36:49 +02:00
|
|
|
|
2018-09-03 21:08:40 +02:00
|
|
|
GAME_STATUS __cdecl DoTitle(__int32 index);
|
|
|
|
GAME_STATUS __cdecl DoLevel(__int32 index, __int32 ambient, bool loadFromSavegame);
|
|
|
|
GAME_STATUS __cdecl ControlPhase(__int32 numFrames, __int32 demoMode);
|
2018-08-19 09:46:58 +02:00
|
|
|
|
|
|
|
unsigned __stdcall GameMain(void*);
|
2018-09-22 23:54:36 +02:00
|
|
|
void __cdecl TestTriggers(__int16* data, __int32 heavy, __int32 HeavyFlags);
|
2018-08-19 09:46:58 +02:00
|
|
|
|
|
|
|
void Inject_Control();
|