TombEngine/TR5Main/Game/control.h

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2018-08-19 09:46:58 +02:00
#pragma once
#include "..\Global\global.h"
#define GetFloor ((FLOOR_INFO* (__cdecl*)(int, int, int, short*)) 0x00415B20)
#define GetCeiling ((int (__cdecl*)(FLOOR_INFO*, int, int, int)) 0x00417640)
#define TrGetHeight ((int (__cdecl*)(FLOOR_INFO*, int, int, int)) 0x00415FB0)
#define GetRandomControl ((int (__cdecl*)()) 0x004A7C10)
#define AnimateItem ((void (__cdecl*)(ITEM_INFO*)) 0x00415300)
#define GetWaterHeight ((__int32 (__cdecl*)(__int32, __int32, __int32, __int16)) 0x00415DA0)
#define TestTriggers ((void (__cdecl*)(__int16*, __int32, __int32)) 0x00416760)
#define TriggerActive ((__int32 (__cdecl*)(ITEM_INFO*)) 0x004175B0)
#define GetChange ((__int32 (__cdecl*)(ITEM_INFO*, ANIM_STRUCT*)) 0x00415890)
#define KillMoveItems ((void (__cdecl*)()) 0x00414620)
#define ClearDynamics ((void (__cdecl*)()) 0x00431530)
#define ClearFires ((void (__cdecl*)()) 0x00481B10)
#define UpdateSparks ((void (__cdecl*)()) 0x0042E8B0)
#define UpdateFireSparks ((void (__cdecl*)()) 0x004813B0)
void __cdecl DoTitle(__int32 index);
void __cdecl DoLevel(__int32 index);
__int32 __cdecl ControlPhase(__int32 numFrames, __int32 demoMode);
unsigned __stdcall GameMain(void*);
void Inject_Control();