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< title > TombEngine 1.7.2 (Developer) Lua API< / title >
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< div id = "product" >
< div id = "product_logo" > < / div >
< div id = "product_name" > < big > < b > < / b > < / big > < / div >
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< h1 > TombEngine< / h1 >
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< ul >
< li > < a href = "../index.html" > Index< / a > < / li >
< / ul >
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< h2 > 1 Modules< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../1 modules/Effects.html" > Effects< / a > < / li >
< li > < a href = "../1 modules/Flow.html" > Flow< / a > < / li >
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< li > < a href = "../1 modules/Input.html" > Input< / a > < / li >
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< li > < a href = "../1 modules/Inventory.html" > Inventory< / a > < / li >
< li > < a href = "../1 modules/Logic.html" > Logic< / a > < / li >
< li > < a href = "../1 modules/Objects.html" > Objects< / a > < / li >
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< li > < a href = "../1 modules/Sound.html" > Sound< / a > < / li >
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< li > < a href = "../1 modules/Strings.html" > Strings< / a > < / li >
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< li > < a href = "../1 modules/Util.html" > Util< / a > < / li >
< li > < a href = "../1 modules/View.html" > View< / a > < / li >
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< / ul >
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< h2 > 2 Classes< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../2 classes/Collision.Probe.html" > Collision.Probe< / a > < / li >
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< li > < a href = "../2 classes/Flow.Level.html" > Flow.Level< / a > < / li >
< li > < a href = "../2 classes/Flow.Settings.html" > Flow.Settings< / a > < / li >
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< li > < a href = "../2 classes/Flow.Statistics.html" > Flow.Statistics< / a > < / li >
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< li > < a href = "../2 classes/Objects.AIObject.html" > Objects.AIObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Camera.html" > Objects.Camera< / a > < / li >
< li > < a href = "../2 classes/Objects.LaraObject.html" > Objects.LaraObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Moveable.html" > Objects.Moveable< / a > < / li >
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< li > < a href = "../2 classes/Objects.Room.html" > Objects.Room< / a > < / li >
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< li > < a href = "../2 classes/Objects.Sink.html" > Objects.Sink< / a > < / li >
< li > < a href = "../2 classes/Objects.SoundSource.html" > Objects.SoundSource< / a > < / li >
< li > < a href = "../2 classes/Objects.Static.html" > Objects.Static< / a > < / li >
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< li > < a href = "../2 classes/Objects.Volume.html" > Objects.Volume< / a > < / li >
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< li > < here > Strings.DisplayString< / here > < / li >
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< li > < a href = "../2 classes/View.DisplaySprite.html" > View.DisplaySprite< / a > < / li >
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< / ul >
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< h2 > 3 Primitive Classes< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../3 primitive classes/Flow.Fog.html" > Flow.Fog< / a > < / li >
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< li > < a href = "../3 primitive classes/Flow.Horizon.html" > Flow.Horizon< / a > < / li >
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< li > < a href = "../3 primitive classes/Flow.InventoryItem.html" > Flow.InventoryItem< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.LensFlare.html" > Flow.LensFlare< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.SkyLayer.html" > Flow.SkyLayer< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.Starfield.html" > Flow.Starfield< / a > < / li >
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< li > < a href = "../3 primitive classes/Color.html" > Color< / a > < / li >
< li > < a href = "../3 primitive classes/Rotation.html" > Rotation< / a > < / li >
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< li > < a href = "../3 primitive classes/Time.html" > Time< / a > < / li >
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< li > < a href = "../3 primitive classes/Vec2.html" > Vec2< / a > < / li >
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< li > < a href = "../3 primitive classes/Vec3.html" > Vec3< / a > < / li >
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< / ul >
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< h2 > 4 Enums< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../4 enums/Collision.MaterialType.html" > Collision.MaterialType< / a > < / li >
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< li > < a href = "../4 enums/Effects.BlendID.html" > Effects.BlendID< / a > < / li >
< li > < a href = "../4 enums/Effects.EffectID.html" > Effects.EffectID< / a > < / li >
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< li > < a href = "../4 enums/Effects.FeatherMode.html" > Effects.FeatherMode< / a > < / li >
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< li > < a href = "../4 enums/Effects.ParticleAnimationType.html" > Effects.ParticleAnimationType< / a > < / li >
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< li > < a href = "../4 enums/Flow.ErrorMode.html" > Flow.ErrorMode< / a > < / li >
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< li > < a href = "../4 enums/Flow.FreezeMode.html" > Flow.FreezeMode< / a > < / li >
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< li > < a href = "../4 enums/Flow.GameStatus.html" > Flow.GameStatus< / a > < / li >
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< li > < a href = "../4 enums/Input.ActionID.html" > Input.ActionID< / a > < / li >
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< li > < a href = "../4 enums/Objects.AmmoType.html" > Objects.AmmoType< / a > < / li >
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< li > < a href = "../4 enums/Objects.HandStatus.html" > Objects.HandStatus< / a > < / li >
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< li > < a href = "../4 enums/Objects.WeaponType.html" > Objects.WeaponType< / a > < / li >
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< li > < a href = "../4 enums/Objects.MoveableStatus.html" > Objects.MoveableStatus< / a > < / li >
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< li > < a href = "../4 enums/Objects.ObjID.html" > Objects.ObjID< / a > < / li >
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< li > < a href = "../4 enums/Objects.RoomFlagID.html" > Objects.RoomFlagID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomReverb.html" > Objects.RoomReverb< / a > < / li >
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< li > < a href = "../4 enums/Sound.SoundTrackType.html" > Sound.SoundTrackType< / a > < / li >
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< li > < a href = "../4 enums/Strings.DisplayStringOption.html" > Strings.DisplayStringOption< / a > < / li >
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< li > < a href = "../4 enums/Util.LogLevel.html" > Util.LogLevel< / a > < / li >
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< li > < a href = "../4 enums/View.AlignMode.html" > View.AlignMode< / a > < / li >
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< li > < a href = "../4 enums/View.CameraType.html" > View.CameraType< / a > < / li >
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< li > < a href = "../4 enums/View.PostProcessMode.html" > View.PostProcessMode< / a > < / li >
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< li > < a href = "../4 enums/View.ScaleMode.html" > View.ScaleMode< / a > < / li >
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< / ul >
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< h2 > 5 Lua utility modules< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../5 lua utility modules/CustomBar.html" > CustomBar< / a > < / li >
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< li > < a href = "../5 lua utility modules/Diary.html" > Diary< / a > < / li >
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< li > < a href = "../5 lua utility modules/EventSequence.html" > EventSequence< / a > < / li >
< li > < a href = "../5 lua utility modules/Timer.html" > Timer< / a > < / li >
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< li > < a href = "../5 lua utility modules/Type.html" > Type< / a > < / li >
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< / ul >
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< / div >
< div id = "content" >
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< h1 > Class < code > Strings.DisplayString< / code > < / h1 >
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< p > A string appearing on the screen.< / p >
< p > Can be used for subtitles and "2001, somewhere in Egypt"-style messages.< / p >
< p > Uses screen-space coordinates, with x values specifying the number of pixels from the left of the window,
and y values specifying the number of pixels from the top of the window.< / p >
< p > Since different players will have different resolutions, you should work in terms of percentages where possible,
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and use < a href = "../1 modules/Util.html#ScreenToPercent" > ScreenToPercent< / a > and < a href = "../1 modules/Util.html#PercentToScreen" > PercentToScreen< / a >
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when you need to use screen-space coordinates.< / p >
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< h2 > < a href = "#Functions" > Functions< / a > < / h2 >
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< table class = "function_list" >
< tr >
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< td class = "name" > < a href = "#DisplayString" > DisplayString(string, Position[, scale][, color][, translated], table)< / a > < / td >
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< td class = "summary" > Create a DisplayString.< / td >
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< / tr >
< tr >
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< td class = "name" > < a href = "#DisplayString:GetColor" > DisplayString:GetColor()< / a > < / td >
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< td class = "summary" > Get the display string's color< / td >
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< / tr >
< tr >
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< td class = "name" > < a href = "#DisplayString:SetColor" > DisplayString:SetColor(color)< / a > < / td >
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< td class = "summary" > Set the display string's color< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#DisplayString:GetKey" > DisplayString:GetKey()< / a > < / td >
< td class = "summary" > Get the string key to use.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplayString:SetKey" > DisplayString:SetKey(string)< / a > < / td >
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< td class = "summary" > Set the string key to use.< / td >
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< / tr >
< tr >
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< td class = "name" > < a href = "#DisplayString:SetScale" > DisplayString:SetScale(scale)< / a > < / td >
< td class = "summary" > Set the scale of the string.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplayString:GetScale" > DisplayString:GetScale()< / a > < / td >
< td class = "summary" > Get the scale of the string.< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#DisplayString:SetPosition" > DisplayString:SetPosition(pos)< / a > < / td >
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< td class = "summary" > Set the position of the string.< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#DisplayString:GetPosition" > DisplayString:GetPosition()< / a > < / td >
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< td class = "summary" > Get the position of the string.< / td >
< / tr >
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< tr >
< td class = "name" > < a href = "#DisplayString:SetFlags" > DisplayString:SetFlags(table)< / a > < / td >
< td class = "summary" > Set the display string's flags< / td >
< / tr >
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< tr >
< td class = "name" > < a href = "#DisplayString:SetTranslated" > DisplayString:SetTranslated(shouldTranslate)< / a > < / td >
< td class = "summary" > Set translated parameter of the string< / td >
< / tr >
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< / table >
< br / >
< br / >
< h2 class = "section-header " > < a name = "Functions" > < / a > Functions< / h2 >
< dl class = "function" >
< dt >
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< a name = "DisplayString" > < / a >
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< strong > DisplayString(string, Position[, scale][, color][, translated], table)< / strong >
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< / dt >
< dd >
Create a DisplayString.
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For use in < a href = "../1 modules/Strings.html#ShowString" > ShowString< / a > and < a href = "../1 modules/Strings.html#HideString" > HideString< / a > .
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< h3 > Parameters:< / h3 >
< ul >
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< li > < span class = "parameter" > string< / span >
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< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
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The string to display or key of the translated string.
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< / li >
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< li > < span class = "parameter" > Position< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
of the string in pixel coordinates.
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< / li >
< li > < span class = "parameter" > scale< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
size of the string, relative to the default size. < strong > Default: 1.0< / strong >
(< em > optional< / em > )
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< / li >
< li > < span class = "parameter" > color< / span >
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< span class = "types" > < a class = "type" href = "../3 primitive classes/Color.html#" > Color< / a > < / span >
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the color of the text. < strong > Default: white< / strong >
(< em > optional< / em > )
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< / li >
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< li > < span class = "parameter" > translated< / span >
< span class = "types" > < span class = "type" > bool< / span > < / span >
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If false or omitted, the input string argument will be displayed.
If true, the string argument will be the key of a translated string specified in strings.lua. < strong > Default: false< / strong > .
(< em > optional< / em > )
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< / li >
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< li > < span class = "parameter" > table< / span >
< span class = "types" > < a class = "type" href = "../4 enums/Strings.DisplayStringOption.html#" > DisplayStringOption< / a > < / span >
< strong > Default: None.< / strong > < em > Please note that Strings are automatically aligned to the LEFT< / em >
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< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "../2 classes/Strings.DisplayString.html#DisplayString" > DisplayString< / a > < / span >
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A new DisplayString object.
< / ol >
< / dd >
< dt >
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< a name = "DisplayString:GetColor" > < / a >
< strong > DisplayString:GetColor()< / strong >
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< / dt >
< dd >
Get the display string's color
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< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "../3 primitive classes/Color.html#" > Color< / a > < / span >
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a copy of the display string's color
< / ol >
< / dd >
< dt >
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< a name = "DisplayString:SetColor" > < / a >
< strong > DisplayString:SetColor(color)< / strong >
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< / dt >
< dd >
Set the display string's color
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > color< / span >
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< span class = "types" > < a class = "type" href = "../3 primitive classes/Color.html#" > Color< / a > < / span >
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the new color of the display string
< / li >
< / ul >
< / dd >
< dt >
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< a name = "DisplayString:GetKey" > < / a >
< strong > DisplayString:GetKey()< / strong >
< / dt >
< dd >
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Get the string key to use. If < code > isTranslated< / code > is true when < a href = "../2 classes/Strings.DisplayString.html#DisplayString" > DisplayString< / a >
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is called, this will be the string key for the translation that will be displayed.
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If false or omitted, this will be the string that's displayed.()
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< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
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the string to use
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< / ol >
< / dd >
< dt >
< a name = "DisplayString:SetKey" > < / a >
< strong > DisplayString:SetKey(string)< / strong >
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< / dt >
< dd >
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Set the string key to use. If < code > isTranslated< / code > is true when < a href = "../2 classes/Strings.DisplayString.html#DisplayString" > DisplayString< / a >
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is called, this will be the string key for the translation that will be displayed.
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If false or omitted, this will be the string that's displayed.()
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > string< / span >
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< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
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the new key for the display string
< / li >
< / ul >
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< / dd >
< dt >
< a name = "DisplayString:SetScale" > < / a >
< strong > DisplayString:SetScale(scale)< / strong >
< / dt >
< dd >
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Set the scale of the string. ()
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > scale< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
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New scale of the string relative to the default size.
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< / li >
< / ul >
< / dd >
< dt >
< a name = "DisplayString:GetScale" > < / a >
< strong > DisplayString:GetScale()< / strong >
< / dt >
< dd >
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Get the scale of the string. ()
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > float< / span > < / span >
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Scale.
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< / ol >
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< / dd >
< dt >
< a name = "DisplayString:SetPosition" > < / a >
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< strong > DisplayString:SetPosition(pos)< / strong >
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< / dt >
< dd >
Set the position of the string.
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Screen-space coordinates are expected.()
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< h3 > Parameters:< / h3 >
< ul >
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< li > < span class = "parameter" > pos< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
New position in pixel coordinates.
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< / li >
< / ul >
< / dd >
< dt >
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< a name = "DisplayString:GetPosition" > < / a >
< strong > DisplayString:GetPosition()< / strong >
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< / dt >
< dd >
Get the position of the string.
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Screen-space coordinates are returned.()
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< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
pos Position in pixel coordinates.
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< / ol >
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< / dd >
< dt >
< a name = "DisplayString:SetFlags" > < / a >
< strong > DisplayString:SetFlags(table)< / strong >
< / dt >
< dd >
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Set the display string's flags ()
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > table< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.6" > table< / a > < / span >
the new table with display flags options
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > varDisplayString = DisplayString(< span class = "string" > 'example string'< / span > , < span class = "number" > 0< / span > , < span class = "number" > 0< / span > , Color(< span class = "number" > 255< / span > , < span class = "number" > 255< / span > , < span class = "number" > 255< / span > ), < span class = "keyword" > false< / span > )
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possible values:
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varDisplayString:SetFlags({})
varDisplayString:SetFlags({ TEN.Strings.DisplayStringOption.SHADOW })
varDisplayString:SetFlags({ TEN.Strings.DisplayStringOption.CENTER })
varDisplayString:SetFlags({ TEN.Strings.DisplayStringOption.SHADOW, TEN.Strings.DisplayStringOption.CENTER })
< span class = "comment" > -- When passing a table to a function, you can omit the parentheses
< / span > varDisplayString:SetFlags{ TEN.Strings.DisplayStringOption.CENTER }< / pre >
< / ul >
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< / dd >
< dt >
< a name = "DisplayString:SetTranslated" > < / a >
< strong > DisplayString:SetTranslated(shouldTranslate)< / strong >
< / dt >
< dd >
Set translated parameter of the string
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > shouldTranslate< / span >
< span class = "types" > < span class = "type" > bool< / span > < / span >
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if true, the string's key will be used as the key for the translation that will be displayed.
If false, the key itself will be displayed
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< / li >
< / ul >
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< / dd >
< / dl >
< / div > <!-- id="content" -->
< / div > <!-- id="main" -->
< div id = "about" >
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< i > generated by < a href = "https://github.com/hispidence/TEN-LDoc" > TEN-LDoc< / a > (a fork of < a href = "http://github.com/stevedonovan/LDoc" > LDoc 1.4.6< / a > )< / i >
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< / div > <!-- id="about" -->
< / div > <!-- id="container" -->
< / body >
< / html >