TombEngine/doc/2 classes/Strings.DisplayString.html

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<h1>TombEngine</h1>
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<h2>2 Classes</h2>
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<li><a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
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<li><strong>Strings.DisplayString</strong></li>
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<h2>1 Modules</h2>
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<h2>3 Primitive Classes</h2>
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<h1>Class <code>Strings.DisplayString</code></h1>
<p>A string appearing on the screen.</p>
<p>Can be used for subtitles and "2001, somewhere in Egypt"-style messages.</p>
<p>Uses screen-space coordinates, with x values specifying the number of pixels from the left of the window,
and y values specifying the number of pixels from the top of the window.</p>
<p>Since different players will have different resolutions, you should work in terms of percentages where possible,
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and use <a href="../1 modules/Misc.html#ScreenToPercent">ScreenToPercent</a> and <a href="../1 modules/Misc.html#PercentToScreen">PercentToScreen</a>
when you need to use screen-space coordinates.</p>
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<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#DisplayString.new">DisplayString.new(str, x, y, color, translated, flags)</a></td>
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<td class="summary">Create a DisplayString.</td>
</tr>
<tr>
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<td class="name" ><a href="#GetColor">GetColor()</a></td>
<td class="summary">Get the display string's color</td>
</tr>
<tr>
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<td class="name" ><a href="#SetColor">SetColor(color)</a></td>
<td class="summary">Set the display string's color</td>
</tr>
<tr>
<td class="name" ><a href="#SetKey">SetKey(string)</a></td>
<td class="summary">Set the string key to use.</td>
</tr>
<tr>
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<td class="name" ><a href="#DisplayString:SetPosition">DisplayString:SetPosition(x, y)</a></td>
<td class="summary">Set the position of the string.</td>
</tr>
<tr>
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<td class="name" ><a href="#DisplayString:GetPosition">DisplayString:GetPosition()</a></td>
<td class="summary">Get the position of the string.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "DisplayString.new"></a>
<strong>DisplayString.new(str, x, y, color, translated, flags)</strong>
</dt>
<dd>
Create a DisplayString.
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For use in <a href="../1 modules/Strings.html#ShowString">ShowString</a> and <a href="../1 modules/Strings.html#HideString">HideString</a>.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">str</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
string to print or key of translated string
</li>
<li><span class="parameter">x</span>
<span class="types"><span class="type">int</span></span>
x-coordinate of top-left of string (or the center if DisplayStringOption.CENTER is given)
</li>
<li><span class="parameter">y</span>
<span class="types"><span class="type">int</span></span>
y-coordinate of top-left of string (or the center if DisplayStringOption.CENTER is given)
</li>
<li><span class="parameter">color</span>
<span class="types"><span class="type">Color</span></span>
the color of the text
</li>
<li><span class="parameter">translated</span>
<span class="types"><span class="type">bool</span></span>
if false or omitted, the str argument will be printed.
If true, the str argument will be the key of a translated string specified in
strings.lua. <strong>Default: false</strong>.
</li>
<li><span class="parameter">flags</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
a table of display options. Can be empty or omitted. The possible values and their effects are...</p>
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<pre><code>TEN.Strings.DisplayStringOption.CENTER -- see x and y parameters
TEN.Strings.DisplayStringOption.SHADOW -- will give the text a small shadow
</code></pre>
<p><strong>Default: empty</strong>
</li>
</ul>
<h3>Returns:</h3>
<ol>
A new DisplayString object.
</ol>
</dd>
<dt>
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<a name = "GetColor"></a>
<strong>GetColor()</strong>
</dt>
<dd>
Get the display string's color
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">Color</span></span>
a copy of the display string's color
</ol>
</dd>
<dt>
<a name = "SetColor"></a>
<strong>SetColor(color)</strong>
</dt>
<dd>
Set the display string's color
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">color</span>
<span class="types"><span class="type">Color</span></span>
the new color of the display string
</li>
</ul>
</dd>
<dt>
<a name = "SetKey"></a>
<strong>SetKey(string)</strong>
</dt>
<dd>
Set the string key to use. If <code>translated</code> is true when <a href="../2 classes/Strings.DisplayString.html#DisplayString.new">DisplayString.new</a>
is called, this will be the string key for the translation that will be displayed.
If false or omitted, this will be the string that's displayed.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">string</span>
<span class="types"><span class="type">String</span></span>
the new key for the display string
</li>
</ul>
</dd>
<dt>
<a name = "DisplayString:SetPosition"></a>
<strong>DisplayString:SetPosition(x, y)</strong>
</dt>
<dd>
Set the position of the string.
Screen-space coordinates are expected.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">x</span>
<span class="types"><span class="type">int</span></span>
x-coordinate of the string
</li>
<li><span class="parameter">y</span>
<span class="types"><span class="type">int</span></span>
y-coordinate of the string
</li>
</ul>
</dd>
<dt>
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<a name = "DisplayString:GetPosition"></a>
<strong>DisplayString:GetPosition()</strong>
</dt>
<dd>
Get the position of the string.
Screen-space coordinates are returned.
<h3>Returns:</h3>
<ol>
<li>
<span class="types"><span class="type">int</span></span>
x x-coordinate of the string</li>
<li>
<span class="types"><span class="type">int</span></span>
y y-coordinate of the string</li>
</ol>
</dd>
</dl>
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