This website requires JavaScript.
Explore
Help
Sign in
Archive
/
TombEngine
Watch
0
Star
0
Fork
You've already forked TombEngine
0
mirror of
https://github.com/TombEngine/TombEngine.git
synced
2025-05-01 09:18:00 +03:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
Actions
d150cecaaf
TombEngine
/
TR5Main
/
Game
/
newinv2.cpp
2 lines
43 B
C++
Raw
Normal View
History
Unescape
Escape
New project format (#206) * Starting Reformat the project - New Import Method, no more "../../" in import, - New Entity Folder Structure, less compile time * Refactoring the Project - added precompiled header with default import like microsoft or directx. - fix many double import. - fix math.h confliting math.h from microsoft. - fix effects.h confliting Effects.h from DirectX. - refactored TR4 entity folder and how it's loaded. * Update Some Code Before Switching to Master * Finished the NewProjectFormat Template - need to finish entity in the master later. * Added Monty NewFileFormat * Fixed Monty NewFileFormat Include * Revert "Fixed Monty NewFileFormat Include" This reverts commit ebf0afca104625cafa95b95edd434c65d4b12852. * Trying to fix conflits for NewFileFormat * Fixed .filters * Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
#
include
"framework.h"
misc fix & adding boat/kayak/snowmobile file
2019-11-20 11:24:36 +01:00
#
include
"newinv2.h"
Reference in a new issue
Copy permalink