TombEngine/TR5Main/Objects/Generic/Switches/turn_switch.cpp

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#include "framework.h"
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#include "Objects/Generic/Switches/turn_switch.h"
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#include "Game/control/control.h"
#include "Specific/input.h"
#include "Game/Lara/lara.h"
#include "Game/Lara/lara_helpers.h"
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#include "Sound/sound.h"
#include "Specific/setup.h"
#include "Game/camera.h"
#include "Specific/level.h"
#include "Game/collision/collide_item.h"
#include "Game/collision/collide_room.h"
#include "Game/animation.h"
#include "Game/items.h"
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namespace TEN::Entities::Switches
{
enum TurnSwitchDirection
{
TURN_SWITCH_STOP,
TURN_SWITCH_ANTICLOCKWISE,
TURN_SWITCH_CLOCKWISE
};
OBJECT_COLLISION_BOUNDS TurnSwitchBoundsA =
{
512, 896,
0, 0,
-512, 0,
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-ANGLE(10.0f), ANGLE(10.0f),
-ANGLE(30.0f), ANGLE(30.0f),
-ANGLE(10.0f), ANGLE(10.0f)
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};
PHD_VECTOR TurnSwitchPos = { 650, 0, 138 };
OBJECT_COLLISION_BOUNDS TurnSwitchBoundsC =
{
512, 896,
0, 0,
0, 512,
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-ANGLE(10.0f), ANGLE(10.0f),
-ANGLE(30.0f), ANGLE(30.0f),
-ANGLE(10.0f), ANGLE(10.0f)
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};
PHD_VECTOR TurnSwitchPosA = { 650, 0, -138 };
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void TurnSwitchCollision(short itemNumber, ITEM_INFO* laraItem, COLL_INFO* coll)
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{
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auto* laraInfo = GetLaraInfo(laraItem);
auto* switchItem = &g_Level.Items[itemNumber];
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int doSwitch = 0;
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if (TrInput & IN_ACTION &&
laraItem->ActiveState == LS_IDLE &&
laraItem->AnimNumber == LA_STAND_IDLE &&
laraItem->Airborne == false &&
laraInfo->Control.HandStatus == HandStatus::Free &&
switchItem->ActiveState == TURN_SWITCH_STOP ||
laraInfo->Control.IsMoving && laraInfo->interactedItem == itemNumber)
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{
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if (TestLaraPosition(&TurnSwitchBoundsA, switchItem, laraItem))
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{
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if (MoveLaraPosition(&TurnSwitchPosA, switchItem, laraItem))
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{
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laraItem->AnimNumber = LA_TURNSWITCH_GRAB_COUNTER_CLOCKWISE;
laraItem->FrameNumber = g_Level.Anims[LA_TURNSWITCH_GRAB_COUNTER_CLOCKWISE].frameBase;
switchItem->AnimNumber = Objects[switchItem->ObjectNumber].animIndex + 4;
switchItem->FrameNumber = g_Level.Anims[switchItem->AnimNumber].frameBase;
switchItem->ItemFlags[0] = TURN_SWITCH_ANTICLOCKWISE;
ForcedFixedCamera.x = switchItem->Position.xPos - 1024 * phd_sin(switchItem->Position.yRot);
ForcedFixedCamera.z = switchItem->Position.zPos - 1024 * phd_cos(switchItem->Position.yRot);
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doSwitch = -1;
}
else
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laraInfo->interactedItem = itemNumber;
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}
else
{
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laraItem->Position.yRot ^= (short)ANGLE(180.0f);
if (TestLaraPosition(&TurnSwitchBoundsC, switchItem, laraItem))
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{
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if (MoveLaraPosition(&TurnSwitchPos, switchItem, laraItem))
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{
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laraItem->AnimNumber = LA_TURNSWITCH_GRAB_CLOCKWISE;
laraItem->FrameNumber = g_Level.Anims[laraItem->AnimNumber].frameBase;
switchItem->ItemFlags[0] = TURN_SWITCH_CLOCKWISE;
ForcedFixedCamera.x = switchItem->Position.xPos + 1024 * phd_sin(switchItem->Position.yRot);
ForcedFixedCamera.z = switchItem->Position.zPos + 1024 * phd_cos(switchItem->Position.yRot);
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doSwitch = 1;
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}
else
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laraInfo->interactedItem = itemNumber;
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}
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else if (laraInfo->Control.IsMoving && laraInfo->interactedItem == itemNumber)
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{
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laraInfo->Control.IsMoving = false;
laraInfo->Control.HandStatus = HandStatus::Free;
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}
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laraItem->Position.yRot ^= (short)ANGLE(180.0f);
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}
}
if (doSwitch)
{
short ItemNos[8];
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laraInfo->Control.IsMoving = false;
ResetLaraFlex(laraItem);
laraInfo->Control.HandStatus = HandStatus::Busy;
laraItem->ActiveState = LA_REACH;
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UseForcedFixedCamera = true;
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ForcedFixedCamera.y = switchItem->Position.yPos - 2048;
ForcedFixedCamera.roomNumber = switchItem->RoomNumber;
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AddActiveItem(itemNumber);
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switchItem->Status = ITEM_ACTIVE;
switchItem->ItemFlags[1] = 0;
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if (GetSwitchTrigger(switchItem, ItemNos, 0))
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{
if (!TriggerActive(&g_Level.Items[ItemNos[0]]))
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{
g_Level.Items[ItemNos[0]].AnimNumber = Objects[g_Level.Items[ItemNos[0]].ObjectNumber].animIndex;
g_Level.Items[ItemNos[0]].FrameNumber = g_Level.Anims[g_Level.Items[ItemNos[0]].AnimNumber].frameBase;
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}
}
}
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else
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{
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if (coll->Setup.EnableObjectPush && TestBoundsCollide(switchItem, laraItem, coll->Setup.Radius))
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{
GlobalCollisionBounds.X1 = -512;
GlobalCollisionBounds.X2 = 512;
GlobalCollisionBounds.Y1 = -512;
GlobalCollisionBounds.Y2 = 0;
GlobalCollisionBounds.Z1 = -512;
GlobalCollisionBounds.Z2 = 512;
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ItemPushItem(switchItem, laraItem, coll, 0, 2);
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GlobalCollisionBounds.X1 = 256;
GlobalCollisionBounds.X2 = 1024;
GlobalCollisionBounds.Z1 = -128;
GlobalCollisionBounds.Z2 = 128;
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ItemPushItem(switchItem, laraItem, coll, 0, 2);
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}
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}
}
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void TurnSwitchControl(short itemNumber)
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{
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auto* laraItem = LaraItem;
auto* switchItem = &g_Level.Items[itemNumber];
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if (g_Level.Items[itemNumber].ItemFlags[0] == TURN_SWITCH_CLOCKWISE)
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{
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if (switchItem->AnimNumber == Objects[switchItem->ObjectNumber].animIndex + 2)
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{
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switchItem->Position.yRot += ANGLE(90.0f);
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if (TrInput & IN_ACTION)
{
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laraItem->AnimNumber = LA_TURNSWITCH_PUSH_CLOCKWISE_START;
laraItem->FrameNumber = g_Level.Anims[laraItem->AnimNumber].frameBase;
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switchItem->AnimNumber = Objects[switchItem->ObjectNumber].animIndex + 1;
switchItem->FrameNumber = g_Level.Anims[switchItem->AnimNumber].frameBase;
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}
}
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if (laraItem->AnimNumber == LA_TURNSWITCH_PUSH_CLOCKWISE_END &&
laraItem->FrameNumber == g_Level.Anims[laraItem->AnimNumber].frameEnd &&
!switchItem->ItemFlags[1])
switchItem->ItemFlags[1] = 1;
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if (laraItem->FrameNumber >= g_Level.Anims[LA_TURNSWITCH_PUSH_CLOCKWISE_START].frameBase &&
laraItem->FrameNumber <= g_Level.Anims[LA_TURNSWITCH_PUSH_CLOCKWISE_START].frameBase + 43 ||
laraItem->FrameNumber >= g_Level.Anims[LA_TURNSWITCH_PUSH_CLOCKWISE_START].frameBase + 58 &&
laraItem->FrameNumber <= g_Level.Anims[LA_TURNSWITCH_PUSH_CLOCKWISE_START].frameBase + 115)
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{
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SoundEffect(SFX_TR4_PUSHABLE_SOUND, &switchItem->Position, 2);
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}
}
else
{
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if (switchItem->AnimNumber == Objects[ID_TURN_SWITCH].animIndex + 6)
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{
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switchItem->Position.yRot -= ANGLE(90.0f);
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if (TrInput & IN_ACTION)
{
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laraItem->AnimNumber = LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_START;
laraItem->FrameNumber = g_Level.Anims[laraItem->AnimNumber].frameBase;
switchItem->AnimNumber = Objects[switchItem->ObjectNumber].animIndex + 5;
switchItem->FrameNumber = g_Level.Anims[switchItem->AnimNumber].frameBase;
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}
}
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if (laraItem->AnimNumber == LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_END && laraItem->FrameNumber == g_Level.Anims[LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_END].frameEnd &&
!switchItem->ItemFlags[1])
switchItem->ItemFlags[1] = 1;
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if (laraItem->FrameNumber >= g_Level.Anims[LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_START].frameBase &&
laraItem->FrameNumber <= g_Level.Anims[LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_START].frameBase + 43 ||
laraItem->FrameNumber >= g_Level.Anims[LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_START].frameBase + 58 &&
laraItem->FrameNumber <= g_Level.Anims[LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_START].frameBase + 115)
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{
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SoundEffect(SFX_TR4_PUSHABLE_SOUND, &switchItem->Position, 2);
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}
}
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AnimateItem(switchItem);
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if (switchItem->ItemFlags[1] == 1)
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{
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laraItem->AnimNumber = LA_STAND_IDLE;
laraItem->ActiveState = LS_IDLE;
laraItem->FrameNumber = g_Level.Anims[laraItem->AnimNumber].frameBase;
switchItem->AnimNumber = Objects[switchItem->ObjectNumber].animIndex;
switchItem->FrameNumber = g_Level.Anims[switchItem->AnimNumber].frameBase;
switchItem->Status = ITEM_NOT_ACTIVE;
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RemoveActiveItem(itemNumber);
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Lara.Control.HandStatus = HandStatus::Free;
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UseForcedFixedCamera = 0;
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switchItem->ItemFlags[1] = 2;
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}
}
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}