2021-08-28 06:37:22 +02:00
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#include "framework.h"
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2021-12-24 11:08:16 +03:00
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#include "Objects/Generic/Switches/turn_switch.h"
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2021-12-22 16:23:57 +03:00
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#include "Game/control/control.h"
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#include "Specific/input.h"
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#include "Game/Lara/lara.h"
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2022-02-08 20:45:21 +11:00
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#include "Game/Lara/lara_helpers.h"
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2021-12-22 16:23:57 +03:00
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#include "Sound/sound.h"
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#include "Specific/setup.h"
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#include "Game/camera.h"
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#include "Specific/level.h"
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#include "Game/collision/collide_item.h"
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#include "Game/collision/collide_room.h"
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#include "Game/animation.h"
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#include "Game/items.h"
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2021-08-28 06:37:22 +02:00
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namespace TEN::Entities::Switches
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{
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enum TurnSwitchDirection
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{
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TURN_SWITCH_STOP,
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TURN_SWITCH_ANTICLOCKWISE,
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TURN_SWITCH_CLOCKWISE
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};
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OBJECT_COLLISION_BOUNDS TurnSwitchBoundsA =
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{
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512, 896,
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0, 0,
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-512, 0,
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-ANGLE(10), ANGLE(10),
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-ANGLE(30), ANGLE(30),
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-ANGLE(10), ANGLE(10)
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};
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PHD_VECTOR TurnSwitchPos = { 650, 0, 138 };
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OBJECT_COLLISION_BOUNDS TurnSwitchBoundsC =
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{
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512, 896,
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0, 0,
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0, 512,
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-ANGLE(10), ANGLE(10),
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-ANGLE(30), ANGLE(30),
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-ANGLE(10), ANGLE(10)
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};
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PHD_VECTOR TurnSwitchPosA = { 650, 0, -138 };
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void TurnSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item = &g_Level.Items[itemNum];
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2021-09-09 05:29:59 +02:00
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int doSwitch = 0;
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2021-08-28 06:37:22 +02:00
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if (item->ActiveState == TURN_SWITCH_STOP
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&& TrInput & IN_ACTION
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&& l->ActiveState == LS_IDLE
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&& l->AnimNumber == LA_STAND_IDLE
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&& l->Airborne == false
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&& Lara.gunStatus == LG_HANDS_FREE
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|| Lara.Control.IsMoving && Lara.interactedItem == itemNum)
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{
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if (TestLaraPosition(&TurnSwitchBoundsA, item, l))
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{
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if (MoveLaraPosition(&TurnSwitchPosA, item, l))
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{
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2022-02-09 16:55:46 +11:00
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l->AnimNumber = LA_TURNSWITCH_GRAB_COUNTER_CLOCKWISE;
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l->FrameNumber = g_Level.Anims[LA_TURNSWITCH_GRAB_COUNTER_CLOCKWISE].frameBase;
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item->AnimNumber = Objects[item->ObjectNumber].animIndex + 4;
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item->FrameNumber = g_Level.Anims[item->AnimNumber].frameBase;
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item->ItemFlags[0] = TURN_SWITCH_ANTICLOCKWISE;
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ForcedFixedCamera.x = item->Position.xPos - 1024 * phd_sin(item->Position.yRot);
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ForcedFixedCamera.z = item->Position.zPos - 1024 * phd_cos(item->Position.yRot);
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2021-08-28 06:37:22 +02:00
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doSwitch = -1;
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}
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else
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{
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2021-09-11 05:38:26 +02:00
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Lara.interactedItem = itemNum;
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2021-08-28 06:37:22 +02:00
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}
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}
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else
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{
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l->Position.yRot ^= (short)ANGLE(180);
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if (TestLaraPosition(&TurnSwitchBoundsC, item, l))
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{
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if (MoveLaraPosition(&TurnSwitchPos, item, l))
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{
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l->AnimNumber = LA_TURNSWITCH_GRAB_CLOCKWISE;
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l->FrameNumber = g_Level.Anims[l->AnimNumber].frameBase;
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item->ItemFlags[0] = TURN_SWITCH_CLOCKWISE;
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ForcedFixedCamera.x = item->Position.xPos + 1024 * phd_sin(item->Position.yRot);
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ForcedFixedCamera.z = item->Position.zPos + 1024 * phd_cos(item->Position.yRot);
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doSwitch = 1;
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2021-08-28 06:37:22 +02:00
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}
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else
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{
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2021-09-05 11:18:37 +02:00
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Lara.interactedItem = itemNum;
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}
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}
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else if (Lara.Control.IsMoving && Lara.interactedItem == itemNum)
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{
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Lara.Control.IsMoving = false;
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Lara.gunStatus = LG_HANDS_FREE;
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2021-08-28 06:37:22 +02:00
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}
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l->Position.yRot ^= (short)ANGLE(180);
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}
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}
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if (doSwitch)
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{
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short ItemNos[8];
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2022-02-10 01:38:32 +11:00
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Lara.Control.IsMoving = false;
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ResetLaraFlex(l);
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Lara.gunStatus = LG_HANDS_BUSY;
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l->ActiveState = LA_REACH;
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UseForcedFixedCamera = true;
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ForcedFixedCamera.y = item->Position.yPos - 2048;
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ForcedFixedCamera.roomNumber = item->RoomNumber;
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AddActiveItem(itemNum);
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item->Status = ITEM_ACTIVE;
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item->ItemFlags[1] = 0;
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2021-09-09 05:29:59 +02:00
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if (GetSwitchTrigger(item, ItemNos, 0))
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{
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if (!TriggerActive(&g_Level.Items[ItemNos[0]]))
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2021-08-28 06:37:22 +02:00
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{
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g_Level.Items[ItemNos[0]].AnimNumber = Objects[g_Level.Items[ItemNos[0]].ObjectNumber].animIndex;
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g_Level.Items[ItemNos[0]].FrameNumber = g_Level.Anims[g_Level.Items[ItemNos[0]].AnimNumber].frameBase;
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2021-08-28 06:37:22 +02:00
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}
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}
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}
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2021-09-09 05:29:59 +02:00
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else
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2021-08-28 06:37:22 +02:00
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{
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2021-09-13 09:50:25 +03:00
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if (coll->Setup.EnableObjectPush && TestBoundsCollide(item, l, coll->Setup.Radius))
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2021-09-09 05:29:59 +02:00
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{
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GlobalCollisionBounds.X1 = -512;
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GlobalCollisionBounds.X2 = 512;
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GlobalCollisionBounds.Y1 = -512;
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GlobalCollisionBounds.Y2 = 0;
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GlobalCollisionBounds.Z1 = -512;
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GlobalCollisionBounds.Z2 = 512;
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2021-08-28 06:37:22 +02:00
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2021-09-09 05:29:59 +02:00
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ItemPushItem(item, l, coll, 0, 2);
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GlobalCollisionBounds.X1 = 256;
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GlobalCollisionBounds.X2 = 1024;
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GlobalCollisionBounds.Z1 = -128;
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GlobalCollisionBounds.Z2 = 128;
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2021-08-28 06:37:22 +02:00
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2021-09-09 05:29:59 +02:00
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ItemPushItem(item, l, coll, 0, 2);
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}
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2021-08-28 06:37:22 +02:00
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}
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}
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void TurnSwitchControl(short itemNum)
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{
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ITEM_INFO* l = LaraItem;
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ITEM_INFO* item = &g_Level.Items[itemNum];
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if (g_Level.Items[itemNum].ItemFlags[0] == TURN_SWITCH_CLOCKWISE)
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{
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if (item->AnimNumber == Objects[item->ObjectNumber].animIndex + 2)
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{
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item->Position.yRot += ANGLE(90);
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2021-08-28 06:37:22 +02:00
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if (TrInput & IN_ACTION)
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{
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2022-02-09 16:55:46 +11:00
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l->AnimNumber = LA_TURNSWITCH_PUSH_CLOCKWISE_START;
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l->FrameNumber = g_Level.Anims[l->AnimNumber].frameBase;
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2021-08-28 06:37:22 +02:00
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2022-02-09 16:55:46 +11:00
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item->AnimNumber = Objects[item->ObjectNumber].animIndex + 1;
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item->FrameNumber = g_Level.Anims[item->AnimNumber].frameBase;
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2021-08-28 06:37:22 +02:00
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}
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}
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2022-02-09 16:55:46 +11:00
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if (l->AnimNumber == LA_TURNSWITCH_PUSH_CLOCKWISE_END
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&& l->FrameNumber == g_Level.Anims[l->AnimNumber].frameEnd &&
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!item->ItemFlags[1])
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item->ItemFlags[1] = 1;
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2021-08-28 06:37:22 +02:00
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2022-02-09 16:55:46 +11:00
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if (l->FrameNumber >= g_Level.Anims[LA_TURNSWITCH_PUSH_CLOCKWISE_START].frameBase &&
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l->FrameNumber <= g_Level.Anims[LA_TURNSWITCH_PUSH_CLOCKWISE_START].frameBase + 43
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||
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l->FrameNumber >= g_Level.Anims[LA_TURNSWITCH_PUSH_CLOCKWISE_START].frameBase + 58 &&
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l->FrameNumber <= g_Level.Anims[LA_TURNSWITCH_PUSH_CLOCKWISE_START].frameBase + 115)
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2021-08-28 06:37:22 +02:00
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{
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2022-02-09 16:55:46 +11:00
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SoundEffect(SFX_TR4_PUSHABLE_SOUND, &item->Position, 2);
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2021-08-28 06:37:22 +02:00
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}
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}
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else
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{
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if (item->AnimNumber == Objects[ID_TURN_SWITCH].animIndex + 6)
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2021-08-28 06:37:22 +02:00
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{
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item->Position.yRot -= ANGLE(90);
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2021-08-28 06:37:22 +02:00
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if (TrInput & IN_ACTION)
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{
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l->AnimNumber = LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_START;
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l->FrameNumber = g_Level.Anims[l->AnimNumber].frameBase;
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item->AnimNumber = Objects[item->ObjectNumber].animIndex + 5;
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item->FrameNumber = g_Level.Anims[item->AnimNumber].frameBase;
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2021-08-28 06:37:22 +02:00
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}
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}
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2022-02-09 16:55:46 +11:00
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if (l->AnimNumber == LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_END && l->FrameNumber == g_Level.Anims[LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_END].frameEnd &&
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!item->ItemFlags[1])
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item->ItemFlags[1] = 1;
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if (l->FrameNumber >= g_Level.Anims[LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_START].frameBase &&
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l->FrameNumber <= g_Level.Anims[LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_START].frameBase + 43
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||
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2022-02-09 16:55:46 +11:00
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l->FrameNumber >= g_Level.Anims[LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_START].frameBase + 58 &&
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l->FrameNumber <= g_Level.Anims[LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_START].frameBase + 115)
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2021-08-28 06:37:22 +02:00
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{
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SoundEffect(SFX_TR4_PUSHABLE_SOUND, &item->Position, 2);
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}
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}
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AnimateItem(item);
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if (item->ItemFlags[1] == 1)
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{
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l->AnimNumber = LA_STAND_IDLE;
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l->ActiveState = LS_IDLE;
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l->FrameNumber = g_Level.Anims[l->AnimNumber].frameBase;
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item->AnimNumber = Objects[item->ObjectNumber].animIndex;
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item->FrameNumber = g_Level.Anims[item->AnimNumber].frameBase;
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item->Status = ITEM_NOT_ACTIVE;
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2021-08-28 06:37:22 +02:00
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RemoveActiveItem(itemNum);
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2021-11-25 23:38:59 +11:00
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Lara.gunStatus = LG_HANDS_FREE;
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UseForcedFixedCamera = 0;
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item->ItemFlags[1] = 2;
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}
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}
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}
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