TombEngine/TR5Main/Game/effects/flmtorch.cpp

336 lines
8.7 KiB
C++
Raw Normal View History

#include "framework.h"
#include "effects\flmtorch.h"
#include "effects\effects.h"
2020-08-09 22:09:14 -03:00
#include "lara_flare.h"
2019-12-22 19:01:36 +01:00
#include "lara.h"
2020-08-09 22:09:14 -03:00
#include "lara_fire.h"
2020-04-20 07:14:54 +02:00
#include "draw.h"
2019-12-22 19:01:36 +01:00
#include "items.h"
#include "level.h"
#include "setup.h"
#include "input.h"
2021-09-08 18:19:06 +03:00
#include "Sound\sound.h"
#include "snowmobile.h"
2019-12-22 19:01:36 +01:00
2020-07-25 18:02:35 +02:00
extern OBJECT_COLLISION_BOUNDS FireBounds;
2019-12-22 19:01:36 +01:00
void TriggerTorchFlame(char fxObj, char node)
{
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = 1;
spark->sR = 255;
spark->sB = 48;
spark->sG = (GetRandomControl() & 0x1F) + 48;
spark->dR = (GetRandomControl() & 0x3F) - 64;
spark->dB = 32;
spark->dG = (GetRandomControl() & 0x3F) + -128;
spark->fadeToBlack = 8;
spark->colFadeSpeed = (GetRandomControl() & 3) + 12;
spark->transType = COLADD;
2019-12-22 19:01:36 +01:00
spark->life = spark->sLife = (GetRandomControl() & 7) + 24;
spark->y = 0;
spark->x = (GetRandomControl() & 0xF) - 8;
spark->z = (GetRandomControl() & 0xF) - 8;
spark->xVel = (GetRandomControl() & 0xFF) - 128;
spark->yVel = -16 - (GetRandomControl() & 0xF);
spark->friction = 5;
spark->flags = 4762;
spark->zVel = (GetRandomControl() & 0xFF) - 128;
spark->rotAng = GetRandomControl() & 0xFFF;
if (GetRandomControl() & 1)
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
else
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
spark->gravity = -16 - (GetRandomControl() & 0x1F);
spark->nodeNumber = node;
spark->maxYvel = -16 - (GetRandomControl() & 7);
spark->fxObj = fxObj;
spark->scalar = 1;
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 80;
spark->dSize = spark->size / 8;
2019-12-22 19:01:36 +01:00
}
2021-02-03 01:50:59 -03:00
void DoFlameTorch()
2019-12-22 19:01:36 +01:00
{
switch (Lara.leftArm.lock)
{
case 0:
if (Lara.requestGunType != Lara.gunType)
{
Lara.leftArm.lock = 2;
Lara.leftArm.frameNumber = 31;
Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex + 2;
2019-12-22 19:01:36 +01:00
break;
}
if (TrInput & IN_DRAW
&& !(LaraItem->gravityStatus)
&& !LaraItem->fallspeed
&& LaraItem->currentAnimState != LS_JUMP_PREPARE
&& LaraItem->currentAnimState != LS_JUMP_UP
&& LaraItem->currentAnimState != LS_JUMP_FORWARD
&& LaraItem->currentAnimState != LS_JUMP_BACK
&& LaraItem->currentAnimState != LS_JUMP_LEFT
&& LaraItem->currentAnimState != LS_JUMP_RIGHT
2019-12-22 19:01:36 +01:00
|| Lara.waterStatus == LW_UNDERWATER)
{
Lara.leftArm.lock = true;
2019-12-22 19:01:36 +01:00
Lara.leftArm.frameNumber = 1;
Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex + 1;
2019-12-22 19:01:36 +01:00
if (Lara.waterStatus == LW_UNDERWATER)
Lara.litTorch = false;
}
break;
case 1:
if (Lara.leftArm.frameNumber < 12 && LaraItem->gravityStatus)
{
Lara.leftArm.lock = false;
2019-12-22 19:01:36 +01:00
Lara.leftArm.frameNumber = 0;
Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex;
2019-12-22 19:01:36 +01:00
}
else
{
Lara.leftArm.frameNumber++;
if (Lara.leftArm.frameNumber == 27)
{
Lara.litTorch = false;
Lara.flareControlLeft = false;
Lara.leftArm.lock = false;
2019-12-22 19:01:36 +01:00
Lara.gunType = Lara.lastGunType;
Lara.requestGunType = WEAPON_NONE;
Lara.gunStatus = LG_NO_ARMS;
}
else if (Lara.leftArm.frameNumber == 12)
{
2020-07-03 07:05:33 +02:00
Lara.meshPtrs[LM_LHAND] = Objects[ID_LARA_SKIN].meshIndex + LM_LHAND;
2019-12-22 19:01:36 +01:00
CreateFlare(ID_BURNING_TORCH_ITEM, 1);
}
}
break;
case 2:
Lara.leftArm.frameNumber++;
if (Lara.leftArm.frameNumber == 41)
{
Lara.litTorch = false;
Lara.flareControlLeft = false;
Lara.leftArm.lock = false;
2019-12-22 19:01:36 +01:00
Lara.lastGunType = WEAPON_NONE;
Lara.gunType = WEAPON_NONE;
2019-12-22 19:01:36 +01:00
Lara.gunStatus = LG_NO_ARMS;
}
else if (Lara.leftArm.frameNumber == 36)
{
2020-07-03 07:05:33 +02:00
Lara.meshPtrs[LM_LHAND] = Objects[ID_LARA_SKIN].meshIndex + LM_LHAND;
2019-12-22 19:01:36 +01:00
CreateFlare(ID_BURNING_TORCH_ITEM, 0);
}
break;
case 3:
if (LaraItem->currentAnimState != LS_MISC_CONTROL)
2019-12-22 19:01:36 +01:00
{
Lara.leftArm.lock = false;
2019-12-22 19:01:36 +01:00
Lara.leftArm.frameNumber = 0;
Lara.flareControlLeft = true;
Lara.litTorch = LaraItem->itemFlags[3] & 1;
Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex;
2019-12-22 19:01:36 +01:00
}
break;
default:
break;
}
if (Lara.flareControlLeft)
Lara.gunStatus = LG_READY;
Lara.leftArm.frameBase = g_Level.Anims[Lara.leftArm.animNumber].framePtr;
2019-12-22 19:01:36 +01:00
if (Lara.litTorch)
{
PHD_VECTOR pos;
pos.x = -32;
pos.y = 64;
pos.z = 256;
GetLaraJointPosition(&pos, LM_LHAND);
2019-12-22 19:01:36 +01:00
TriggerDynamicLight(pos.x, pos.y, pos.z, 12 - (GetRandomControl() & 1), (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0);
if (!(Wibble & 7))
TriggerTorchFlame(LaraItem - g_Level.Items.data(), 0);
2019-12-22 19:01:36 +01:00
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, (PHD_3DPOS*)&pos, 0);
2019-12-22 19:01:36 +01:00
TorchRoom = LaraItem->roomNumber;
}
}
2021-02-03 01:50:59 -03:00
void GetFlameTorch()
2019-12-22 19:01:36 +01:00
{
if (Lara.gunType == WEAPON_FLARE)
CreateFlare(ID_FLARE_ITEM, 0);
Lara.requestGunType = WEAPON_TORCH;
Lara.gunType = WEAPON_TORCH;
Lara.flareControlLeft = true;
Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex;
2019-12-22 19:01:36 +01:00
Lara.gunStatus = LG_READY;
Lara.leftArm.lock = false;
2019-12-22 19:01:36 +01:00
Lara.leftArm.frameNumber = 0;
Lara.leftArm.frameBase = g_Level.Anims[Lara.leftArm.animNumber].framePtr;
2020-07-03 07:05:33 +02:00
Lara.meshPtrs[LM_LHAND] = Objects[ID_LARA_TORCH_ANIM].meshIndex + LM_LHAND;
2019-12-22 19:01:36 +01:00
}
2021-02-03 01:50:59 -03:00
void TorchControl(short itemNumber)
2019-12-22 19:01:36 +01:00
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
2019-12-22 19:01:36 +01:00
int oldX = item->pos.xPos;
int oldY = item->pos.yPos;
int oldZ = item->pos.zPos;
if (item->fallspeed)
item->pos.zRot += ANGLE(5);
2019-12-22 19:01:36 +01:00
else if (!item->speed)
{
item->pos.xRot = 0;
item->pos.zRot = 0;
}
2020-10-05 22:24:57 -03:00
int xv = item->speed * phd_sin(item->pos.yRot);
int zv = item->speed * phd_cos(item->pos.yRot);
item->pos.xPos += xv;
item->pos.zPos += zv;
2019-12-22 19:01:36 +01:00
if (g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_WATER)
2019-12-22 19:01:36 +01:00
{
item->fallspeed += (5 - item->fallspeed) / 2;
item->speed += (5 - item->speed) / 2;
2019-12-22 19:01:36 +01:00
if (item->itemFlags[3] != 0)
item->itemFlags[3] = 0;
}
else
{
item->fallspeed += 6;
}
item->pos.yPos += item->fallspeed;
DoProjectileDynamics(itemNumber, oldX, oldY, oldZ, xv, item->fallspeed, zv);
2019-12-22 19:01:36 +01:00
if (GetCollidedObjects(item, 0, 1, CollidedItems, CollidedMeshes, 0))
{
lara_coll.enableBaddiePush = true;
2019-12-22 19:01:36 +01:00
if (CollidedItems)
{
if (!Objects[CollidedItems[0]->objectNumber].intelligent)
ObjectCollision(CollidedItems[0] - g_Level.Items.data(), item, &lara_coll);
2019-12-22 19:01:36 +01:00
}
else
{
2021-09-07 20:37:31 +03:00
ItemPushStatic(item, CollidedMeshes[0], &lara_coll);
2019-12-22 19:01:36 +01:00
}
item->speed >>= 1;
2019-12-22 19:01:36 +01:00
}
if (item->itemFlags[3])
{
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, 12 - (GetRandomControl() & 1), (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0);
if (!(Wibble & 7))
TriggerTorchFlame(itemNumber, 1);
TorchRoom = item->roomNumber;
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
2019-12-22 19:01:36 +01:00
}
}
void FireCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
2019-12-22 19:01:36 +01:00
if (Lara.gunType != WEAPON_TORCH
|| Lara.gunStatus != LG_READY
|| Lara.leftArm.lock
|| Lara.litTorch == (item->status == ITEM_ACTIVE)
|| item->timer == -1
|| !(TrInput & IN_ACTION)
|| l->currentAnimState != LS_STOP
|| l->animNumber != LA_STAND_IDLE
2019-12-22 19:01:36 +01:00
|| l->gravityStatus)
{
if (item->objectNumber == ID_BURNING_ROOTS)
ObjectCollision(itemNumber, l, coll);
}
else
{
short rot = item->pos.yRot;
switch (item->objectNumber)
{
case ID_FLAME_EMITTER:
2020-07-25 18:02:35 +02:00
FireBounds.boundingBox.X1 = -256;
FireBounds.boundingBox.X2 = 256;
FireBounds.boundingBox.Y1 = 0;
FireBounds.boundingBox.Y2 = 1024;
FireBounds.boundingBox.Z1 = -800;
FireBounds.boundingBox.Z2 = 800;
2019-12-22 19:01:36 +01:00
break;
case ID_FLAME_EMITTER2:
2020-07-25 18:02:35 +02:00
FireBounds.boundingBox.X1 = -256;
FireBounds.boundingBox.X2 = 256;
FireBounds.boundingBox.Y1 = 0;
FireBounds.boundingBox.Y2 = 1024;
FireBounds.boundingBox.Z1 = -600;
FireBounds.boundingBox.Z2 = 600;
2019-12-22 19:01:36 +01:00
break;
case ID_BURNING_ROOTS:
2020-07-25 18:02:35 +02:00
FireBounds.boundingBox.X1 = -384;
FireBounds.boundingBox.X2 = 384;
FireBounds.boundingBox.Y1 = 0;
FireBounds.boundingBox.Y2 = 2048;
FireBounds.boundingBox.Z1 = -384;
FireBounds.boundingBox.Z2 = 384;
2019-12-22 19:01:36 +01:00
break;
}
item->pos.yRot = l->pos.yRot;
2020-07-25 18:02:35 +02:00
if (TestLaraPosition(&FireBounds, item, l))
2019-12-22 19:01:36 +01:00
{
if (item->objectNumber == ID_BURNING_ROOTS)
{
l->animNumber = LA_TORCH_LIGHT_5;
2019-12-22 19:01:36 +01:00
}
else
{
int dy = abs(l->pos.yPos - item->pos.yPos);
l->itemFlags[3] = 1;
l->animNumber = (dy >> 8) + LA_TORCH_LIGHT_1;
2019-12-22 19:01:36 +01:00
}
l->currentAnimState = LS_MISC_CONTROL;
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
2019-12-22 19:01:36 +01:00
Lara.flareControlLeft = false;
Lara.leftArm.lock = 3;
Lara.interactedItem = itemNumber;
2019-12-22 19:01:36 +01:00
}
item->pos.yRot = rot;
}
if (Lara.interactedItem == itemNumber && item->status != ITEM_ACTIVE && l->currentAnimState == LS_MISC_CONTROL)
2019-12-22 19:01:36 +01:00
{
if (l->animNumber >= LA_TORCH_LIGHT_1 && l->animNumber <= LA_TORCH_LIGHT_5)
2019-12-22 19:01:36 +01:00
{
if (l->frameNumber - g_Level.Anims[l->animNumber].frameBase == 40)
2019-12-22 19:01:36 +01:00
{
TestTriggers(item, true, item->flags & IFLAG_ACTIVATION_MASK);
2019-12-22 19:01:36 +01:00
item->flags |= 0x3E00;
item->itemFlags[3] = 0;
item->status = ITEM_ACTIVE;
AddActiveItem(itemNumber);
}
}
}
}