2020-05-27 09:21:20 +02:00
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#include "framework.h"
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2019-12-22 19:01:36 +01:00
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#include "flmtorch.h"
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2020-05-30 15:55:23 +02:00
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2019-12-22 19:01:36 +01:00
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#include "effect2.h"
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2020-08-09 22:09:14 -03:00
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#include "lara_flare.h"
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2019-12-22 19:01:36 +01:00
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#include "lara.h"
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2020-08-09 22:09:14 -03:00
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#include "lara_fire.h"
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2020-04-20 07:14:54 +02:00
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#include "draw.h"
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2019-12-22 19:01:36 +01:00
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#include "items.h"
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2020-05-27 09:21:20 +02:00
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#include "level.h"
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#include "setup.h"
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#include "input.h"
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2020-04-24 19:15:05 +02:00
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#include "sound.h"
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2020-05-27 09:21:20 +02:00
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#include "snowmobile.h"
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2019-12-22 19:01:36 +01:00
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2020-07-25 18:02:35 +02:00
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extern OBJECT_COLLISION_BOUNDS FireBounds;
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2019-12-22 19:01:36 +01:00
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void TriggerTorchFlame(char fxObj, char node)
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{
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SPARKS* spark = &Sparks[GetFreeSpark()];
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spark->on = 1;
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spark->sR = 255;
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spark->sB = 48;
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spark->sG = (GetRandomControl() & 0x1F) + 48;
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spark->dR = (GetRandomControl() & 0x3F) - 64;
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spark->dB = 32;
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spark->dG = (GetRandomControl() & 0x3F) + -128;
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spark->fadeToBlack = 8;
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spark->colFadeSpeed = (GetRandomControl() & 3) + 12;
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2020-05-30 15:55:23 +02:00
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spark->transType = COLADD;
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2019-12-22 19:01:36 +01:00
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spark->life = spark->sLife = (GetRandomControl() & 7) + 24;
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spark->y = 0;
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spark->x = (GetRandomControl() & 0xF) - 8;
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spark->z = (GetRandomControl() & 0xF) - 8;
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spark->xVel = (GetRandomControl() & 0xFF) - 128;
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spark->yVel = -16 - (GetRandomControl() & 0xF);
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spark->friction = 5;
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spark->flags = 4762;
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spark->zVel = (GetRandomControl() & 0xFF) - 128;
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spark->rotAng = GetRandomControl() & 0xFFF;
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if (GetRandomControl() & 1)
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spark->rotAdd = -16 - (GetRandomControl() & 0xF);
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else
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spark->rotAdd = (GetRandomControl() & 0xF) + 16;
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spark->gravity = -16 - (GetRandomControl() & 0x1F);
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spark->nodeNumber = node;
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spark->maxYvel = -16 - (GetRandomControl() & 7);
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spark->fxObj = fxObj;
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spark->scalar = 1;
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spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 80;
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2020-09-12 13:49:09 +02:00
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spark->dSize = spark->size / 8;
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2019-12-22 19:01:36 +01:00
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}
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2021-02-03 01:50:59 -03:00
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void DoFlameTorch()
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2019-12-22 19:01:36 +01:00
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{
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switch (Lara.leftArm.lock)
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{
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case 0:
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if (Lara.requestGunType != Lara.gunType)
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{
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Lara.leftArm.lock = 2;
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Lara.leftArm.frameNumber = 31;
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2019-12-31 14:56:02 +01:00
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Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex + 2;
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2019-12-22 19:01:36 +01:00
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break;
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}
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if (TrInput & IN_DRAW
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&& !(LaraItem->gravityStatus)
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&& !LaraItem->fallspeed
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2020-08-04 20:32:07 +10:00
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&& LaraItem->currentAnimState != LS_JUMP_PREPARE
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&& LaraItem->currentAnimState != LS_JUMP_UP
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&& LaraItem->currentAnimState != LS_JUMP_FORWARD
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&& LaraItem->currentAnimState != LS_JUMP_BACK
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&& LaraItem->currentAnimState != LS_JUMP_LEFT
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&& LaraItem->currentAnimState != LS_JUMP_RIGHT
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2019-12-22 19:01:36 +01:00
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|| Lara.waterStatus == LW_UNDERWATER)
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{
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2020-05-30 15:55:23 +02:00
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Lara.leftArm.lock = true;
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2019-12-22 19:01:36 +01:00
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Lara.leftArm.frameNumber = 1;
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2019-12-31 14:56:02 +01:00
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Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex + 1;
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2019-12-22 19:01:36 +01:00
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if (Lara.waterStatus == LW_UNDERWATER)
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Lara.litTorch = false;
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}
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break;
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case 1:
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if (Lara.leftArm.frameNumber < 12 && LaraItem->gravityStatus)
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{
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2020-05-30 15:55:23 +02:00
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Lara.leftArm.lock = false;
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2019-12-22 19:01:36 +01:00
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Lara.leftArm.frameNumber = 0;
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2019-12-31 14:56:02 +01:00
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Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex;
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2019-12-22 19:01:36 +01:00
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}
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else
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{
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Lara.leftArm.frameNumber++;
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if (Lara.leftArm.frameNumber == 27)
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{
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Lara.litTorch = false;
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2020-03-17 21:07:49 -03:00
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Lara.flareControlLeft = false;
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2020-05-30 15:55:23 +02:00
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Lara.leftArm.lock = false;
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2019-12-22 19:01:36 +01:00
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Lara.gunType = Lara.lastGunType;
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Lara.requestGunType = WEAPON_NONE;
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Lara.gunStatus = LG_NO_ARMS;
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}
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else if (Lara.leftArm.frameNumber == 12)
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{
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2020-07-03 07:05:33 +02:00
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Lara.meshPtrs[LM_LHAND] = Objects[ID_LARA_SKIN].meshIndex + LM_LHAND;
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2019-12-22 19:01:36 +01:00
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CreateFlare(ID_BURNING_TORCH_ITEM, 1);
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}
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}
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break;
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case 2:
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Lara.leftArm.frameNumber++;
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if (Lara.leftArm.frameNumber == 41)
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{
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Lara.litTorch = false;
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2020-03-17 21:07:49 -03:00
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Lara.flareControlLeft = false;
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2020-05-30 15:55:23 +02:00
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Lara.leftArm.lock = false;
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2019-12-22 19:01:36 +01:00
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Lara.lastGunType = WEAPON_NONE;
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2020-03-17 21:07:49 -03:00
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Lara.gunType = WEAPON_NONE;
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2019-12-22 19:01:36 +01:00
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Lara.gunStatus = LG_NO_ARMS;
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}
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else if (Lara.leftArm.frameNumber == 36)
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{
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2020-07-03 07:05:33 +02:00
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Lara.meshPtrs[LM_LHAND] = Objects[ID_LARA_SKIN].meshIndex + LM_LHAND;
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2019-12-22 19:01:36 +01:00
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CreateFlare(ID_BURNING_TORCH_ITEM, 0);
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}
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break;
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case 3:
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2020-08-04 20:32:07 +10:00
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if (LaraItem->currentAnimState != LS_MISC_CONTROL)
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2019-12-22 19:01:36 +01:00
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{
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2020-05-30 15:55:23 +02:00
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Lara.leftArm.lock = false;
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2019-12-22 19:01:36 +01:00
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Lara.leftArm.frameNumber = 0;
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Lara.flareControlLeft = true;
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Lara.litTorch = LaraItem->itemFlags[3] & 1;
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2019-12-31 14:56:02 +01:00
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Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex;
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2019-12-22 19:01:36 +01:00
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}
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break;
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default:
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break;
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}
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if (Lara.flareControlLeft)
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Lara.gunStatus = LG_READY;
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2020-07-21 09:56:47 +02:00
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Lara.leftArm.frameBase = g_Level.Anims[Lara.leftArm.animNumber].framePtr;
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2019-12-22 19:01:36 +01:00
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if (Lara.litTorch)
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{
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PHD_VECTOR pos;
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pos.x = -32;
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pos.y = 64;
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pos.z = 256;
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2020-04-29 06:43:53 +02:00
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GetLaraJointPosition(&pos, LM_LHAND);
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2019-12-22 19:01:36 +01:00
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TriggerDynamicLight(pos.x, pos.y, pos.z, 12 - (GetRandomControl() & 1), (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0);
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if (!(Wibble & 7))
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2020-07-21 09:56:47 +02:00
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TriggerTorchFlame(LaraItem - g_Level.Items.data(), 0);
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2019-12-22 19:01:36 +01:00
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SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, (PHD_3DPOS*)&pos, 0);
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TorchRoom = LaraItem->roomNumber;
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}
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}
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2021-02-03 01:50:59 -03:00
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void GetFlameTorch()
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2019-12-22 19:01:36 +01:00
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{
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if (Lara.gunType == WEAPON_FLARE)
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CreateFlare(ID_FLARE_ITEM, 0);
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Lara.requestGunType = WEAPON_TORCH;
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Lara.gunType = WEAPON_TORCH;
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Lara.flareControlLeft = true;
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2019-12-31 14:56:02 +01:00
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Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex;
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2019-12-22 19:01:36 +01:00
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Lara.gunStatus = LG_READY;
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2020-05-30 15:55:23 +02:00
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Lara.leftArm.lock = false;
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2019-12-22 19:01:36 +01:00
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Lara.leftArm.frameNumber = 0;
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2020-07-21 09:56:47 +02:00
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Lara.leftArm.frameBase = g_Level.Anims[Lara.leftArm.animNumber].framePtr;
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2020-07-03 07:05:33 +02:00
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Lara.meshPtrs[LM_LHAND] = Objects[ID_LARA_TORCH_ANIM].meshIndex + LM_LHAND;
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2019-12-22 19:01:36 +01:00
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}
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2021-02-03 01:50:59 -03:00
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void TorchControl(short itemNumber)
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2019-12-22 19:01:36 +01:00
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{
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2020-07-21 09:56:47 +02:00
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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2019-12-22 19:01:36 +01:00
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int oldX = item->pos.xPos;
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int oldY = item->pos.yPos;
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int oldZ = item->pos.zPos;
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if (item->fallspeed)
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2020-01-30 15:01:36 -03:00
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item->pos.zRot += ANGLE(5);
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2019-12-22 19:01:36 +01:00
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else if (!item->speed)
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{
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item->pos.xRot = 0;
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item->pos.zRot = 0;
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}
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2020-10-05 22:24:57 -03:00
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int xv = item->speed * phd_sin(item->pos.yRot);
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int zv = item->speed * phd_cos(item->pos.yRot);
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2020-01-30 15:01:36 -03:00
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item->pos.xPos += xv;
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item->pos.zPos += zv;
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2019-12-22 19:01:36 +01:00
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2020-07-21 09:56:47 +02:00
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if (g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_WATER)
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2019-12-22 19:01:36 +01:00
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{
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item->fallspeed += (5 - item->fallspeed) / 2;
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2020-01-30 15:01:36 -03:00
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item->speed += (5 - item->speed) / 2;
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2019-12-22 19:01:36 +01:00
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if (item->itemFlags[3] != 0)
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item->itemFlags[3] = 0;
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}
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else
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{
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item->fallspeed += 6;
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}
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item->pos.yPos += item->fallspeed;
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2020-04-30 06:44:29 +02:00
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DoProperDetection(itemNumber, oldX, oldY, oldZ, xv, item->fallspeed, zv);
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2019-12-22 19:01:36 +01:00
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if (GetCollidedObjects(item, 0, 1, CollidedItems, CollidedMeshes, 0))
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{
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2020-06-04 11:03:30 +02:00
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lara_coll.enableBaddiePush = true;
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2019-12-22 19:01:36 +01:00
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if (CollidedItems)
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{
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if (!Objects[CollidedItems[0]->objectNumber].intelligent)
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2020-07-21 09:56:47 +02:00
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ObjectCollision(CollidedItems[0] - g_Level.Items.data(), item, &lara_coll);
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2019-12-22 19:01:36 +01:00
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}
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else
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{
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2020-07-25 18:02:35 +02:00
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STATIC_INFO* sobj = &StaticObjects[CollidedMeshes[0]->staticNumber];
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2019-12-22 19:01:36 +01:00
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PHD_3DPOS pos;
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pos.xPos = CollidedMeshes[0]->x;
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pos.yPos = CollidedMeshes[0]->y;
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pos.zPos = CollidedMeshes[0]->z;
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pos.yRot = CollidedMeshes[0]->yRot;
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2020-07-25 18:02:35 +02:00
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ItemPushLaraStatic(item, &sobj->collisionBox, &pos, &lara_coll);
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2019-12-22 19:01:36 +01:00
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}
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2020-10-06 12:44:14 -05:00
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item->speed /= 2;
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2019-12-22 19:01:36 +01:00
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}
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if (item->itemFlags[3])
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{
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, 12 - (GetRandomControl() & 1), (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0);
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if (!(Wibble & 7))
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TriggerTorchFlame(itemNumber, 1);
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TorchRoom = item->roomNumber;
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SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
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}
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}
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void FireCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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2020-07-21 09:56:47 +02:00
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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2019-12-22 19:01:36 +01:00
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if (Lara.gunType != WEAPON_TORCH
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|| Lara.gunStatus != LG_READY
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|| Lara.leftArm.lock
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|| Lara.litTorch == (item->status == ITEM_ACTIVE)
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|| item->timer == -1
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|| !(TrInput & IN_ACTION)
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2020-08-04 20:32:07 +10:00
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|| l->currentAnimState != LS_STOP
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|| l->animNumber != LA_STAND_IDLE
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2019-12-22 19:01:36 +01:00
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|| l->gravityStatus)
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{
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if (item->objectNumber == ID_BURNING_ROOTS)
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ObjectCollision(itemNumber, l, coll);
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}
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else
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{
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short rot = item->pos.yRot;
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switch (item->objectNumber)
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{
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case ID_FLAME_EMITTER:
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2020-07-25 18:02:35 +02:00
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FireBounds.boundingBox.X1 = -256;
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FireBounds.boundingBox.X2 = 256;
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FireBounds.boundingBox.Y1 = 0;
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FireBounds.boundingBox.Y2 = 1024;
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FireBounds.boundingBox.Z1 = -800;
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FireBounds.boundingBox.Z2 = 800;
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2019-12-22 19:01:36 +01:00
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break;
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case ID_FLAME_EMITTER2:
|
2020-07-25 18:02:35 +02:00
|
|
|
FireBounds.boundingBox.X1 = -256;
|
|
|
|
FireBounds.boundingBox.X2 = 256;
|
|
|
|
FireBounds.boundingBox.Y1 = 0;
|
|
|
|
FireBounds.boundingBox.Y2 = 1024;
|
|
|
|
FireBounds.boundingBox.Z1 = -600;
|
|
|
|
FireBounds.boundingBox.Z2 = 600;
|
2019-12-22 19:01:36 +01:00
|
|
|
break;
|
|
|
|
case ID_BURNING_ROOTS:
|
2020-07-25 18:02:35 +02:00
|
|
|
FireBounds.boundingBox.X1 = -384;
|
|
|
|
FireBounds.boundingBox.X2 = 384;
|
|
|
|
FireBounds.boundingBox.Y1 = 0;
|
|
|
|
FireBounds.boundingBox.Y2 = 2048;
|
|
|
|
FireBounds.boundingBox.Z1 = -384;
|
|
|
|
FireBounds.boundingBox.Z2 = 384;
|
2019-12-22 19:01:36 +01:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
item->pos.yRot = l->pos.yRot;
|
|
|
|
|
2020-07-25 18:02:35 +02:00
|
|
|
if (TestLaraPosition(&FireBounds, item, l))
|
2019-12-22 19:01:36 +01:00
|
|
|
{
|
|
|
|
if (item->objectNumber == ID_BURNING_ROOTS)
|
|
|
|
{
|
2020-08-04 20:32:07 +10:00
|
|
|
l->animNumber = LA_TORCH_LIGHT_5;
|
2019-12-22 19:01:36 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int dy = abs(l->pos.yPos - item->pos.yPos);
|
|
|
|
l->itemFlags[3] = 1;
|
2020-10-06 12:44:14 -05:00
|
|
|
l->animNumber = (dy / 256) + LA_TORCH_LIGHT_1;
|
2019-12-22 19:01:36 +01:00
|
|
|
}
|
2020-08-04 20:32:07 +10:00
|
|
|
l->currentAnimState = LS_MISC_CONTROL;
|
2020-07-21 09:56:47 +02:00
|
|
|
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
|
2019-12-22 19:01:36 +01:00
|
|
|
Lara.flareControlLeft = false;
|
|
|
|
Lara.leftArm.lock = 3;
|
|
|
|
Lara.generalPtr = (void*)itemNumber;
|
|
|
|
}
|
|
|
|
|
|
|
|
item->pos.yRot = rot;
|
|
|
|
}
|
2020-08-04 20:32:07 +10:00
|
|
|
if ((short)Lara.generalPtr == itemNumber && item->status != ITEM_ACTIVE && l->currentAnimState == LS_MISC_CONTROL)
|
2019-12-22 19:01:36 +01:00
|
|
|
{
|
2020-08-04 20:32:07 +10:00
|
|
|
if (l->animNumber >= LA_TORCH_LIGHT_1 && l->animNumber <= LA_TORCH_LIGHT_5)
|
2019-12-22 19:01:36 +01:00
|
|
|
{
|
2020-07-21 09:56:47 +02:00
|
|
|
if (l->frameNumber - g_Level.Anims[l->animNumber].frameBase == 40)
|
2019-12-22 19:01:36 +01:00
|
|
|
{
|
|
|
|
TestTriggersAtXYZ(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 1, item->flags & 0x3E00);
|
|
|
|
item->flags |= 0x3E00;
|
|
|
|
item->itemFlags[3] = 0;
|
|
|
|
item->status = ITEM_ACTIVE;
|
|
|
|
AddActiveItem(itemNumber);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|