TombEngine/TR5Main/Objects/TR4/Object/tr4_laradouble.cpp

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#include "framework.h"
#include "tr4_laradouble.h"
#include "items.h"
#include "level.h"
#include "Sound/sound.h"
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#include "control/box.h"
#include "lara.h"
#include "animation.h"
void InitialiseLaraDouble(short itemNum)
{
ClearItem(itemNum);
}
void LaraDoubleControl(short itemNum)
{
ITEM_INFO* item = &g_Level.Items[itemNum];
SoundEffect(SFX_TR4_METAL_SCRAPE_LOOP1, &item->pos, 0);
if (CreatureActive(itemNum))
{
if (item->hitStatus)
{
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LaraItem->hitPoints = item->hitPoints;
}
AnimateItem(item);
}
}