2020-12-21 13:16:29 -03:00
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#pragma once
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#include "collide.h"
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extern OBJECT_TEXTURE* WaterfallTextures[6];
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extern float WaterfallY[6];
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void SmashObject(short itemNumber);
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void SmashObjectControl(short itemNumber);
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void ControlAnimatingSlots(short itemNumber);
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void PoleCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void ControlTriggerTriggerer(short itemNumber);
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void AnimateWaterfalls();
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void ControlWaterfall(short itemNumber);
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void TightRopeCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void ParallelBarsCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void CutsceneRopeControl(short itemNumber);
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void HybridCollision(short itemNum, ITEM_INFO* laraitem, COLL_INFO* coll);
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void InitialiseSmashObject(short itemNumber);
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void InitialiseTightRope(short itemNumber);
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void HighObject2Control(short itemNumber);
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void InitialiseAnimating(short itemNumber);
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2020-05-27 19:07:34 +02:00
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void AnimatingControl(short itemNumber);
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